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    GDCA 2026, The Essence of Games Proven by Indie

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    Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

    2026년 03월 27일
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    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

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      2026년 03월 18일

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      2026년 03월 17일

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      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

      2026년 03월 26일

      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일

      Pixel-Perfect Paradise: ‘Horticular’ Brings Its Cozy Ecosystem Sim to Nintendo Switch This April

      2026년 03월 25일

      The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

      2026년 03월 25일
    • Indie Game Review

      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

      A Winter Myth Reborn: Dark Narrative Adventure ‘ChildStory’ Launches Across All Major Platforms

      2026년 03월 27일

      A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일
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      GDCA 2026, The Essence of Games Proven by Indie

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      2026년 03월 06일
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      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
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    Competition/Support Project

    Chungnam Global Game Center ‘2022 Game Production Challenge’ 2nd Recruitment Announcement

    By Editorial Team2022년 05월 19일2 Mins Read

    The Chungnam Information Culture Industry Promotion Agency announced on the 19th that it will recruit 2nd participating companies for the ‘2022 Game Production Challenge’ project to secure local game contents and advance into the global market through short-term game contents production and renewal support.

    The ‘2022 Game Production Challenge’ project will run for a total of five months from June (planned) to the end of October, and any company resident in the Chungnam Global Game Center or a company wishing to move into a new one can apply. It also includes companies that are maintaining business registration among the winning teams in the 2021 Startup Contest.

    Supported fields are VR, AR, cloud, PC package, PC online, console, mobile platform, etc., regardless of genre, except for some platforms (offline board games), content that promotes speculative or speculative content cannot be supported. none.

    Support consists of content renewal production and commercialization support for games that have been discontinued, and support for updating and advanced production of existing games. Chungnam Global Game Center resident companies and companies wishing to move in will select a total of about one project and pay up to 40 million won. Is expected.

    In addition, after an interim evaluation for selected companies, a secondary subsidy will be paid according to the results of the project. The second subsidy is expected to be around 10 million won per project to the top 1-3 companies.

    Applications for the ‘2022 Game Production Challenge’ will be accepted from May 19th to June 2nd (Thursday), and can be submitted through the e-Nara Help system online application. For more information, please contact the project announcement page of the Chungnam Information Culture Industry Promotion Agency and the person in charge of the Global Game Center (041-620-6474, sonjh28@ctia.kr).

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