최근기사

    ‘Cloud Dwellers’, Rebuilding Sky Civilization with Hand-Drawn Sensibility, Launches on Stove Early Access

    2026년 09월 12일

    Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

    2026년 09월 12일

    Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

    2026년 09월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일

      MOVILLIA Preview: A Solo Developer Builds an Entire Ecosystem That Hunts By Sound, Light, and Smell — Inspired by Romania’s Movile Cave

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일
    • Game Review

      ‘Cloud Dwellers’, Rebuilding Sky Civilization with Hand-Drawn Sensibility, Launches on Stove Early Access

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA, recruiting companies participating in the Korea Joint Pavilion for overseas game exhibitions

    By Editorial Team2023년 05월 17일Updated:2023년 06월 23일4 Mins Read

    – Gamescom, Tokyo Game Show Korea Joint Pavilion Recruitment. To expand domestic game companies’ overseas expansion
    – Conducted B2B business consultations with 15 game companies and major overseas buyers at Gamescom in August
    – Preparing support programs such as Tokyo Game Show in September, overseas expansion consulting, business matching, and visits to local companies

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter KOCCA) held Germany’s ‘Gamescom 2023’ and Japan’s ‘Tokyo Game Show 2023′ to support the advancement of Korea’s excellent game contents into overseas markets. Show 2023)’ is recruiting exhibitors for the Korea Pavilion.

    Through the operation of a Korean joint pavilion at leading international game exhibitions, including Gamescom, last year, KOCCA ▲a total of 422 export consultations ▲consultation amount to 108.58 million dollars ▲5 global investment contracts ▲9 publishing contracts, etc. Provided an opportunity to strengthen its position.

    This year, through the operation of the Korean Joint Pavilion, we plan to provide business consultation opportunities for excellent domestic game companies and overseas distributors and to support various activities to lead to exports. Anyone with domestic game content related to domestic online (PC), mobile, console, and next-generation technologies (VR, AR, etc.) with global launch plans and capabilities can apply.

    ◆ Operates a Korean joint pavilion with 15 domestic game developers at Europe’s largest game show

    First of all, KOCCA will participate in ‘Gamescom 2023’, the world’s top three game exhibition to be held in Cologne, Germany, from August 23 to 27, and operate a Korean joint pavilion.

    About 270,000 visitors from over 100 countries visited Gamescom, which resumed offline exhibitions for the first time in three years since Corona 19 last year. In Korea, 30 companies, including Neowiz, Nexon Korea, Krafton, and Samsung Electronics, participated.

    This year’s Korean Pavilion is exhibited for B2B and consists of 10 companies in the PC, mobile, and console game sectors and 5 companies in the VR/AR game sector. Prior to the event, KOCC provides participating companies with an in-depth analysis report that includes information on game shows, market trends, and major buyers and invites major global buyers, such as foreign publishers and accelerators, during the event to help participating companies achieve practical results. Will be supported by Participating companies in the VR/AR game sector will be separately recruited at the content export marketing platform ‘Welcon (welcon.kocca.kr)’ in May.

    ◆ Tokyo Game Show Korea Pavilion focuses on expanding the global business of local companies

    KOCCA will also participate in the Tokyo Game Show held in Japan in September, operating a Korean joint pavilion for four days from September 21st to 24th, the B2C period, to create global business opportunities for domestic companies.

    The Tokyo Game Show is also one of the world’s top three game exhibitions and will actively showcase excellent domestic games to visitors through various events during the event. Various programs such as ▲customized biz matching for each participating company, ▲participant meetings, ▲local company visits, ▲Korea-Japan game contents company exchange meetings, and ▲PR support will be held through the Korean Pavilion.

    In particular, this year, in order to expand global business opportunities for game companies based in the region, we are recruiting participants in cooperation with global game centers in five regions: Gyeonggi, Gyeongbuk, Daegu, Busan, and Chungnam. Participating companies are scheduled to be recruited separately in May by each regional promotion agency, and duplicate applications are possible in the ongoing KOCCA recruitment announcement, but the duplicate selection is not possible.

    “We will actively participate in major global game shows this year, actively promote the competitiveness of K-games, one of the representative K-contents, to overseas markets and lead them to practical results,” said Kim Seong-joon, head of Kon Jin-won’s game division. “Especially focusing on existing mobile games, We will strive to provide information on overseas markets and discover promising publishers so that we can expand our exports to exports of various platform games such as consoles and PCs.”

    Recruitment of companies participating in the Korean Pavilion is until 6:00 pm on May 25 (Thursday). Companies wishing to participate can apply online through the KOCCA website ( www.kocca.kr ).

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    2026년 08월 19일

    Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

    2026년 07월 28일
    Editors Picks

    Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

    2026년 09월 10일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.