Webzen (CEO Kim Tae-young) announced on the 25th that the social contribution project ‘Youth Coding Workshop with Webzen’ will start operation in 2022.

Webzen completed preparations for this year’s social contribution project by delivering donations necessary for the operation of the youth education project ‘Youth Coding Workshop with Webzen’ and the ‘Game Over-immersion Prevention Program’ to the Seongnam City Youth Foundation.

The two companies have confirmed this year’s education curriculum for the ‘Youth Coding Workshop with Webzen’, focusing on youth thinking and activities on their own. In particular, the proportion of the ‘SW Making Project’, a problem-based learning (PBL) method that discovers problems in daily life and creates results while searching for solutions, will be more than doubled.

First of all, the coding workshop of the Pangyo Youth Training Center focuses on nurturing its own coding club composed of young people belonging to the training center. The ‘challenge program’, which had been conducted as a one-time program, will be introduced as a regular training course to expand the process of learning theories for each team and presenting the results.

Non-face-to-face online education is also regularly operated to prepare for the ‘post-coronavirus’. The online education using the video conferencing platform ‘ZOOM’, an online whiteboard ‘Google Jam Board’, and the metaverse platform ‘Gather Town’, which has been held on a regular basis, will be established as one of the regular training courses.

The coding workshop of the Yatap Youth Training Center promotes a ‘talent donation activity’ to share and educate young people what they have learned. It aims to improve thinking skills through the process of sharing coding knowledge directly with elementary school students in lower grades after youth belonging to a local high school coding club learn coding knowledge at a coding workshop.

In addition, this year’s first counseling and treatment program to prevent over-immersion in games will start here. The project consists of a ‘prevention program’ related to game overindulgence and a ‘professional counseling program’ that supports psychological counseling and counseling treatment by selecting recipients requested by local welfare organizations.

Both companies conduct participatory activities such as career exploration and game camp to convey positive perceptions about games to adolescents and their parents, and provide practical treatment such as one-on-one psychological evaluation and psychological counseling for adolescents who are experiencing psychological difficulties due to excessive immersion in games. plans to support

Meanwhile, Webzen has been providing coding education to 2,500 youths in Seongnam on an annual basis by establishing ‘Youth Coding Workshop with Webzen’ in Pangyo and Yatap areas with the goal of resolving inequality in education since 2017.

For more information on Webzen’s social contribution projects, visit ‘Webzen together (https://company.webzen.com/presscenter/together)’ on the company website.

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