최근기사

    ‘Cloud Dwellers’, Rebuilding Sky Civilization with Hand-Drawn Sensibility, Launches on Stove Early Access

    2026년 09월 12일

    Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

    2026년 09월 12일

    Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

    2026년 09월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일

      MOVILLIA Preview: A Solo Developer Builds an Entire Ecosystem That Hunts By Sound, Light, and Smell — Inspired by Romania’s Movile Cave

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일
    • Game Review

      ‘Cloud Dwellers’, Rebuilding Sky Civilization with Hand-Drawn Sensibility, Launches on Stove Early Access

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

    By Editorial Team2026년 09월 12일4 Mins Read
    • A comic cooperative puzzle where you find matching wires and dismantle within a time limit
    • Defusing bombs throughout the city in cooperation with 2–4 players… Voice chat and teamwork are key.

    Sun Storm Studio, an indie game developer based in Warsaw, Poland, has officially announced its new cooperative puzzle game , ‘Red Wire’ .

    ‘Red Wire’ is an online cooperative game where 2 to 4 players form a team to defuse bombs planted throughout the city. Played from a first-person 3D perspective, the game distinguishes itself from existing games by utilizing the player’s ‘voice’ as the key tool for bomb disposal instead of conventional equipment.

    Wires that must be cut in pairs, and a race against time.

    The game takes place in a city planted with bombs by an unidentified supervillain. Within a time limit, players must locate electrical panels placed throughout the city and then find and cut two matching wires.

    However, naturally, the wire display methods on all panels are not the same. Some wires are obscured by question marks, and in some cases, paired wires are scattered across different panels.

    Players must move around the city, check the information on each panel, and communicate the location and characteristics of the wires to their teammates via microphone. Therefore, voice chat and teamwork serve as key elements of puzzle solving, as they must accurately listen to their teammates’ explanations and coordinate their information.

    In particular, since there are more electrical panels than players in each level, it is difficult for a single person to keep track of the entire situation. Because an explosion occurs the moment the wrong wire is cut, it is crucial to quickly share information and make decisions within a limited time.

    Even if you fail a mission, you can try again. The game progresses by coordinating with teammates through repeated play.

    The key is voice chat… Comedy co-op where you can laugh even when it explodes

    While ‘Red Wire’ deals with the tension of bomb defusal, its overall atmosphere focuses on comedy. It aims for lighthearted and enjoyable cooperative gameplay through the premise that players do not actually get hurt even if the bomb explodes and the entire team fails.

    A single game round is expected to last from a few minutes to about 10 minutes, and it appears to feature short session-centered gameplay where players can enjoy multiple rounds in a row with friends.

    The core mechanism highlighted by the developer is “voice chat.” Designed so that players must cooperate and frantically exchange information with teammates to defuse the bomb, the game constantly unfolds with unexpected situations and hilarious comic scenes that provoke laughter.

    Along with this, humorous interactions were also arranged throughout the area, such as using signs to push away citizens blocking the city streets.

    Polish indie developer Sunstorm Studios

    Sunstorm Studios is an independent game development company based in Warsaw, Poland. It consists of 10 developers with experience in various game projects and aims to provide players with new and impressive experiences through original games.

    ‘Red Wire’ is being developed based on the Unity engine and Photon network technology.

    The official release date and price have not yet been announced. While some of the released materials mention a PC version launch in the fall of 2025 followed by a console version, this does not align with the current timeline, so it is necessary to look to future information for the exact release schedule.

    Community and media reactions have not yet been compiled as the announcement is still in its early stages, and currently, only wishlist registration via Steam is available.


    Red Wire ( Information related to ‘ Red Wire ‘
    item detail
    Developer Sun Storm Studio (Warsaw, Poland)
    Publisher Sun Storm Studio (Self-publishing)
    Genre Cooperative Puzzle (Online Multiplayer Only)
    platform PC (Steam) and console versions will be supported later.
    Release date Undetermined (TBA) — Some sources mention “Autumn 2025,” but this is presumed to be a timing error; verification is required.
    language Unidentified
    Reactions/Evaluations Early stage of announcement, no official review yet
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

    2026년 09월 11일

    MOVILLIA Preview: A Solo Developer Builds an Entire Ecosystem That Hunts By Sound, Light, and Smell — Inspired by Romania’s Movile Cave

    2026년 09월 10일

    Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

    2026년 09월 10일

    Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

    2026년 09월 10일
    Editors Picks

    Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

    2026년 09월 10일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.