최근기사

    Ghosts hunt humans… Counter-intuitive horror strategy game ‘Ghost Keeper’ officially launches on July 16

    2026년 07월 13일

    Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

    2026년 07월 13일

    Midnight Moments Preview: Belgian Studio Happy Volcano’s Cozy Cyberpunk Diorama Builder Arrives July 30

    2026년 07월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일

      2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

      2026년 07월 07일

      Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths

      2026년 07월 07일

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일
    • Recommendation/Promotion

      Ghosts hunt humans… Counter-intuitive horror strategy game ‘Ghost Keeper’ officially launches on July 16

      2026년 07월 13일

      Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

      2026년 07월 13일

      Midnight Moments Preview: Belgian Studio Happy Volcano’s Cozy Cyberpunk Diorama Builder Arrives July 30

      2026년 07월 13일

      Talaka Preview: Brazilian Studio Potato Kid Brings Afro-Brazilian Mythology to Roguelite Action With July 16 Beta

      2026년 07월 12일

      Graphite Preview: A Colombian Studio’s Debut Pen-and-Ink Roguelite RPG Launches July 27

      2026년 07월 12일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      Sephiria Review: TEAM HORAY’s Chibi Rabbit Action Roguelite Graduates From Early Access July 31

      2026년 07월 10일

      Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

      2026년 07월 08일

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    SundayToz changed its name to ‘Wemade Play’ from April

    By Editorial Team2022년 03월 16일2 Mins Read

    SundayToz (CEO Hodae Lee) announced the change of name and pre-released the new CI on the 16th.

    SundayToz’s new mission is ‘Wemade Play’, which contains the will to grow through various new businesses, including the blockchain business led by Wemade, the largest shareholder, in the global market.

    The name change of SundayToz is characterized by the direction of collaboration in digital business including WeMade Group and its affiliates and blockchain-based PNE (Play&Earn, hereafter PNE) through the common denominator of WeMade. Sharing the mission with WeMade, a leader in the blockchain market, is expected to have a positive effect on expanding corporate credibility and base in the global market.

    In addition, ‘play’, which is familiarly used in play, sports, and games, was chosen as a word that expresses the company’s strength and personality, which contains the casual and popular Sunday Toz. The company explained that it contains the meaning of implementing new blockchain and various game development and business as a popular service through collaboration with WeMade.

    Meanwhile, SundayToz’s subsidiaries also plan to use a new CI that emphasizes play as a code that shares the game philosophy with SundayToz in line with this CI release. The three subsidiaries, Playinx, Play Matchical, and Playtoz, are planning to introduce each company’s specialized mobile games to expand their play philosophy together with Sunday Toz as early as the first half of the year.

    “Wemade Play is a mission that embodies the goals and commitments of Sunday Toz and its members,” said Hodae Lee, CEO of Sunday Toz. ” he said.

    SundayToz plans to confirm the new name and CI at the regular general shareholders’ meeting on March 31st.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

    2026년 07월 10일

    Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

    2026년 07월 10일

    2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

    2026년 07월 07일

    Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths

    2026년 07월 07일
    Editors Picks

    PengPong Preview: The Bullet Heaven Roguelite That Puts the Aiming Back in Your Hands Launches August 20

    2026년 07월 10일

    Pigeon: A Love Story Preview: London Studio’s “Needle in a Haystack” Simulator Launches August 6 Across Five World Cities

    2026년 07월 10일

    Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

    2026년 07월 08일

    Where’s My Red Ball? Preview: The Korean Healing Puzzle That Caught Shuhei Yoshida’s Attention Returns With an Upgraded Demo

    2026년 07월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.