최근기사

    GDCA 2026, The Essence of Games Proven by Indie

    2026년 03월 27일

    Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

    2026년 03월 27일

    Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

    2026년 03월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일
    • Recommendation/Public

      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

      2026년 03월 26일

      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일

      Pixel-Perfect Paradise: ‘Horticular’ Brings Its Cozy Ecosystem Sim to Nintendo Switch This April

      2026년 03월 25일

      The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

      2026년 03월 25일
    • Indie Game Review

      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

      A Winter Myth Reborn: Dark Narrative Adventure ‘ChildStory’ Launches Across All Major Platforms

      2026년 03월 27일

      A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일
    • Indie Game Focus

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일
    • Competition/Support Project

      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    KOCCA, ‘Game Connection Europe 2022’ successfully operated the first Korean pavilion

    By Editorial Team2022년 11월 08일Updated:2023년 06월 24일3 Mins Read

    – Operating a Korean joint pavilion with 7 local game companies at an international game B2B event held in France
    – Proof of global competitiveness by achieving 93 contract consultations through programs such as biz matching and networking parties
    – KOCCA operates global game centers in 11 major regions across the country and supports local game companies from various angles

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Chairman Hyun-Rae Cho, hereafter referred to as KOCCA) jointly participated in the international game B2B event ‘Game Connection Europe 2022 (GCE 2022)’ held in Paris, France from November 3 to 4 He said that the operation of the tube was successfully completed.

    Game Connection Europe is an international B2B event with over 1,500 developers, publishers, and suppliers participating yearly. KOCCA participated in the Korea Pavilion for the first time this year to promote the excellent competitiveness of local games and to expand the market to the global stage based on this.

    Participating companies include ▲Visuallight (Daejeon) ▲Soul Games (Gyeonggi) ▲Skywalk (Gyeonggi) ▲Studio VR (Gyeonggi) ▲Wide Brain (Jeonnam) ▲WeaverActive (Chungnam) ▲Flying Stone (Daegu). Company participated. Among them, Visual Light, Weaver Active, and Flying Stone are also tenants of Global Game Centers in Daejeon, Chungnam, and Daegu, operated by KOCCA, respectively.

    ◆ Proving the global competitiveness of local games in Korea. A total of 93 biz matches were completed.

    In this Korea Pavilion, various programs were held focusing on overseas export support, such as ▲biz matching consultation ▲networking parties and ▲local expert lectures. Various genres of games were introduced to overseas stakeholders, such as ▲Xsolla ▲505 Games ▲Société Générale, etc. As a result, a total of 93 business consultations were conducted at this event.

    On the 2nd, the day before the exhibition, a lecture by local experts was held for participating companies. Baek Jang-mi, CEO of Spanish game company Melbot Studio, provided local information to participating companies ahead of biz matching through a lecture on European game market trends. In addition, individual booths and local interpreters were provided for exhibition operation and export consultation, allowing smooth consultations with publishers and buyers around the world.

    In addition, KOCCA held a conference under the theme of ‘Regional game and e-sports industry promotion policies in Korea and France’ in cooperation with the Korean Embassy in France, KOCCA European Business Center, and Paris 15th ward office. Deputy Mayor Thierry Ragu, who was in charge of the conference presentation, said, “Through this conference, I would like to have various opportunities for collaboration with Korea, a game powerhouse, such as game development, developer exchange, and hosting of e-sports competitions.”

    ◆ KOCCA supports local game companies from various angles through the operation of 11 global game centers

    Meanwhile, KOCCA has been operating global game centers in major regions across the country since 2015 and has been providing various support projects so that there are no difficulties in game development in the region.

    KOCCA Global Game Center operates in 11 regions, including Gyeonggi ▲Gyeongbuk ▲Gwangju ▲Daegu ▲Daejeon ▲Busan ▲Ulsan ▲Jeonnam ▲Jeonbuk ▲Chungnam ▲Chungbuk. You can get everything you need for game development, including support.

    “The strength of local game companies is diversity,” said Hye-eun Lee, head of KOCCA’s regional content promotion team.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

    2026년 03월 26일

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

    2026년 03월 20일

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.