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    New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

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      ‘Hollow Home’, a game about the war in Ukraine, reaches 140% of its Kickstarter goal… Expanding to Xbox

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

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      New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

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    Emotional survival game ‘Undying’ to be released in Korean language in the 3rd quarter

    By Editorial Team2022년 04월 13일Updated:2024년 11월 21일2 Mins Read

    ‘Stove Indie’, an indie game platform operated by Smilegate Stove (CEO Han Young-woon), has signed an official service contract with ‘Undying’, developed by Vanimals and published by Skystone Games, and will be released within the third quarter. It was announced on the 13th.

    ‘Undying’ is an open world survival game that deals with the last time a protagonist infected with a zombie virus spends with his children before he dies. It was released as an Early Access game last year. Stove is planning to officially release all the scripts in the game based on the original text in Korean so that the excellent game characteristics of ‘Undying’ can be widely publicized and domestic users can be more immersed in the game.

    ‘Undying’ has been well received at various events such as the MWU Best Indie Game Award and Golden Tea Best Indie Game Award by adding urgency and narrative based on maternal love to a survival game that can be simple. In the undying world, users become a ‘mom’ infected with a zombie virus and protect themselves and their children from dangers such as zombies and hunger. .

    Until the official release of ‘Undying’, Stove is exploring various ways for users to form more consensus with the game. In addition, in line with the official release of the game, coupons will be provided and discount events will be held.

    Smilegate Stove CEO Han Young-woon said, “Undying is a work that adds family love to the game, unlike existing survival games, and shows the emotional side of being able to feel the love of a hat in the desperate process of survival. We are fully prepared to deliver a deeper impression to the game fans who have been waiting for us.”

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