최근기사

    Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

    2026년 10월 21일

    Indie Game & Culture Festival ‘Beaverrocks 2026’ Ticket Pre-sale Begins

    2026년 10월 21일

    The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

    2026년 10월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Indie Game & Culture Festival ‘Beaverrocks 2026’ Ticket Pre-sale Begins

      2026년 10월 21일

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일

      The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch

      2026년 10월 20일

      Finals Week Gets an October 29 Steam Date: DESTINYbit’s Co-op Exam-Cheating Simulator Arms Students With Phones, Walkie-Talkies, and Tranquilizer Pens

      2026년 10월 20일

      KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

      2026년 10월 19일
    • Recommendation/Promotion

      Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

      2026년 10월 21일

      The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

      2026년 10월 21일

      Battle against historical figures… ‘Gear Up Einstein!’ Early Access on November 6

      2026년 10월 21일

      Robots Awakened After the Extinction of Humanity… ‘In a World After People’ Demo Released

      2026년 10월 21일

      The thrill of logging in pixel art… New K-Indie title ‘Lumberboy’ demo revealed

      2026년 10월 21일
    • Game Review

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Ministry of Culture, Sports and Tourism to Expand 2027 Indie Game Support Budget to 13.8 Billion Won… Support Scale to Increase to 200 Games

      2026년 10월 21일

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Seven Trials Global Playtest Opens August 24 — BIC 2026 Action Award Winner Brings Korean Afterlife Hack-and-Slash to Steam

    By Editorial Team2026년 08월 20일3 Mins Read

    Seven Trials from Korean developer Newcore Games opens its first global Steam playtest on August 24 — seven days for players worldwide to experience what earned the game BIC 2026’s Excellence in Action award and a Top 10 finish at the Google Play IndieFest pitching finals, both covered in this week’s BIC reporting.

    The game’s setting is the specific combination that makes it distinctive: a contemporary elite private academy (학원) that has been transformed into a grotesque afterlife realm, where protagonist Yeowoobi must survive 49 days of trial and judgment. The “49 days” framing draws directly from Korean Buddhist afterlife belief — the period traditionally understood as the time between death and the soul’s next destination — while the academy setting places this supernatural premise inside a space that Korean players recognize immediately from the particular anxieties of educational culture.

    CEO Lee Man-jae: “This playtest is the first opportunity for players around the world to experience Seven Trials directly. We will present a more complete game based on the vivid feedback from players.”

    The Three-Layer Skill System

    Sorcery, offerings, and fate cards as three simultaneous skill architecture layers is the build system that gives the hack-and-slash its strategic depth. In most hack-and-slash action games, the build is a single system — weapons, abilities, or equipment chosen from one pool. Three distinct layers that interact with each other create a combinatorial space where the choice in each layer affects the optimal choices in the others.

    The roguelite structure means each run through the five chapters assembles a different combination of sorcery abilities, offering effects, and fate card modifiers — which is the run-to-run variety that sustains extended engagement with the premise.

    The Urban Occult Setting

    A modern school building where the institutional structures of Korean academic life — exams, rankings, teacher authority, peer competition — have been replaced by supernatural trials and judgment from entities operating under the logic of traditional Korean afterlife cosmology is a specifically Korean horror setting that has no direct Western equivalent. The “familiar space, uncanny wrongness” horror approach (covered this month in Shift at Midnight and Huntin’ Buddies) is here applied to the specific anxieties of the Korean educational context.

    The urban occult genre label positions Seven Trials in the tradition of horror that works through contamination of familiar contemporary urban spaces by supernatural forces — the school is recognizable, the rules governing it have changed.

    The Playtest Scope

    Five chapters and five boss fights represent substantial playtest content — enough to evaluate whether the three-layer skill system produces the build diversity it implies, whether the boss fights express the action excellence BIC’s jury recognized, and whether the four-player co-op is genuinely integrated into the design or supplementary to it. A week of access ending August 31 provides both casual play and more intensive build experimentation.

    Sign up via the Seven Trials Steam page. Playtest runs August 24–31.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

    2026년 10월 21일

    The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

    2026년 10월 21일

    Battle against historical figures… ‘Gear Up Einstein!’ Early Access on November 6

    2026년 10월 21일

    Robots Awakened After the Extinction of Humanity… ‘In a World After People’ Demo Released

    2026년 10월 21일
    Editors Picks

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.