최근기사

    Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

    2026년 06월 05일

    Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

    2026년 06월 05일

    Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

    2026년 06월 05일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일
    • Recommendation/Promotion

      Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

      2026년 06월 05일

      Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

      2026년 06월 05일

      OFFBEAT Preview: A British Indie Music Tycoon That Makes Real Audio Files — and Released Its First In-Game Track as an Actual Single

      2026년 06월 05일

      The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

      2026년 06월 04일

      Everything is Gun! Preview: Three Bulgarian Women Developers Build the Most Talked-About Indie FPS of 2026 in Just Three Months

      2026년 06월 04일
    • Game Review

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Luce Spenta Visual Remake Review: An Italian Solo Developer’s Gothic Visual Novel Returns With Fully Hand-Drawn Art

      2026년 06월 03일

      Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

      2026년 06월 02일
    • Featured article

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    The King’s Purse is Mightier than the Sword: Slavic RTS ‘Crown of Greed’ Debuts on Steam

    By Editorial Team2026년 04월 01일3 Mins Read
    • The Inspiration: A spiritual successor to the cult classic ‘Majesty’ series.
    • The Gimmick: Indirect control—you don’t command units; you bribe them with gold.
    • The Setting: A dark, Slavic-inspired fantasy realm called Rodovia, filled with basilisks and hags.
    • The Progression: Features 12 non-linear story missions and a “Heritage Point” system for permanent upgrades.

    Tired of micromanaging every single soldier on the battlefield? Polish indie studio BLUM Entertainment has released a solution that trades direct orders for cold, hard cash. Crown of Greed officially launched on Steam on March 31, 2026, bringing a refreshing twist to the real-time strategy genre by focusing on the greedy hearts of its heroes.

    Rule Through Greed: The Art of Indirect Control

    In Crown of Greed, your units are not mindless drones. They are autonomous heroes with their own desires, fears, and—most importantly—price tags.

    • Bounty System: Want to destroy a monster den? Place a bounty on it. Want to scout a dark forest? Offer a reward.
    • Hero Autonomy: Characters decide whether to accept your gold based on their personality traits and current health. This flips the traditional RTS script, forcing you to manage the kingdom’s economy and social influence rather than unit formations.
    • The World of Rodovia: Set in a realm steeped in Slavic folklore, you’ll defend your borders against iconic threats like Baba Yaga and the Drowner. When gold isn’t enough, you can intervene directly with powerful spells unlocked as your settlement grows.

    Strategic Depth: Traits and Heritage

    The game adds layers of complexity through its hero and progression systems:

    1. Randomized Traits: Every hero you recruit comes with a unique set of pros and cons. A warrior might be a giant-slayer but suffer from low stamina; a rogue might be a master of stealth but harbor a secret cowardice.
    2. Heritage Points: As you complete campaigns, you earn “Heritage Points.” These are used to unlock permanent kingdom upgrades that carry over to future missions, allowing for a sense of persistent growth even in the face of defeat.
    3. Non-Linear Missions: The 12 included story missions feature branching objectives. Your choices during a scenario can shift the endgame, providing high replay value for strategy enthusiasts.

    Quick Specification: Crown of Greed

    CategoryDetails
    DeveloperBLUM Entertainment (Poland)
    PublishersConsoleWay, PlayWay S.A.
    GenreIndirect Control RTS / Fantasy Management
    PlatformPC (Steam)
    Release DateMarch 31, 2026
    Key FeaturesSlavic Folklore, Heritage Upgrades, 12 Missions
    Steam PageCrown of Greed on Steam

    A Polish Powerhouse Project

    BLUM Entertainment, the team behind Builders of Greece, has funneled its experience in optimization and simulation into this project. Lead developer August Maciejkowicz noted that the team focused heavily on visual fidelity and replayability, enlisting voice veteran George Ledoux to narrate the dark tales of Rodovia.

    The game also launched with a Supporter Pack DLC, including a 90-page digital artbook and a 50-minute original soundtrack that captures the eerie, atmospheric vibes of Slavic folk music.

    The Early Verdict

    While the removal of the demo just before launch raised some eyebrows in the community, the early feedback from Majesty veterans has been overwhelmingly positive. The game successfully captures that rare “chaos management” feeling where you aren’t just a general, but a king trying to keep a group of eccentric mercenaries from bankrupting the treasury.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

    2026년 06월 05일

    PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

    2026년 06월 03일

    Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

    2026년 06월 03일

    Luce Spenta Visual Remake Review: An Italian Solo Developer’s Gothic Visual Novel Returns With Fully Hand-Drawn Art

    2026년 06월 03일
    Editors Picks

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일

    Where Dolls Hang Preview: A NYX Award-Winning Solo Developer Builds Survival Horror From One of Mexico’s Most Haunting Real-World Legends

    2026년 06월 02일

    Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.