최근기사

    itch.io 100,000 Downloads… Hand-drawn Vibe ‘Nippets’ Releases on Steam on April 7

    2026년 03월 25일

    A pajama party turned into a nightmare… Cooperative horror ‘Mama’s Sleeping Angels’

    2026년 03월 24일

    Cosmic Gods and Tactical Decks: ‘Voice of Belldona’ Set for Massive Private Beta on March 31

    2026년 03월 24일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일
    • Recommendation/Public

      itch.io 100,000 Downloads… Hand-drawn Vibe ‘Nippets’ Releases on Steam on April 7

      2026년 03월 25일

      Cosmic Gods and Tactical Decks: ‘Voice of Belldona’ Set for Massive Private Beta on March 31

      2026년 03월 24일

      A Latin American Heart in a JRPG Body: ‘Toada Brava’ Launches Kickstarter Campaign

      2026년 03월 24일

      Rhythm Revolution: ‘Dead As Disco’ Smashes 1.2M Demo Players and 300M TikTok Views

      2026년 03월 23일

      36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

      2026년 03월 21일
    • Indie Game Review

      A pajama party turned into a nightmare… Cooperative horror ‘Mama’s Sleeping Angels’

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일

      7 Years in the Making: 90s Arcade Sandbox ‘The Coin Game’ Hits 1.0 on PC and Consoles

      2026년 03월 22일

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일
    • GameCollege
      Facebook
      인디게임닷컴
        Indie Game News

        Com2uS ‘Summoners War’ surpasses KRW 3 trillion in global cumulative sales

        By Editorial Team2022년 09월 30일4 Mins Read

        Com2uS (CEO Song Jae-Jun, Joo-Hwan Song)’s global mega hit game ‘Summoners War: Arena in the Sky (hereafter Summoners War)’ achieved cumulative sales of KRW 3 trillion.

        ‘Summoners War’ surpassed 3 trillion won in cumulative sales at the end of September this year, proving the global popularity and long-term box office power of mobile game IP (intellectual property).

        ‘Summoners War’, which has been equally popular in Asia and Western countries since its launch in Korea in April 2014 and global in June, added 1 trillion won in 2 years and 10 months since November 2019, when it achieved 2 trillion won in sales. and confirmed the long-run life cycle and sustainable growth potential of mobile games.

        ‘Summoners War’ recorded 1 trillion won in single game sales for the first time in a Korean mobile game in March 2017, rewriting the history of Korean games. It ranked 2nd and 1st in sales in the US and Canada, the world’s largest game market, and set a unique record as a domestic mobile game. It is showing the aspect of the mobile game ‘All-Time Legend’ by steadily drawing its heyday every year.

        In fact, ‘Summoners War’ has been a box office hit all over the world for more than 8 years and has been constantly breaking its own records. After recording 10 million downloads within one month of global service launch, it surpassed 100 million downloads in 2019 and 160 million downloads in June of this year. One in 50 people in the world is a ‘Summoners War’ user. Including three additional regions achieved this year, it has reached the top in sales in 93 countries around the world, and entered the top 10 in sales in 143 countries.

        The growth of ‘Summoners War’ is based on strategic updates and close communication with users. By researching and introducing a variety of content that greatly enhances the fun of collecting and nurturing strategies, and a system tailored to the needs of users around the world, it provides a wide range of entertainment such as Gap of Another World, World Arena, Conquest War, Labyrinth, and Dimensional Hall. Monsters, the core content of ‘Summoners War’, are also newly introduced at an average of one per month after release, and 11.7 species are added every year.

        Recently, an update was made to make the game easier and more enjoyable, such as reorganizing guide quests for new users and collaborating with two global IPs. Through this, the number of new and returning users has increased significantly, and in April of last year, the 8th year of the service, it recorded the highest level in European history, and in April of this year, it recorded the highest daily sales in 2,919 days of service, continuing a steady upward curve.

        It also elevates its status as a Korean mobile game IP. In 2019, the only Korean game to officially hold the Korea-Swedish A match to commemorate the president’s visit, and the first Korean mobile game to launch the ‘Summoners War World Arena Championship (SWC)’, a global e-sports competition in 2017. In particular, SWC has been held all over the world every year since its inception, and last year’s ‘SWC’ World Final has been on a steady upward trend, recording the number of simultaneous connections and live broadcast views.

        Meanwhile, Com2uS is increasing the value of IP to further solidify the brand power of ‘Summoners War’, which is establishing a long-term box office formula for mobile games by achieving 3 trillion won in sales.

        Based on a worldview spanning 150 years, various new games are introduced, and ‘Summoners War’ continues as a representative K-game that leads the world culture beyond Korea by expanding into various contents such as light novels, webtoons, comics, and animations. will continue to grow.

        Editorial Team
        • Website
        • Facebook

        We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

        Related Posts

        Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

        2026년 03월 23일

        K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

        2026년 03월 18일

        Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

        2026년 03월 17일

        Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

        2026년 03월 17일
        Editors Picks

        “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

        2026년 03월 20일

        Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

        2026년 03월 19일

        K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

        2026년 03월 18일

        Indie Dominance: The Standout Winners of Steam Next Fest February 2026

        2026년 03월 04일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.