최근기사

    Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

    2025년 12월 12일

    IndieCraft 2025 Concludes with Global IR Demo Day Finale

    2025년 12월 11일

    Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

    2025년 12월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일

      Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

      2025년 12월 09일

      Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

      2025년 12월 08일

      [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

      2025년 12월 08일

      BEAVEROCKS 2025 Opens With Record-Breaking 363 Indie Teams

      2025년 12월 05일
    • Recommendation/Public

      Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

      2025년 12월 12일

      Pebble Knights Receives Vivid User Feedback Through “Beaver Rocks 2025” and Wins Razer Special Award

      2025년 12월 10일

      ‘YunYun Denpa Syndrome’ Demo Surpasses 150,000 Downloads, Launch Scheduled for April 2026

      2025년 12월 02일

      Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

      2025년 11월 28일

      Student Developer Team ‘Clockwork Cat’ Releases Time-Stopping Bullet-Hell Roguelike ‘Time Snatcher Handy’ on Steam and STOVE

      2025년 11월 27일
    • Indie Game Review

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일

      Nostalgia Meets Psychological Horror in ‘Paper Dungeon: Deep Down’

      2025년 11월 22일
    • Indie Game Tumblbug

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일
    • Competition/Support Project

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일

      K-Indie Developer Lizard Smoothie Wins Two Awards at Korea Game Awards 2025 for Shape of Dreams

      2025년 11월 16일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Busan City begins accepting game content global marketing support projects.

    By 인디게임닷컴 편집부2023년 03월 30일Updated:2023년 06월 23일3 Mins Read

    – A total of KRW 210 million of actual marketing expenses for game content released globally
    – Reinforcing the marketing performance of selected companies through consulting by specialized companies… Recruitment until April 14th

    Busan City (Mayor Park Hyung-joon) and Busan Information Industry Promotion Agency (Director Jeong Mun-seop) will participate in the 「2023 Game Contents Global Marketing Support Project」 from March 29th to April 14th to support the advancement of excellent game content in Busan to the global market. Recruiting companies.

    The Busan Information Industry Promotion Agency, which operates the ‘Busan Global Game Center’ sponsored by the Busan Metropolitan City, the Ministry of Culture, Sports and Tourism, and the Korea Creative Content Agency, strengthens the marketing capabilities of companies in dire need of entering the global market through this project, and effectively uses subsidies. Support to use.

    Although numerous games are currently being released in the global market, there are not many successful games, so this project was planned to help solve the concerns of small and medium-sized local game companies.

    Selected companies will receive a marketing subsidy of 15 million won each, and incentives of up to a total of 120 million won will be differentially paid if the results of the midterm evaluation are excellent.

    This year’s improvements compared to last year include the addition of educational consulting that provides a game content improvement, comprehensive indicator analysis, and a marketing strategy establishment guide for game content marketing agencies. Through this, the selected companies plan to increase their marketing efficiency and pass on know-how so that they can carry out their own marketing in the future.

    Over the past three years, the global marketing support project has been ▲ Oblique Games’, which was selected as one of the Top 10 at the 2022 Google Indie Game Festival ▲ of Bluesom Co., Ltd., which topped the Korean Google Play rankings ▲ Famous games Various Busan games, such as Designworks’ Raising High School Girls, which were introduced to YouTubers and gained great popularity, contributed to achieving excellent results in the market.

    Jeong Mun-seop, head of the Busan Information Industry Promotion Agency, said, “The number of developers that are producing excellent results through the recent Busan Global Game Center support project is steadily increasing.” I will spare no effort,” he said.

    For the 「2023 Game Content Global Marketing Support Project」, any game developer in Busan who has a game that has already been released or a game that is about to be released globally can freely apply. An application can only be made through the government subsidy integrated management system ‘e Nara Help,’ and detailed information can be found in the project announcement on the website of the Busan Information Industry Promotion Agency (www.busanit.or.kr).

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

    2025년 12월 03일

    Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

    2025년 11월 28일

    KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

    2025년 11월 26일

    Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

    2025년 11월 19일
    Editors Picks

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.