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      Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

      2025년 09월 30일

      Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

      2025년 09월 30일

      MCST Pledges Strong Support for ‘K-Games’ to Lead the ₩300 Trillion K-Culture Era

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    Competition/Support Project

    Supercent Hosts ‘Hyper Casual Game Challenge’ with a total prize money of 2 billion won for indie developers

    By 인디게임닷컴 편집부2022년 05월 13일2 Mins Read

    Supercent (CEO Gong Jun-shik), a subsidiary of 111% (CEO Kim Kang-an), announced that it will hold the ‘2nd Hyper-Casual Game Challenge’ for domestic indie game developers from the 13th to the 12th of August.

    The ‘Hyper Casual Game Challenge’, which marks its second anniversary following last year, is the largest hyper-casual game development event in Korea. Supercent, which focuses on hyper-casual game development and publishing, together with various partners, is an event prepared to support domestic developers’ entry into the market and global growth, and is held online every quarter.

    The challenge starts with the kick-off seminar on May 13th, and receives applications and games from May 16th to August 12th, conducts a CPI (Cost Per Install) test, and ends on August 22nd. Announce the winners.

    If Supercent’s internal publishing KPI standards are met among entries, a publishing contract worth up to 200 million won will be signed. In addition, an additional cash bonus of up to 20 million won is provided according to each KPI achievement criteria such as CPI and retention index. In addition, Supercent, Google, and Adjust will share their hyper-casual market analysis and development know-how through various webinars.

    In particular, the Google mobile game consulting total solution will be provided to the top developer team 1 selected by Google, who participates as a partner in this event. The benefits of receiving market analysis, user and country-specific full stack marketing consulting provided by the Google UA support team, including consulting on overall game UX and monetization, are provided.

    Supercent CEO Gong Jun-shik said, “We were able to confirm the high interest of domestic developers in the hyper-casual genre, with 220 developers participating in the first event held in December. We will continue to work together with various partners to support them to enter the global market and further create an ecosystem.”

    For more information on this hyper-casual game challenge, please visit the event page .

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