최근기사

    [ZA] Officially Launches ‘Relooted,’ an Action Adventure Game That Reinterprets Afrofuturism

    2026년 02월 12일

    [JP] Demonstration of the Devil May Cry DNA… A Demo of the One-Man Action Game “Maitreya” Released

    2026년 02월 12일

    Busan City held a briefing session on the 2026 Busan Game Industry Promotion Support Project on the 24th.

    2026년 02월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Stove Indie Awards 2025: ‘Clair Obscur: Expedition 33’ Crowns a Year of Indie Innovation

      2026년 02월 11일

      Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

      2026년 02월 10일

      Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

      2026년 02월 09일

      AI as a Survival Tool: KMGA to Host ‘2026 AI & Game Industry Forum’ on February 27

      2026년 02월 07일

      Epic Games Store Third-Party Revenue Jumps 57% as Developer-First Policies Pay Off

      2026년 02월 04일
    • Recommendation/Public

      [JP] Demonstration of the Devil May Cry DNA… A Demo of the One-Man Action Game “Maitreya” Released

      2026년 02월 12일

      UNGALAND, an indie action adventure about survival and evolution set in a prehistoric setting

      2026년 02월 12일

      Don’t Blink: Ukrainian Indie Horror ‘The Floor Above’ Sets Its Sights on an April 2026 Release

      2026년 02월 11일

      Hard Rock Cacti vs. The Veggie Apocalypse: Polish Indie ‘Vegelypse’ Shreds into 2026

      2026년 02월 10일

      Sailing into Serenity: German Indie Hit ‘Collector’s Cove’ Anchors at Steam Next Fest

      2026년 02월 10일
    • Indie Game Review

      [ZA] Officially Launches ‘Relooted,’ an Action Adventure Game That Reinterprets Afrofuturism

      2026년 02월 12일

      Dancing on the Edge of Violence and Art: Suda51 Returns with ‘ROMEO IS A DEAD MAN’

      2026년 02월 11일

      Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

      2026년 02월 10일

      [DE] A noir game about a former football player’s revenge, developed by a single person, “Tackle for Loss.”

      2026년 02월 08일

      Chasing the Horizon: ‘Truck Driver: The American Dream’ Officially Launches on PC

      2026년 02월 07일
    • Indie Game Focus

      Peter Molyneux’s Last Promise: The Reality of God’s New Game, “MASTERS OF ALBION,” Revealed

      2026년 02월 12일

      14 Years in the Making: How ‘Mewgenics’ Abandoned the Safe Path to Redefine the Indie Spirit

      2026년 02월 11일

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

      2026년 02월 10일

      From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

      2026년 02월 09일
    • Competition/Support Project

      Busan City held a briefing session on the 2026 Busan Game Industry Promotion Support Project on the 24th.

      2026년 02월 12일

      Gwangmyeong City Game Creation Center is recruiting students for its “Basic Game Development and AI Utilization” course.

      2026년 02월 09일

      From Beginner to Pro in 9 Months: Join the 8th Class of the Game Talent Institute

      2026년 02월 04일

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일
    • GameCollege
      Facebook
      인디게임닷컴
        Indie Game News

        Com2uS ‘Summoners War’ surpasses KRW 3 trillion in global cumulative sales

        By Editorial Team2022년 09월 30일4 Mins Read

        Com2uS (CEO Song Jae-Jun, Joo-Hwan Song)’s global mega hit game ‘Summoners War: Arena in the Sky (hereafter Summoners War)’ achieved cumulative sales of KRW 3 trillion.

        ‘Summoners War’ surpassed 3 trillion won in cumulative sales at the end of September this year, proving the global popularity and long-term box office power of mobile game IP (intellectual property).

        ‘Summoners War’, which has been equally popular in Asia and Western countries since its launch in Korea in April 2014 and global in June, added 1 trillion won in 2 years and 10 months since November 2019, when it achieved 2 trillion won in sales. and confirmed the long-run life cycle and sustainable growth potential of mobile games.

        ‘Summoners War’ recorded 1 trillion won in single game sales for the first time in a Korean mobile game in March 2017, rewriting the history of Korean games. It ranked 2nd and 1st in sales in the US and Canada, the world’s largest game market, and set a unique record as a domestic mobile game. It is showing the aspect of the mobile game ‘All-Time Legend’ by steadily drawing its heyday every year.

        In fact, ‘Summoners War’ has been a box office hit all over the world for more than 8 years and has been constantly breaking its own records. After recording 10 million downloads within one month of global service launch, it surpassed 100 million downloads in 2019 and 160 million downloads in June of this year. One in 50 people in the world is a ‘Summoners War’ user. Including three additional regions achieved this year, it has reached the top in sales in 93 countries around the world, and entered the top 10 in sales in 143 countries.

        The growth of ‘Summoners War’ is based on strategic updates and close communication with users. By researching and introducing a variety of content that greatly enhances the fun of collecting and nurturing strategies, and a system tailored to the needs of users around the world, it provides a wide range of entertainment such as Gap of Another World, World Arena, Conquest War, Labyrinth, and Dimensional Hall. Monsters, the core content of ‘Summoners War’, are also newly introduced at an average of one per month after release, and 11.7 species are added every year.

        Recently, an update was made to make the game easier and more enjoyable, such as reorganizing guide quests for new users and collaborating with two global IPs. Through this, the number of new and returning users has increased significantly, and in April of last year, the 8th year of the service, it recorded the highest level in European history, and in April of this year, it recorded the highest daily sales in 2,919 days of service, continuing a steady upward curve.

        It also elevates its status as a Korean mobile game IP. In 2019, the only Korean game to officially hold the Korea-Swedish A match to commemorate the president’s visit, and the first Korean mobile game to launch the ‘Summoners War World Arena Championship (SWC)’, a global e-sports competition in 2017. In particular, SWC has been held all over the world every year since its inception, and last year’s ‘SWC’ World Final has been on a steady upward trend, recording the number of simultaneous connections and live broadcast views.

        Meanwhile, Com2uS is increasing the value of IP to further solidify the brand power of ‘Summoners War’, which is establishing a long-term box office formula for mobile games by achieving 3 trillion won in sales.

        Based on a worldview spanning 150 years, various new games are introduced, and ‘Summoners War’ continues as a representative K-game that leads the world culture beyond Korea by expanding into various contents such as light novels, webtoons, comics, and animations. will continue to grow.

        Editorial Team
        • Website
        • Facebook

        We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

        Related Posts

        Stove Indie Awards 2025: ‘Clair Obscur: Expedition 33’ Crowns a Year of Indie Innovation

        2026년 02월 11일

        Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

        2026년 02월 10일

        Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

        2026년 02월 09일

        AI as a Survival Tool: KMGA to Host ‘2026 AI & Game Industry Forum’ on February 27

        2026년 02월 07일
        Editors Picks

        From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

        2026년 02월 09일

        The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

        2026년 02월 04일

        From Flash Games to Global Phenomenon: The Massive Monster Success Story

        2026년 01월 31일

        K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

        2026년 01월 29일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.