최근기사

    Drawn into the Abyss: Solo Developer Shintaro Higashi Launches Browser Playable Demo for Storybook Roguelike ‘Ink & Lore’

    2026년 10월 28일

    Turn Defense into Offense: Arcade Shooter ‘REFLECT89’ Drops Free Steam Demo Born from Children’s Doodles

    2026년 10월 28일

    Wasteland Drama Meets Turn-Based Strategy: Post-Apocalyptic RPG ‘Outcast Tales’ Launches for Free on Steam

    2026년 10월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일

      Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

      2026년 10월 21일
    • Recommendation/Promotion

      Drawn into the Abyss: Solo Developer Shintaro Higashi Launches Browser Playable Demo for Storybook Roguelike ‘Ink & Lore’

      2026년 10월 28일

      Turn Defense into Offense: Arcade Shooter ‘REFLECT89’ Drops Free Steam Demo Born from Children’s Doodles

      2026년 10월 28일

      Ace of Jianghu Enters Steam Early Access November 12: A Wuxia Writer’s Solo Card Adventure With Four Sects, 12 Story Paths, and 166 Cards

      2026년 10월 27일

      Tidy Garage Revealed: Kraków’s AB Games Lets You Sort 1,000+ Objects — or Just Throw Them Onto the Shelves — in a Physics-Driven Cleanup Sim

      2026년 10월 27일

      Banana Airways Lands in Steam Next Fest’s Top 25: Buenos Aires Duo’s 6-Player Co-op Flight Attendant Chaos Sim Targets Q1 2027

      2026년 10월 26일
    • Game Review

      Wasteland Drama Meets Turn-Based Strategy: Post-Apocalyptic RPG ‘Outcast Tales’ Launches for Free on Steam

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    ‘Waycoder’, supported by Jeonnam Global Game Center, expands to North America and Europe

    By Editorial Team2026년 04월 04일Updated:2026년 04월 09일3 Mins Read
    • Jeonnam Information & Culture Industry Promotion Agency Achieves Global Success… Waycoder Enters North American and European Markets
    • ‘Astonishia Story’ Signs Publishing Contract Through Major Japanese Game Company’s Global Network

    The Jeonnam Global Game Center, operated by the Jeonnam Information & Culture Industry Promotion Agency, is achieving tangible results by supporting the overseas expansion of local game companies. Waycoder Co., Ltd., a company based in Jeonnam that participated in the 2025 Tokyo Game Show (TGS) with the agency’s support, announced that it has signed a publishing contract for its console RPG ‘Astonishia Story’ in the North American and European markets.

    Connections forged at the Tokyo Game Show bear fruit in a global contract

    The Agency participated in Tokyo Game Show 2025, Asia’s largest game exhibition, alongside game companies from the Jeonnam region to support the establishment of business networks and the attraction of overseas publishing and investment. At the event, ‘Astonishia Story’ garnered interest from global publishers and investors, and building on this foundation, contracts for expansion into North America and Europe were successfully concluded, leveraging the publishing networks of major Japanese game companies.

    This contract is highly significant as it goes beyond a simple sale of publishing rights to proceed as a full-scale global publishing deal encompassing localization, marketing, and distribution. The industry regards this as proof that game content from the Jeonnam region possesses the competitiveness to meet global standards.

    The Jeonnam Global Game Center’s customized support for overseas expansion served as the foundation.

    The Agency has continuously implemented customized support programs through the Jeonnam Global Game Center to enhance the self-reliance of local game companies, including assistance with participation in overseas exhibitions, business matching, and local marketing. Waycoder’s recent achievement is drawing attention as a concrete result of these efforts, demonstrating the potential for local game companies to expand into overseas markets.

    An official from the Promotion Agency stated, “Waycoder’s achievement is a symbolic example that demonstrates the potential of Jeonnam’s game industry to the global market,” adding, “We will continue to provide multifaceted support to ensure that local companies can achieve tangible results in the global market.”

    We will continuously expand support for overseas expansion

    Meanwhile, the Agency has been continuously implementing customized support programs through the Jeonnam Global Game Center to enhance the self-reliance of local game companies and lower the barriers to overseas expansion, such as support for participation in overseas exhibitions, business matching, and local marketing.

    Building on this achievement, we plan to further solidify the provincial game industry ecosystem in the second half of the year by supporting participation in major global game exhibitions and attracting companies from outside the region.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

    2026년 10월 22일

    BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

    2026년 10월 21일
    Editors Picks

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.