최근기사

    Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

    2026년 07월 05일

    BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

    2026년 07월 04일

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일

      BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일
    • Recommendation/Promotion

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일

      Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    BIC Festival 2023, held in August at BEXCO in Busan… the largest ever

    By Editorial Team2023년 06월 15일Updated:2023년 07월 14일3 Mins Read

    – Changed exhibition venue to BEXCO, sold non-competitive booths, strengthened global promotion support
    – BIC Festival 2023 to be held at BEXCO from August 25th to 27th

    Busan Metropolitan City (Mayor Park Hyung-Joon), Busan Information Industry Promotion Agency (Director Jeong Mun-seop), and Busan Indie Connect Festival Organizing Committee (Chairman Seo Tae-gun, from now on referred to as the BIC Organizing Committee) have held the ‘Global Indie Game Festival’ in Busan every year since 2015. Busan Indie Connect Festival (BIC Festival) has been held for nine years.

    The 9th BIC Festival, which attracts the attention of developers and gamers worldwide with new attempts and differentiated strategies every year, is preparing an event this year with a sensational and novel challenge.

    # Expanding the scale of events to BEXCO, a professional exhibition convention

    In the highly polarized reality of the game industry, it has become more critical than ever to build a virtuous cycle game ecosystem by creating a growth ladder from startups to small and medium-sized enterprises.

    Original indie games based on novel ideas are an essential foundation for start-ups, and the scale of the indie game industry is expanding yearly. Reflecting this, the BIC Festival is renewing its scale every year.

    The BIC Festival, which renews its enormous scale every year, will move to BEXCO, a professional exhibition and convention center, in 2023, and expect the convenience of both developers and gamers and the qualitative growth of the show, aiming for the most extensive collection ever.

    # Sales of non-competitive booths for public and educational institutions

    The BIC Festival has been carrying on from the beginning of the event, where developers and gamers meet and communicate in person, and aims to provide exhibition opportunities to more developers and establish a communication channel between developers and gamers.

    The ‘non-competition booth,’ attempted for the first time this year to provide more exhibition opportunities, is conducted for public and educational institutions and starts with a limited size to prevent excessive booth creation.

    You can apply for four booths (Type A) that can display up to 8 works and six booths (Type B) that can display up to 12 pieces, and applications are accepted until June.

    Detailed information can be found on the BIC Festival’s official website (http://bicfest.org/).

    #Strengthen global promotion support for indie games

    BIC Festival has posted indie games for six years since 2018 to promote indie games in Korea. It has continued to produce indie game content through virtual influencers on YouTube, representing an inflow window for the MZ generation since the previous year. We are working hard to expand the publicity base for the game. The global promotion of this year’s indie game foreshadows the production of multilingual short-form content by recruiting English-speaking virtual influencers.

    In addition, about 84% of the works exhibited at the BIC Festival last year were PC-based, confirming that the axis of indie games is gradually shifting from the overheated mobile game market to the PC-based game market.

    The BIC Festival has opened a new ‘BIC Curation Page’ on Steam this year to diversify its promotional channels for the ever-increasing number of PC-based games.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

    2026년 07월 05일

    BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

    2026년 07월 04일

    Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

    2026년 06월 24일

    Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

    2026년 06월 23일
    Editors Picks

    Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

    2026년 06월 30일

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.