The Jeonnam Global Game Center of the Jeonnam Information & Culture Industry Promotion Agency (Director Lee In-yong) will operate a Jeonnam Global Game Center experience zone in conjunction with the ‘Namdo Content Fair’ to be held at the Seomjingang Train Village in Gokseong from October 9 to 11.

This program was organized to expand opportunities for residents and visitors to directly experience and enjoy game content, while also promoting excellent content from game companies in the Jeonnam region and spreading a healthy gaming culture.
At the Jeonnam Global Game Center Experience Zone, which operates continuously during the event, visitors can enjoy a variety of content from seven representative local game companies.
The participating companies include Anydu Co., Ltd. ‘Ttoba Shoot (AR Shooting)’, Mandum ‘Yummy Tteokbokki’, Waycoder Co., Ltd. ‘Fortress S’, Nitros Co., Ltd. ‘Joseon Fishing King’, New Salt Co., Ltd. ‘Spin Hero’, The Horizon Co., Ltd. ‘ARD’, and Palm Co., Ltd. ‘Gishi: The Deja Vu’.
On the opening day, Friday, October 9, at 2 p.m., a special lecture will be held on the main stage by Instructor Park Je-hyun, a former Brawl Stars pro gamer for Gen.G and a popular creator. Under the theme of “The Life of a Pro Gamer and YouTube Creator,” he is scheduled to share vivid stories about his experiences working as a pro gamer and a creator.
On Saturday, October 10 and Sunday, October 11, the ‘Game Culture Family Camp’ will be held, where parents and children form teams to enjoy various activities. The camp offers a variety of programs for families to participate in together, including the mobile game ‘Brawl Stars,’ Nintendo sports competitions, free board game experiences, and recreation activities. Participants are recruited through pre-registration, and further details can be found on the Jeonnam Global Game Center’s official social media channels.
An official from the Jeonnam Global Game Center stated, “Games are a representative cultural content that anyone, regardless of age or gender, can communicate and enjoy,” adding, “Through this program, which allows families and friends to experience and enjoy games firsthand, we aim to spread a healthy gaming culture and create an opportunity to broaden empathy between generations.”