• Backroom Company Wins Grand Prize… Highly Anticipated Indie Title Also Attracts Attention from TRANSPAWT and SEMO
  • Proving Creativity and Quality at PlayXpo 2026… Reaffirming the Competitiveness of Domestic Indie Games

The Korea Artificial Intelligence Game Association announced that it held the ‘2026 Indieple Awards’ ceremony on May 21, the first day of the ‘PlayXpo 2026’ event held at KINTEX in Goyang, Gyeonggi-do.

The Indieple Awards is an annual awards ceremony hosted and organized by the Korea Artificial Intelligence Game Association with the goal of revitalizing the domestic indie game ecosystem. It is operated to discover works featuring creative ideas and experimental gameplay, and to support the continuous creative activities of small and medium-sized and indie developers.

This year’s awards were presented to domestic games released or with demo versions unveiled between January and December 2025. The final winners were selected based on a comprehensive evaluation of document review, online voting, on-site voting, and presentation evaluation.

Orinsoft’s ‘TRANSPAWT’ and Hardcoders’ ‘SEMO’ were named Excellence Awards, while the Grand Prize went to Hypercent’s ‘Backroom Company’.


The winner of the top prize, ‘Backroom Company’, is a first-person psychological horror game based on the so-called ‘Backrooms’ concept.

In an endless maze-like space, players must continue exploring and surviving while avoiding an unknown entity, and limited resource management and environment-based puzzles maximize the tension.

In particular, the direction and sound design that blur the boundaries between reality and unreality, along with the gradually unfolding narrative of the worldview, drew high levels of immersion, and it is reported that the film was recognized by the judging panel for both its completeness and originality.


‘TRANSPAWT’, the winner of the Excellence Award, is a simulation game that combines logistics and puzzles. The core gameplay involves players building a transportation network with various animal characters and designing the optimal route.

You must maximize efficiency within limited resources and time by utilizing characters with different abilities, and it requires strategic thinking through an intuitive interface and a progressively expanding difficulty structure.

It was evaluated as a strength that it targets a wide range of users by harmonizing charming visuals with a system-centric design.


Another Excellence Award winner, ‘SEMO’, is an experimental work that combines minimal graphics with physics-based puzzle mechanics.

The player solves stages by manipulating simple objects, and the game features a structure where rules are learned and applied through repetitive challenges.

Characterized by high difficulty contrasting with intuitive controls and level design requiring creative solutions, it garnered attention as a prime example showcasing the unique challenge and originality characteristic of indie games.

Developers who participated in the event unanimously agreed that the Indieple Awards served as a significant source of motivation during the development process. They also evaluated the opportunity to showcase their games directly to various users and industry professionals and receive feedback as a meaningful experience.

Meanwhile, at PlayXpo 2026, various indie games, including award-winning titles, were exhibited through the ‘Indie Arcade’ booth operated by the Korea Artificial Intelligence Game Association. Visitors were able to experience the quality and uniqueness of the works by playing them directly on-site, providing a venue to see the current state and potential of domestic indie games at a glance.

Editorial Team

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