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    Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

    2026년 06월 18일

    and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

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    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
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      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

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      and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

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      Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

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      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

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      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

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    Gwangju Global Game Center Game Content Production Support Recruitment Notice

    사업신청서접수는 4월 18일 17시까지
    By Editorial Team2024년 04월 11일Updated:2024년 04월 12일1 Min Read
    Daegu Global Game Center – Daegu Global Game Center, Daegu Game Academy, support project, education application

    To support the growth and revitalization of the Gwangju game industry and the production of game content competitive in domestic and international markets, the Gwangju Global Game Center announced support for the production of integrated cooperative game content.

    This year’s project will, among other things, resolve the imbalance in the local game industry, support the growth of the Gwangju game industry, and establish an ecosystem to support the production of game content competitive in the domestic and international markets, as well as to convey knowledge and induce action and interest in fields other than games. The goal was to expand the positive functions of games by supporting the production of gamification that incorporates game elements.

    1. Supported by
    Source: Gwangju Global Game Center

    2. Scale of support

    The scale of support is KRW 900 million / 8 companies. In the case of Indies, it is worth supporting two selected projects that provide voluntary support of KRW 30 to 40 million per project as they are early-stage startups.

    Detailed information can be found in the Gwangju Global Game Center notice below.

    Go to business announcement <<

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