최근기사

    Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

    2026년 06월 18일

    and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

    2026년 06월 18일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일
    • Recommendation/Promotion

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      No Such Place Preview: Soul Knight’s Publisher Brings Retro Aesthetics to Co-op Extraction Shooting

      2026년 06월 17일

      CyberSushi Preview: A Sydney Studio’s Cyberpunk Sushi Roguelite Is Too Fun to Stop Playtesting

      2026년 06월 17일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일

      Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

      2026년 06월 16일
    • Game Review

      and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

      2026년 06월 18일

      Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

      2026년 06월 16일

      Voidling Bound Review: Former Skylanders Developers’ SF Creature Shooter Asks What Happens When You Don’t Command the Monster — You Become It

      2026년 06월 16일

      Clockfall Review: A French Indie’s Roguelite RPG Where Time Itself Becomes the Resource You Fight For

      2026년 06월 15일

      Witchspire Review: League of Legends and Overwatch 2 Veterans Build a Magical Witch Open-World Survival Adventure

      2026년 06월 11일
    • Featured article

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일

      Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

      2026년 06월 16일

      IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

      2026년 06월 16일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA, recruiting companies participating in the Korea Joint Pavilion for overseas game exhibitions

    By Editorial Team2023년 05월 17일Updated:2023년 06월 23일4 Mins Read

    – Gamescom, Tokyo Game Show Korea Joint Pavilion Recruitment. To expand domestic game companies’ overseas expansion
    – Conducted B2B business consultations with 15 game companies and major overseas buyers at Gamescom in August
    – Preparing support programs such as Tokyo Game Show in September, overseas expansion consulting, business matching, and visits to local companies

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter KOCCA) held Germany’s ‘Gamescom 2023’ and Japan’s ‘Tokyo Game Show 2023′ to support the advancement of Korea’s excellent game contents into overseas markets. Show 2023)’ is recruiting exhibitors for the Korea Pavilion.

    Through the operation of a Korean joint pavilion at leading international game exhibitions, including Gamescom, last year, KOCCA ▲a total of 422 export consultations ▲consultation amount to 108.58 million dollars ▲5 global investment contracts ▲9 publishing contracts, etc. Provided an opportunity to strengthen its position.

    This year, through the operation of the Korean Joint Pavilion, we plan to provide business consultation opportunities for excellent domestic game companies and overseas distributors and to support various activities to lead to exports. Anyone with domestic game content related to domestic online (PC), mobile, console, and next-generation technologies (VR, AR, etc.) with global launch plans and capabilities can apply.

    ◆ Operates a Korean joint pavilion with 15 domestic game developers at Europe’s largest game show

    First of all, KOCCA will participate in ‘Gamescom 2023’, the world’s top three game exhibition to be held in Cologne, Germany, from August 23 to 27, and operate a Korean joint pavilion.

    About 270,000 visitors from over 100 countries visited Gamescom, which resumed offline exhibitions for the first time in three years since Corona 19 last year. In Korea, 30 companies, including Neowiz, Nexon Korea, Krafton, and Samsung Electronics, participated.

    This year’s Korean Pavilion is exhibited for B2B and consists of 10 companies in the PC, mobile, and console game sectors and 5 companies in the VR/AR game sector. Prior to the event, KOCC provides participating companies with an in-depth analysis report that includes information on game shows, market trends, and major buyers and invites major global buyers, such as foreign publishers and accelerators, during the event to help participating companies achieve practical results. Will be supported by Participating companies in the VR/AR game sector will be separately recruited at the content export marketing platform ‘Welcon (welcon.kocca.kr)’ in May.

    ◆ Tokyo Game Show Korea Pavilion focuses on expanding the global business of local companies

    KOCCA will also participate in the Tokyo Game Show held in Japan in September, operating a Korean joint pavilion for four days from September 21st to 24th, the B2C period, to create global business opportunities for domestic companies.

    The Tokyo Game Show is also one of the world’s top three game exhibitions and will actively showcase excellent domestic games to visitors through various events during the event. Various programs such as ▲customized biz matching for each participating company, ▲participant meetings, ▲local company visits, ▲Korea-Japan game contents company exchange meetings, and ▲PR support will be held through the Korean Pavilion.

    In particular, this year, in order to expand global business opportunities for game companies based in the region, we are recruiting participants in cooperation with global game centers in five regions: Gyeonggi, Gyeongbuk, Daegu, Busan, and Chungnam. Participating companies are scheduled to be recruited separately in May by each regional promotion agency, and duplicate applications are possible in the ongoing KOCCA recruitment announcement, but the duplicate selection is not possible.

    “We will actively participate in major global game shows this year, actively promote the competitiveness of K-games, one of the representative K-contents, to overseas markets and lead them to practical results,” said Kim Seong-joon, head of Kon Jin-won’s game division. “Especially focusing on existing mobile games, We will strive to provide information on overseas markets and discover promising publishers so that we can expand our exports to exports of various platform games such as consoles and PCs.”

    Recruitment of companies participating in the Korean Pavilion is until 6:00 pm on May 25 (Thursday). Companies wishing to participate can apply online through the KOCCA website ( www.kocca.kr ).

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

    2026년 06월 08일

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일
    Editors Picks

    Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

    2026년 06월 17일

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일

    IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

    2026년 06월 16일

    Death at Fleming Manor Preview: A Korean Indie Studio’s Forensic Mystery Where Writing the Death Certificate Is the Deduction

    2026년 06월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.