최근기사

    Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

    2026년 01월 09일

    Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

    2026년 01월 09일

    Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

    2026년 01월 09일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

      2026년 01월 09일

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일

      Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

      2026년 01월 08일

      Nightmare on a 6,000-Ton Ghost Ship: K-Indie Horror ‘SENARA: The Sacrament’ Reveals Official Trailer

      2026년 01월 08일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Global Game Challenge 2021 will be held as a metaverse virtual exhibition from December 15 to 17

    By 인디게임닷컴 편집부2021년 11월 24일2 Mins Read

    Global Game Challenge (GGC), a festival of future gamers who have served as a gateway to recruiting talented people in the game field based on communication between game/content major students and the game industry, will be held on the Metaverse from December 15 to 17, 2021. It is held as a virtual exhibition.

    GGC is hosted by the GGC Organizing Committee, which is composed of the National Game-related Department of the Korea Game Society. In order to expand the game industry base and revitalize the market ecosystem, GGC is organized by the President’s Jobs Committee, Game Management Committee, Game-in Foundation, and Korea Mobile Game Association. This event is co-sponsored by a public-private organization.

    GGC 2021, the national game university joint exhibition, will showcase game-related contents in various fields such as game finished works, programming, graphics, music, and platforms/services. In particular, this year, it will be reborn as an online festival based on the Metaverse platform, where you can directly play the submitted content and communicate with the participating team.

    The GGC Award, which judges and awards works submitted by participating schools, is also held. The award, which is sponsored by Xsolla Korea, One Store, and the Game in Foundation, consists of three categories: game finished work, planning/story, and artwork, and an investment screening opportunity is given along with a prize money of 15 million won.

    Participation and entry in the virtual exhibition are accepted on the website by December 3, and the participation fee for the virtual standard booth of schools and educational institutions is completely exempted.

    GGC Graduation Exhibition Chairperson Kim Jeong-tae, Professor of Dongyang University, said, “The Global Game Challenge (GGC) is a festival for amateur gamers in their fourth year this year. It is an opportunity,” he said, adding, “I hope for a lot of interest and participation so that the festival of young gamers who will become the backbone of the Korean game industry can be successfully held.”

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

    2026년 01월 08일

    Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

    2026년 01월 07일

    “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

    2026년 01월 07일

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    2026년 01월 05일
    Editors Picks

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.