최근기사

    Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

    2026년 09월 23일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

    2026년 09월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

      2026년 09월 23일

      Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

      2026년 09월 23일

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일

      Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

      2026년 09월 22일

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    [Tumblbug] Autopsy/dissection adventure game ‘For your well-being’

    By Editorial Team2022년 09월 12일Updated:2026년 01월 02일4 Mins Read

    ‘For Your Well-being’, which is being developed by Team Carnival of Gemsung Games, is a mystery adventure story game designed to convey various things such as people’s stories, emotions, and information as well as fun through games.

    ‘For Your Wellbeing’ is a work that has already been recognized for its workmanship enough to win the Raising Star Award and Excellence In Game Design Award through Busan Indie Connect (BIC) 2021. It is a game that attracts the attention of game enthusiasts.

    The game proceeds with the flow of obtaining information about the cause of death through autopsy and dissection, and collecting information related to the cause of death by directly visiting the scene related to the deceased.

    To find the culprit, for the well-being of the dead, for the well-being of those left behind, for the future…

    • Tumblr Link: Shortcut
    • About the creator: Gamsung Games Team Carnival

    In ‘For your well-being’ , the main concept of autopsy and anatomy, gamers must collect information about the deceased through autopsy. You can check everything from conspicuous to very fine details and obtain evidence based on what is left on clothes, corpses, and organs. The evidence obtained in this way must be immediately requested for analysis or examined under a microscope.

    After the autopsy is complete, you can visit the site of the deceased. In some places, the site was preserved as if time had stopped, while in others, traces of people still living there were evident. In the places visited, the gamer must find information related to the deceased.

    In the end, the gamer must reveal the cause of the death of the deceased, list the person who is presumed to be the culprit, and finally submit a confirmation letter to the investigation team.

    [story]

    As we proceed with the autopsy, we have no choice but to look at the stories related to the deceased. The clothes of the deceased, the body of the deceased, and even the things that came from the people around him…
    It is up to the gamer to find out what kind of story it will be.
    And at the end of the story, gamers will find out why the deceased died.

    [Collected information]

    Gamers gathered information from the deceased through autopsies and dissections. Additionally, additional information is obtained by visiting the scene related to the deceased. If so, where can you find all that information? Can gamers see information again?

    The answer is YES!!!
    It is solely up to the gamer to decide whether to lead the case to the truth or the wrong way through a file file filled with information.

    [Play with one mouse]

    The game is all played with a single mouse. An autopsy can be performed by clicking, dragging, clicking-and-draging, and releasing.

    [Activate storage slot (morgue record)]

    If you want to take a break at the beginning of the autopsy, during the autopsy, and after the on-site investigation begins, you can log the time in the mortuary. And if you want to come back as if nothing happened and resume the investigation, or if you want to perform an autopsy properly again, you can try it from the beginning.

    [Use tool]

    Tools are indispensable for an autopsy. Tools have different uses as well as different looks. There are cases where the order of use is fixed, and your senior forensic officer will help you figure it out. But don’t forget that the protagonist is also a forensic officer. If you think carefully, you will quickly figure out how to use it.

    [project budget]

    • Labor costs
    • production cost
    • delivery fee
    • launch cost
    • Translation cost
    • Commission
    • DLC development cost

    [Project Schedule]

    ▶August 22nd
    Start Tumblr Funding

    ▶Early September 22
    Participated in BIC 2022
    2nd FGT progress

    ▶Early mid-September 22
    Completion of production of 4 types of goods samples
    (Glass cups have been manufactured)

    ▶ Mid-September 22
    Artbook sample production completed

    ▶Late September 22
    Demo coming soon
    Send digital rewards Create physical rewards

    ▶October 22
    Tumblr funding closed
    Send physical rewards
    game polish work

    ▶October 22
    EP.0 Story version to be officially released on Steam

    [Shortcut to Tumblr Link]

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

    2026년 09월 23일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

    2026년 09월 22일

    Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

    2026년 09월 22일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.