최근기사

    Open-World Survival ‘Wonderia’ Updates Creative Mode with Increased Freedom for Building and Automation

    2026년 10월 23일

    Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

    2026년 10월 22일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일

      Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

      2026년 10월 21일

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일
    • Recommendation/Promotion

      Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

      2026년 10월 22일

      Mycopunk Hits 1.0 on PC and PS5: Devolver’s Fungus-Fighting 4-Player Co-op Shooter Leaves Early Access, Day One on PS Plus

      2026년 10월 22일

      Chocolate Parade Launches November 6 on Steam: Japanese Solo Dev Browser Land’s Survivors-Like Arms Cute Desserts With Machine Guns and Laser Beams

      2026년 10월 21일

      Evilos Sets December 14 Steam Release: Romanian Solo Dev Flips Tower Defense So You’re the Final Boss

      2026년 10월 21일

      Gear Up Einstein! Launches Into Steam Early Access November 6: Montreal Trio’s Co-op Roguelite Puts Einstein and Queen Elizabeth in the Same Squad

      2026년 10월 21일
    • Game Review

      Open-World Survival ‘Wonderia’ Updates Creative Mode with Increased Freedom for Building and Automation

      2026년 10월 23일

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

    By Editorial Team2026년 03월 27일3 Mins Read
    • The Mission: 20 weeks of creative mentoring for children and youth in underprivileged areas across South Korea.
    • The Impact: 43 young adult mentors completed 51 creative projects, including games, webtoons, and videos.
    • The Growth: Mentors reported a high satisfaction rate (4.9/5.0) in problem-solving and communication skills.
    • The Value: The program’s social contribution is valued at approximately 1.6 billion KRW.

    Smilegate Hope Studio (Chairman Kwon Hyuk-bin) officially announced the successful completion of the 6th Generation of “Hope Creators,” the young adult mentors for its flagship creative community, PALETTE. Over the past 20 weeks, these mentors have bridge the digital divide by helping children turn their imaginations into reality using cutting-edge IT tools.

    Mentoring in the Age of AI

    From September last year to February 2026, 43 mentors were deployed to 9 regions across South Korea, including Seoul, Jeonju, and Busan. Their primary role was to guide children at local community centers through the entire lifecycle of a creative project—from initial ideation to the final production of games, webtoons, and digital videos.

    With the 6th generation specifically focusing on creative leadership in the AI era, the program saw mentors evolving alongside their students. According to a post-activity survey:

    • Problem-solving & Communication: 4.9 / 5.0
    • Self-expression & Teamwork: 4.8 / 5.0

    “Planning a project and solving problems as a team with the children was a challenging yet rewarding experience,” said Hong Eun-chae, a business student at Jeonbuk National University and a 6th-gen mentor. “Watching the kids grow by utilizing AI and other IT technologies was truly fulfilling.”

    A Legacy of Social Value

    Since its inception in 2019, the Hope Creator program has reached 14 regions and 86 centers nationwide. A total of 4,333 participants have dedicated over 35,000 hours to creating 197 unique works.

    The impact of PALETTE extends far beyond the classroom. Hope Studio recently calculated the program’s Social Value at 1.6 billion KRW—a figure representing the replacement cost the society would otherwise have to pay to achieve similar educational and community effects.

    From Mentors to Innovators: The Alumni Effect

    The program is also a breeding ground for future tech leaders. Through the “PALETTE Alumni” support system, former mentors continue to create social value:

    • Team ‘Green’: Developed “COM-US,” a solution facilitating communication between deaf parents and hearing children (Selected for Google Solution Challenge Top 100).
    • Project Lamb: Created “No Signal,” a sound-based horror game (Selected for the 2024 GXG Indie Craft).

    Quick Specification: Hope Creator 6th Gen

    CategoryDetails
    OrganizerSmilegate Hope Studio
    CommunityPALETTE (Creative IT Community)
    Duration20 Weeks (Sept 2025 – Feb 2026)
    Reach9 Regions, 43 Mentors, 51 Projects
    Social ValueApprox. 1.6 Billion KRW (Cumulative)

    “Hope Creators play a vital role in fostering a creative growth environment for future generations within our local communities,” said Kwon Yeon-ju, Director of Smilegate Hope Studio. “We will continue to cooperate with local societies to ensure these young leaders grow into healthy and influential members of our global community.”

    Smilegate Hope Studio’s commitment to PALETTE continues to bridge the gap between technology and creativity, ensuring that no child is left behind in the rapidly evolving AI landscape.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

    2026년 10월 22일

    BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

    2026년 10월 21일

    Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

    2026년 10월 21일
    Editors Picks

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.