최근기사

    “WHISMIE,” a blend of psychological horror and puzzles set in a time loop, has released its Steam page.

    2026년 02월 06일

    Science vs. The Supernatural: Tactical Stealth Hit ‘Sumerian Six’ Marches onto Consoles

    2026년 02월 05일

    Betrayal in Uzovnica: Bodycam Horror ‘A.A.U. Black Site’ Drops Full Chapter 2 Demo

    2026년 02월 05일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Epic Games Store Third-Party Revenue Jumps 57% as Developer-First Policies Pay Off

      2026년 02월 04일

      Black Anchor’s Indie RPG ‘Remore’ Rebrands as ‘MEMOLITH’ Ahead of H1 2026 Release

      2026년 02월 03일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      “WHISMIE,” a blend of psychological horror and puzzles set in a time loop, has released its Steam page.

      2026년 02월 06일

      Science vs. The Supernatural: Tactical Stealth Hit ‘Sumerian Six’ Marches onto Consoles

      2026년 02월 05일

      Betrayal in Uzovnica: Bodycam Horror ‘A.A.U. Black Site’ Drops Full Chapter 2 Demo

      2026년 02월 05일

      Repairing Souls in a Neon Night: A Look at ‘D1AL-ogue’

      2026년 02월 04일

      Monster Train 2 Surpasses 500K Sales as First Major DLC, ‘Destiny of the Railforged,’ Officially Launches

      2026년 02월 02일
    • Indie Game Review

      Shout to Survive: Voice-Activated Horror ‘YAPYAP’ Sees “Green Light” Launch Success

      2026년 02월 04일

      Purr-fectly Terrifying: Catching Ghosts with a Camera and a Cat in ‘The 18th Attic.’

      2026년 02월 03일

      Conquer the Streets of Japan: Survival Tycoon ‘Street Takoyaki’ Now Available on Steam

      2026년 02월 02일

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일
    • Indie Game Focus

      The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

      2026년 02월 04일

      From Flash Games to Global Phenomenon: The Massive Monster Success Story

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      From Beginner to Pro in 9 Months: Join the 8th Class of the Game Talent Institute

      2026년 02월 04일

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Supercent Hosts ‘Hyper Casual Game Challenge’ with a total prize money of 2 billion won for indie developers

    By Editorial Team2022년 05월 13일2 Mins Read

    Supercent (CEO Gong Jun-shik), a subsidiary of 111% (CEO Kim Kang-an), announced that it will hold the ‘2nd Hyper-Casual Game Challenge’ for domestic indie game developers from the 13th to the 12th of August.

    The ‘Hyper Casual Game Challenge’, which marks its second anniversary following last year, is the largest hyper-casual game development event in Korea. Supercent, which focuses on hyper-casual game development and publishing, together with various partners, is an event prepared to support domestic developers’ entry into the market and global growth, and is held online every quarter.

    The challenge starts with the kick-off seminar on May 13th, and receives applications and games from May 16th to August 12th, conducts a CPI (Cost Per Install) test, and ends on August 22nd. Announce the winners.

    If Supercent’s internal publishing KPI standards are met among entries, a publishing contract worth up to 200 million won will be signed. In addition, an additional cash bonus of up to 20 million won is provided according to each KPI achievement criteria such as CPI and retention index. In addition, Supercent, Google, and Adjust will share their hyper-casual market analysis and development know-how through various webinars.

    In particular, the Google mobile game consulting total solution will be provided to the top developer team 1 selected by Google, who participates as a partner in this event. The benefits of receiving market analysis, user and country-specific full stack marketing consulting provided by the Google UA support team, including consulting on overall game UX and monetization, are provided.

    Supercent CEO Gong Jun-shik said, “We were able to confirm the high interest of domestic developers in the hyper-casual genre, with 220 developers participating in the first event held in December. We will continue to work together with various partners to support them to enter the global market and further create an ecosystem.”

    For more information on this hyper-casual game challenge, please visit the event page .

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    From Beginner to Pro in 9 Months: Join the 8th Class of the Game Talent Institute

    2026년 02월 04일

    From Flash Games to Global Phenomenon: The Massive Monster Success Story

    2026년 01월 31일

    1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

    2026년 01월 31일

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일
    Editors Picks

    From Flash Games to Global Phenomenon: The Massive Monster Success Story

    2026년 01월 31일

    “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

    2026년 01월 29일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.