최근기사

    Digital New Release of 300,000-Copy Board Game, ‘Potion Making’ Launches on November 10

    2026년 10월 26일

    430,000 Favorites: Vampire’s Chaotic Hotel Management, ‘Bloody Hell Hotel’ Announces 2027 Release

    2026년 10월 26일

    Into the nameless city in search of the boy of my dreams… ‘Hypnos’ officially launches on October 29

    2026년 10월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Into the nameless city in search of the boy of my dreams… ‘Hypnos’ officially launches on October 29

      2026년 10월 26일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Digital New Release of 300,000-Copy Board Game, ‘Potion Making’ Launches on November 10

      2026년 10월 26일

      430,000 Favorites: Vampire’s Chaotic Hotel Management, ‘Bloody Hell Hotel’ Announces 2027 Release

      2026년 10월 26일

      The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

      2026년 10월 24일

      Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

      2026년 10월 24일

      Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

      2026년 10월 22일
    • Game Review

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Digital New Release of 300,000-Copy Board Game, ‘Potion Making’ Launches on November 10

    By Editorial Team2026년 10월 26일8 Mins Read
    • Developed by Oduvan Games, Demo on Display at Steam Next Fest
    • Based on the 2005 board game, it catches the eye with its hand-drawn magical world and intricate strategy.

    A new board game-based title is coming to capture the attention of indie game fans who love retro vibes and a cozy atmosphere.

    Potion-making: Path of the Alchemist, an alchemy simulation game developed by Oduvan Games and published by Beverlor, will be officially released on Steam on November 10.

    ‘Formation King’ is a very welcome name to board game enthusiasts. This is because it is a work that perfectly ported the classic masterpiece board game ‘Potion Making Practice,’ which was released by Sergey Machin in 2005 and received great love, into a digital environment.

    The game’s rules are clear yet boast deep strategic depth. Players must collect various alchemical ingredients to craft their own potions and use ‘movement tokens’ obtained as rewards for completing potions to advance across the map. The player who is the first to set foot in one of the three key strongholds on the board, known as ‘Places of Power,’ before their competitors, will claim the final victory.

    In particular, ‘Potion Making’ captivates gamers with its uniquely warm and comforting visuals. As indicated in the tags on the Steam store page, the beautiful, hand-drawn 2D graphics and relaxed, cozy sound design harmonize to showcase the qualities of a ‘healing game’ that can be enjoyed comfortably amidst a busy daily life.

    The competition among alchemists to revive the primordial magical world

    The game opens with a legend in which the primordial Great Alchemist used the Philosopher’s Stone to create the ‘Primordial Tree,’ transforming a void into a vibrant magical world.

    However, as the genius Master Alexander Fulcanelli touches the essence of the Void and casts a forbidden spell, the balance of the world shatters, and the magical world faces the crisis of slowly perishing.

    On the brink of destruction, the Primordial Tree squeezes out its remaining strength to protect the world, while sending a desperate appeal to the continent’s skilled alchemists to rectify this tragic wrong. The player takes on the role of an alchemist who answers this mysterious call, embarking on a journey to overcome a destructive curse and claim three ‘Places of Power’.

    The original board game, which served as the foundation for the solid story, boasts an impressive track record. Since its release, it has not only won numerous prestigious awards but has also been recognized for its sophisticated rules, to the extent that it was included as a model example in Russia’s official game design textbook.

    In particular, an undeniable advantage is that it is a proven mega-hit with cumulative global sales exceeding 300,000 copies . The digital version automates cumbersome offline setup and complex manual score calculation, and its core competitive edge lies in the ability to enjoy multiplayer gameplay anywhere in the world without being restricted by time or location.

    Ordering and crafting, moving and replenishing… a turn proceeding in four stages.

    A turn of the game proceeds rapidly through four stages: Sorcery, Creating, Travelling, and Replenishment.

    First, during the Sorcery phase, you can activate powerful spells and magical talismans called ‘Talismans’. By utilizing these, you can create variables that instantly turn the tide of the game, such as seizing additional action opportunities or instantly acquiring necessary materials and completed potions.

    The subsequent crafting stage is the time to combine your materials and potions to complete the recipe in earnest. An interesting point is that you can not only use your own potions but also steal and utilize potions or recipes painstakingly crafted by your opponent. The higher the difficulty and complexity of the recipe, the more powerful ‘Power Tokens’ you will obtain as a reward.

    When you enter the movement phase, you will use previously acquired Power Tokens to race across the movement board. In this race, the player who reaches one of the three ‘Places of Power’ placed on the map first will claim the honor of victory. In the final replenishment phase, you will draw new cards and regroup for the next turn.

    Ultimately, choosing which difficulty level of recipe to tackle at every moment is the core of the strategy that determines victory or defeat. The development team emphasized that beyond simple crafting, players can enjoy the intense strategic battles and high-level psychological warfare unique to board games, such as stealthily stealing an opponent’s ingredients or creating explosive synergy by completing multiple recipes in succession.

    Six maps and support for online, local, and AI battles

    In the official version, a total of six unique movement boards, each equipped with different gimmicks, await the player.

    First, ‘Library of Five Worlds’ is a classic board that allows you to faithfully enjoy the original game’s unique basic rules. On the other hand, ‘Floating Island’ features talisman chests containing random rewards appearing on the field, while ‘Great Forest’ is lurking with tricky bushes that force you to stop moving if you step into them.

    Conversely, in ‘Snow Country,’ set against the backdrop of a harsh winter, slippery ice surfaces appear, offering a sense of speed that allows you to glide smoothly over long distances with just a single power token.

    In the ‘Underwater World,’ which incorporates an aquatic ecosystem, a penalty is imposed requiring the expenditure of as many as two tokens to break through bubble-filled squares, while the final ‘Valley of Creation’ is the most challenging final course, featuring a mix of the previously mentioned bush, ice, and bubble gimmicks.

    The battle modes for enjoying the game are also richly configured to suit user preferences. It supports online multiplayer where you compete against users worldwide, local multiplayer enjoyed together on a single screen, and a robust AI battle mode.

    The Steam page officially displays Online PvP and LAN PvP tags alongside Single-player, signaling a clear multiplayer environment. Notably, all maps can be freely selected in any mode without restrictions, allowing players to refine their strategies against AI opponents before entering actual matches or leisurely enjoy solo practice games.

    In addition to this, there are cute customization features that allow you to customize your own player tokens, such as putting cute hats on your horses or setting special effects that flash when moving the board according to your preference.

    Developer Oduvan Games Reveals AI Utilization and Future DLC Plans

    According to the Steam page, the new title was developed by Oduvan Games and published by Beverlor. In particular, the developer drew attention by transparently disclosing the usage of AI-generated content, a hot topic in the industry recently.

    They explained that the character designs and core narratives appearing in the game were created entirely by hand by their affiliated artists and writers, and that AI was used only as an auxiliary means to shorten the process of complex detailing or background drawing and to increase efficiency.

    In addition, it was stated that real-time AI content generation does not occur at all during the process of actual users playing the game.

    The roadmap for future updates following the official launch is also substantial. The development team has previewed a lineup of three major DLCs designed to add depth to the game.

    First, in the first DLC, ‘Story Campaign,’ you can enjoy an exciting unique narrative as you fight against the mastermind Fulcanelli to restore the balance of a shattered world. The second, ‘School of Magic,’ is a hardcore competitive mode where players compete for scores using only pure potion crafting efficiency and optimized builds.

    In the third and final installment, ‘Heroes and Villains,’ players can select characters with unique special abilities to employ strategies on a completely new level, and will also be able to fully enjoy the fun of faction battles by choosing between the Dark Wizards and the Great Archmages based on their playstyle.

    The free demo version currently available on Steam fully incorporates the core mechanics that ‘Potion Making’ boasts.

    You can have a thrilling preview of the game’s core gameplay before the official release, including potion crafting—the foundation of alchemy—as well as stealing ingredients to catch opponents off guard and creating recipe chains to aim for explosive scores.

    This demo version will be available to play at ‘Steam Next Fest’, which runs from October 19 to 26, and is set to mark the beginning of the digital alchemy race that faithfully inherits the fun of the solid original.


    Information regarding ‘Potion-making: Path of the Alchemist’
    item detail
    Developer Oduvan Games
    Publisher Beverlor
    Genre Strategy, Indie, Board Game, Card Game
    platform PC (Steam, Windows)
    Player count Single Player, Online PvP, LAN PvP
    Release date November 10, 2026
    price Unreleased
    language Interface/Subtitles support 10 languages (English, Simplified/Traditional Chinese, Russian, etc.), Korean not supported, Voice not supported
    Reactions/Evaluations No Steam user reviews, introduced by 4 curators
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    430,000 Favorites: Vampire’s Chaotic Hotel Management, ‘Bloody Hell Hotel’ Announces 2027 Release

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일

    Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

    2026년 10월 22일
    Editors Picks

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일

    In a World After People Joins Steam Next Fest: Japanese Solo Dev YORUROJI’s Post-Apocalyptic Pixel Adventure About a Robot Who Wakes Alone

    2026년 10월 21일

    Rain98 Steam Demo Released: PAX East’s “Best of Show” Lo-Fi Psycho-Thriller Romance Arrives With Korean Support

    2026년 10월 20일

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.