최근기사

    3D Action Roguelite ‘Dream Cherry Blossom Pavilion’ Featuring Japanese-Style Dungeons Officially Released on Steam and Switch

    2026년 11월 10일

    Death is not the end, but the beginning: ‘The Vow: Vampire’s Curse’ Update Demo Revealed

    2026년 11월 10일

    A railway empire running from steam to electricity… ‘Steam to Electric’ unveiled

    2026년 11월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일
    • Recommendation/Promotion

      Death is not the end, but the beginning: ‘The Vow: Vampire’s Curse’ Update Demo Revealed

      2026년 11월 10일

      A railway empire running from steam to electricity… ‘Steam to Electric’ unveiled

      2026년 11월 10일

      Cave Expedition Heads to G-STAR 2026: Swedish Real-Life Cavers at Moonmilk Games Bring Their “Ultimate Caving Simulator” to the Unity Booth

      2026년 11월 09일

      Lennon and Luca Free Demo Out Now: Taiwan’s Shades Studio Blends Cozy Mansion Decorating With the Mystery of a Boy in the Mirror

      2026년 11월 09일

      Creator Tycoon Opens Steam Page Ahead of November 27 Launch: Solo Developer’s Sim Takes You From Bedroom YouTuber to Media Empire

      2026년 11월 06일
    • Game Review

      3D Action Roguelite ‘Dream Cherry Blossom Pavilion’ Featuring Japanese-Style Dungeons Officially Released on Steam and Switch

      2026년 11월 10일

      Kimbap Heaven Simulator Leaves Early Access: K-Indie Studio Joyful Jo’s Korean Snack-Bar Sim Adds a Full Menu and 4-Player Co-op

      2026년 11월 09일

      Pocket Legend Launches on Steam November 10: K-Indie Trio Shading Box Packs Spatial Puzzles Into a Roguelike Deckbuilder

      2026년 11월 09일

      NARI: Threads of Dawn Out Now on Steam: Korean Solo Developer Hyeonseok Kang’s Folklore Action Roguelite Fights Spirits With Ritual Dance

      2026년 11월 09일

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일
    • Featured article

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Hanok: From Thatch to Palace Preview: A Korean Solo Developer’s Traditional Architecture Sim Lets You Place Every Beam and Rafter Yourself

    By Editorial Team2026년 09월 28일Updated:2026년 09월 29일5 Mins Read

    From a three-room thatched cottage to a royal palace hall, Hanok: From Thatch to Palace asks players to build traditional Korean architecture one actual structural component at a time — cornerstones, pillars, beams, rafters, roof tiles — rather than dropping in prefabricated wall and roof modules the way most building games do. Solo Korean developer WATSI (led by Kim Geon-woo) launches the game on Steam September 29 at 10:00 AM KST.

    Three Ways to Build

    The game splits into three distinct modes.

    Guided Building walks players through completing traditional structures in proper construction sequence — starting with a basic three-room thatched cottage and progressing through an L-shaped thatched house, a magpie-hole house, gable-roof and hip-roof tile houses, a seowon lecture hall, and up through palace halls, gate towers, and a two-story pavilion built over a pond — eleven buildings total. Each component displays its actual historical name and a brief note on why it’s used in that specific position, turning the build sequence itself into a walkthrough of traditional hanok structure and terminology.

    Village Building opens up freer spatial composition using all 210 available component types — thatched and tile houses, palace halls, government offices, corridors, walls and gates, streams and bridges, town walls, rice paddies, market stalls, lanterns — populated with 40 person models and 8 animal models. Six mission-style objectives (a farming village, a market street, a noble district, a palace throne hall, among others) give the mode directional goals alongside free-form village composition.

    Freehand Building drops the guided construction sequence entirely, letting players combine components however they want — with the traditional build-order rules optional rather than mandatory. Completed structures built in this mode can be transferred directly into Village Building for placement.

    Dawn Fog to Moonlit Night, Walking as the King

    Completed villages can be viewed across four time-of-day settings: dawn fog, midday, sunset, and moonlit night. At night, interior light glows through paper-screen windows, and lanterns illuminate the alleyways. Players can walk through their finished village as a king character, stepping up onto verandas and entering rooms directly rather than only viewing structures from outside. Eleven traditional Korean court music (gugak) tracks play during the building process.

    Built on Cited Historical Sources

    WATSI has stated that the architectural components and construction sequences depicted in the game were built using reference material from the National Folk Museum of Korea, the Korea Heritage Service, and the Encyclopedia of Korean Culture, among other sources. Where content was condensed or couldn’t be fully verified during development, the developer discloses this separately through an in-game “basis for what was made” screen — a specific and unusually transparent form of sourcing disclosure for a commercial indie release built on historical/cultural reference material.

    The Solo Developer Behind It

    WATSI, led by Kim Geon-woo, handled both development and publishing. The Steam store page lists “Tiger Without Claws” (발톱빠진호랑이) alongside WATSI as a credited developer, though the specific relationship between the two names hasn’t been separately clarified. System requirements are modest — 4GB RAM and 500MB storage on 64-bit Windows 10 or higher — keeping the game accessible on ordinary hardware rather than demanding a high-end build.

    Post-Launch Plans

    WATSI has committed to free post-launch content updates, including additional palace buildings — a queen’s sleeping quarters and a crown prince’s residence among them — along with expanded village life content beyond what launches at 1.0.

    Who This Is For

    Strong fit for: building/architecture sim fans who want genuine structural granularity (individual beams and rafters) rather than prefab wall-and-roof modules; players interested in Korean traditional architecture and terminology, delivered through hands-on construction rather than passive viewing; cozy sandbox village-builders who want historical texture; players who appreciate transparent sourcing disclosure in culturally-referential games; anyone running on modest hardware who wants a game with low system requirements.

    Cautious fit for: players who want a large existing review base before purchasing (pre-launch, no reviews yet); anyone who prefers combat, narrative, or resource-management systems layered onto their building games rather than pure construction and viewing.

    Less ideal for: players who dislike building/simulation genres regardless of cultural framing; anyone seeking multiplayer options; players wanting a game with challenge or failure states rather than a purely constructive, no-pressure experience.

    The Takeaway

    Hanok: From Thatch to Palace is a solo Korean developer’s argument that traditional architecture is worth experiencing through the actual sequence of building it — component by named component, sourced against museum and heritage-agency references, with the gaps in that sourcing disclosed rather than hidden. Three build modes, 210 components, eleven guided structures from cottage to palace, and four times of day to walk through the results as a king character make up the September 29 launch, with palace and village-life content already promised as free updates to come.

    The cornerstone goes down first. The pillars rise from it. The beams and rafters follow, and somewhere between the thatched cottage and the palace hall, a solo developer’s research into what these buildings actually were is embedded in every named piece you place.

    September 29, 2026, 10:00 AM KST. ₩14,000 (₩11,900 launch week). Available on Steam.


    Information regarding ‘Hanok: From Thatch to Palace’
    item detail
    Developer WATSI, on the Steam page, the clawless tiger weapon
    Publisher WATSI
    Genre Building Games (Copy-building · Village building · Hand-building), Casual, Indie
    platform PC (Steam), Windows 10 or higher (64-bit)
    Release date September 29, 2026 (Tue) 10:00 AM (KST)
    price 14,000 won (15% discount for one week to celebrate launch, 11,900 won)
    language Korean, English (interface standard)
    Usage rating Suitable for all ages
    Reactions/Evaluations No reviews registered in the pre-release stage
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Death is not the end, but the beginning: ‘The Vow: Vampire’s Curse’ Update Demo Revealed

    2026년 11월 10일

    A railway empire running from steam to electricity… ‘Steam to Electric’ unveiled

    2026년 11월 10일

    Cave Expedition Heads to G-STAR 2026: Swedish Real-Life Cavers at Moonmilk Games Bring Their “Ultimate Caving Simulator” to the Unity Booth

    2026년 11월 09일

    Lennon and Luca Free Demo Out Now: Taiwan’s Shades Studio Blends Cozy Mansion Decorating With the Mystery of a Boy in the Mirror

    2026년 11월 09일
    Editors Picks

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일

    Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

    2026년 11월 06일

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.