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    Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

    2026년 07월 30일

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    • News

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Mistfall Hunter Is Now Live — Season 1 “Spirit Hunt” Launches Alongside July 30 Release

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      Revenant Survivors Preview: Korean Debut Studio’s Dark Fantasy Survivor-Like Lets You Absorb Bosses’ Souls, Skills, and Bodies — Free Playtest August 1

      2026년 07월 30일

      Combolands Preview: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With 97% Demo Rating

      2026년 07월 30일

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      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

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      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

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    Contests/Support

    Conjin One, ‘2022 Support Project Briefing’ held on the 27th

    By Editorial Team2021년 12월 24일Updated:2026년 01월 02일1 Min Read

    The 2022 support project briefing session will be held on Monday, December 27, hosted by the Ministry of Culture, Sports and Tourism (Minister Hwang Hee) and hosted by the Korea Creative Content Agency (Director Hyun-rae Cho).

    This briefing session, which will be broadcast live through the official YouTube channel of the Korea Creative Content Agency, starts with the announcement of the common session at 13:00, and the business briefing session for each division will continue until 17:00. .

    The Korea Creative Content Agency (KOCCA) announced that it will receive pre-questions for each field from the 20th (Monday) to the 23rd (Thursday) at 11 am, and will answer them all during live broadcasting or as soon as possible after the event ends.

    More detailed information can be found on the website of the Korea Creative Content Agency.

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