최근기사

    Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

    2026년 06월 05일

    Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

    2026년 06월 05일

    Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

    2026년 06월 05일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일
    • Recommendation/Promotion

      Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

      2026년 06월 05일

      Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

      2026년 06월 05일

      OFFBEAT Preview: A British Indie Music Tycoon That Makes Real Audio Files — and Released Its First In-Game Track as an Actual Single

      2026년 06월 05일

      The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

      2026년 06월 04일

      Everything is Gun! Preview: Three Bulgarian Women Developers Build the Most Talked-About Indie FPS of 2026 in Just Three Months

      2026년 06월 04일
    • Game Review

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일

      Luce Spenta Visual Remake Review: An Italian Solo Developer’s Gothic Visual Novel Returns With Fully Hand-Drawn Art

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

      2026년 06월 02일
    • Featured article

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일

      LIFE BELOW Preview: The Underwater City Builder That Actually Cares About the Ocean

      2026년 05월 18일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Hardcore K-Indie Sensation ‘KILL THE WITCH’ Smashes into Steam Early Access

    By Editorial Team2026년 02월 19일3 Mins Read
    • Award Winner: Honored with G-STAR Indie Awards “Creator’s Voice” and “Burning Beaver of the Year.”
    • The Duo: The debut project from SnakeEagle, a dedicated two-person development team.
    • The World: A bleak dystopia where humanity has transformed into “bugs” to escape the burden of happiness.
    • The Hero: Play as Yonah, a witch wielding a baseball bat to crush a world ruled by super-intelligent AI.

    South Korean indie studio SnakeEagle has officially launched its highly anticipated hardcore 2D pixel action platformer, KILL THE WITCH, into Steam Early Access on February 18, 2026. Known for its deceptively cute pixel art masking a brutal difficulty curve, the game has been a staple of the Korean indie scene’s “most-watched” lists since its initial demo.

    A World Where Humanity Gave Up on Happiness

    KILL THE WITCH takes place in a post-apocalyptic future where a super-intelligent AI, in an attempt to “save” humanity from suffering, has turned everyone into literal bugs—hollowed-out creatures that have traded their complex emotions for numbness.

    You play as Yonah, one of the few who retained their sense of self. Armed with nothing but a baseball bat and a fiery will, she embarks on a journey to smash through the decaying city and confront the source of this “salvation.”

    High-Stakes Combat: “Pleasant Suffering”

    The gameplay revolves around three basic actions—move, jump, and roll—complemented by two signature systems that define its “hardcore” identity:

    • The Homerun System: Strike defeated enemies to launch them as projectiles into other foes, clearing the screen with satisfying, bone-crunching impact.
    • Transformation: Fill a dedicated gauge through combat to trigger a temporary “super state,” empowering Yonah’s speed and attack power to turn the tide of difficult encounters.

    “The Early Access version includes the first two stages out of a planned six. We’ve focused on creating a ‘pleasant suffering’—a challenge that feels punishing but rewards mastery and pattern recognition.” — SnakeEagle Development Team

    Game Profile: KILL THE WITCH

    CategoryDetails
    DeveloperSnakeEagle (2-person team)
    Release DateFebruary 18, 2026 (Early Access)
    PlatformPC (Steam)
    Current Progress2/6 Stages Available
    AccoladesG-STAR Indie Awards ‘Creator’s Voice’ Winner
    Burning Beaver ‘Beaver of the Year’
    Language SupportKorean, English, Japanese, Chinese (Simp/Trad)

    A Project Built on Community Passion

    SnakeEagle, consisting of Director ASO and Composer Misty, has built a loyal following through transparent development logs and successful crowdfunding on platforms like Tumblbug. Despite the team’s small size, the game features high-quality original soundtracks and intricate pixel animations that have drawn comparisons to classics like Cave Story and OFF.

    Since its launch, the game has maintained a “Mostly Positive” rating on Steam, with players praising its punchy combat feedback and haunting atmospheric design, while providing technical feedback that the developers are already addressing via Discord and community hubs.

    Availability and Launch Special

    KILL THE WITCH is currently available on Steam for $10.99. To celebrate the Early Access launch, players can grab the game at a 10% discount for the first two weeks.

    Steam Store Page: KILL THE WITCH on Steam

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

    2026년 06월 05일

    Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

    2026년 06월 05일

    OFFBEAT Preview: A British Indie Music Tycoon That Makes Real Audio Files — and Released Its First In-Game Track as an Actual Single

    2026년 06월 05일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일
    Editors Picks

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일

    Where Dolls Hang Preview: A NYX Award-Winning Solo Developer Builds Survival Horror From One of Mexico’s Most Haunting Real-World Legends

    2026년 06월 02일

    Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.