최근기사

    French indie game Claire Obscure: Expedition 33 wins Game of the Year award

    2025년 12월 14일

    French indie game Claire Obscure: Expedition 33 wins Game of the Year award

    2025년 12월 14일

    Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

    2025년 12월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일

      Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

      2025년 12월 09일

      Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

      2025년 12월 08일

      [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

      2025년 12월 08일

      BEAVEROCKS 2025 Opens With Record-Breaking 363 Indie Teams

      2025년 12월 05일
    • Recommendation/Public

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

      2025년 12월 12일

      Pebble Knights Receives Vivid User Feedback Through “Beaver Rocks 2025” and Wins Razer Special Award

      2025년 12월 10일

      ‘YunYun Denpa Syndrome’ Demo Surpasses 150,000 Downloads, Launch Scheduled for April 2026

      2025년 12월 02일
    • Indie Game Review

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일
    • Indie Game Tumblbug

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일
    • Competition/Support Project

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일

      K-Indie Developer Lizard Smoothie Wins Two Awards at Korea Game Awards 2025 for Shape of Dreams

      2025년 11월 16일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Com2uS ‘Summoners War’ surpasses KRW 3 trillion in global cumulative sales

    By 인디게임닷컴 편집부2022년 09월 30일4 Mins Read

    Com2uS (CEO Song Jae-Jun, Joo-Hwan Song)’s global mega hit game ‘Summoners War: Arena in the Sky (hereafter Summoners War)’ achieved cumulative sales of KRW 3 trillion.

    ‘Summoners War’ surpassed 3 trillion won in cumulative sales at the end of September this year, proving the global popularity and long-term box office power of mobile game IP (intellectual property).

    ‘Summoners War’, which has been equally popular in Asia and Western countries since its launch in Korea in April 2014 and global in June, added 1 trillion won in 2 years and 10 months since November 2019, when it achieved 2 trillion won in sales. and confirmed the long-run life cycle and sustainable growth potential of mobile games.

    ‘Summoners War’ recorded 1 trillion won in single game sales for the first time in a Korean mobile game in March 2017, rewriting the history of Korean games. It ranked 2nd and 1st in sales in the US and Canada, the world’s largest game market, and set a unique record as a domestic mobile game. It is showing the aspect of the mobile game ‘All-Time Legend’ by steadily drawing its heyday every year.

    In fact, ‘Summoners War’ has been a box office hit all over the world for more than 8 years and has been constantly breaking its own records. After recording 10 million downloads within a month of starting the global service, it surpassed 100 million downloads in 2019 and 160 million downloads in June of this year. One in 50 people in the world is a ‘Summoners War’ user. It has reached the top in sales in 93 countries around the world, including three additional regions achieved this year, and entered the top 10 in sales in 143 countries.

    The growth of ‘Summoners War’ is based on strategic updates and close communication with users. By researching and introducing a variety of content that greatly enhances the fun of collecting and nurturing strategies, and a system tailored to the needs of users around the world, it provides a wide range of entertainment such as Gap of Another World, World Arena, Conquest War, Labyrinth, and Dimensional Hall. Monsters, the core content of ‘Summoners War’, are also newly introduced at an average of one per month after release, and 11.7 species are added every year.

    Recently, an update was made to make the game easier and more enjoyable, such as reorganizing guide quests for new users and collaborating with two global IPs. Through this, the number of new and returning users has increased significantly, and in April of last year, the 8th year of the service, it recorded the highest level in European history, and in April of this year, it recorded the highest daily sales in 2,919 days of service, continuing a steady upward curve.

    It also elevates its status as a Korean mobile game IP. In 2019, the only Korean game to officially hold the Korea-Swedish A match to commemorate the president’s visit, and the first Korean mobile game to launch the ‘Summoners War World Arena Championship (SWC)’, a global e-sports competition in 2017. In particular, SWC has been held all over the world every year since its inception, and last year’s ‘SWC’ World Final has been on a steady upward trend, recording the number of simultaneous connections and live broadcast views.

    Meanwhile, Com2uS is increasing the value of IP to further solidify the brand power of ‘Summoners War’, which is establishing a long-term box office formula for mobile games by achieving 3 trillion won in sales.

    Based on a worldview spanning 150 years, various new games are introduced, and ‘Summoners War’ continues to be a representative K-game leading the world culture beyond Korea by expanding into various contents such as light novels, webtoons, comics, and animations. will continue to grow.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    IndieCraft 2025 Concludes with Global IR Demo Day Finale

    2025년 12월 11일

    Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

    2025년 12월 09일

    Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

    2025년 12월 08일

    [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

    2025년 12월 08일
    Editors Picks

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.