최근기사

    K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

    2026년 05월 23일

    STARSEEKER: Astroneer Expeditions Preview: Devolver’s Biggest First-Party Bet Lands in Early Access June 11

    2026년 05월 22일

    FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

    2026년 05월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일
    • Recommendation/Promotion

      STARSEEKER: Astroneer Expeditions Preview: Devolver’s Biggest First-Party Bet Lands in Early Access June 11

      2026년 05월 22일

      FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

      2026년 05월 22일

      Tokatonton: One-Armed Blacksmith Preview: A Korean Indie Where the Forge Carries More Than Just Iron

      2026년 05월 21일

      Soulbound Preview: The Browser MMO That Quietly Hit a Million Players Is Coming to Steam

      2026년 05월 21일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Game Review

      Walk The Frog Review: A Two-Person German Studio Builds a Quiet Masterpiece Out of Sticky Notes

      2026년 05월 22일

      Voice of Belldona Early Access Review: A Taiwanese Indie Builds a Genuinely New Deckbuilder Shape

      2026년 05월 22일

      The Dead Await Review: A Genre-Mashing Survival Deckbuilder Exits Early Access With Real Ambition and Real Friction

      2026년 05월 21일

      Thrifty Business Review: The Cozy Shop Sim That Quietly Outdoes Its Beloved Predecessor

      2026년 05월 20일

      Dawn Village Review: A Korean Indie Turns One of Joseon’s Worst Disasters Into a Punishing Survival Strategy Game

      2026년 05월 19일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

    By Editorial Team2026년 05월 23일3 Mins Read
    • Backroom Company Wins Grand Prize… Highly Anticipated Indie Title Also Attracts Attention from TRANSPAWT and SEMO
    • Proving Creativity and Quality at PlayXpo 2026… Reaffirming the Competitiveness of Domestic Indie Games

    The Korea Artificial Intelligence Game Association announced that it held the ‘2026 Indieple Awards’ ceremony on May 21, the first day of the ‘PlayXpo 2026’ event held at KINTEX in Goyang, Gyeonggi-do.

    The Indieple Awards is an annual awards ceremony hosted and organized by the Korea Artificial Intelligence Game Association with the goal of revitalizing the domestic indie game ecosystem. It is operated to discover works featuring creative ideas and experimental gameplay, and to support the continuous creative activities of small and medium-sized and indie developers.

    This year’s awards were presented to domestic games released or with demo versions unveiled between January and December 2025. The final winners were selected based on a comprehensive evaluation of document review, online voting, on-site voting, and presentation evaluation.

    Orinsoft’s ‘TRANSPAWT’ and Hardcoders’ ‘SEMO’ were named Excellence Awards, while the Grand Prize went to Hypercent’s ‘Backroom Company’.


    The winner of the top prize, ‘Backroom Company’, is a first-person psychological horror game based on the so-called ‘Backrooms’ concept.

    In an endless maze-like space, players must continue exploring and surviving while avoiding an unknown entity, and limited resource management and environment-based puzzles maximize the tension.

    In particular, the direction and sound design that blur the boundaries between reality and unreality, along with the gradually unfolding narrative of the worldview, drew high levels of immersion, and it is reported that the film was recognized by the judging panel for both its completeness and originality.


    ‘TRANSPAWT’, the winner of the Excellence Award, is a simulation game that combines logistics and puzzles. The core gameplay involves players building a transportation network with various animal characters and designing the optimal route.

    You must maximize efficiency within limited resources and time by utilizing characters with different abilities, and it requires strategic thinking through an intuitive interface and a progressively expanding difficulty structure.

    It was evaluated as a strength that it targets a wide range of users by harmonizing charming visuals with a system-centric design.


    Another Excellence Award winner, ‘SEMO’, is an experimental work that combines minimal graphics with physics-based puzzle mechanics.

    The player solves stages by manipulating simple objects, and the game features a structure where rules are learned and applied through repetitive challenges.

    Characterized by high difficulty contrasting with intuitive controls and level design requiring creative solutions, it garnered attention as a prime example showcasing the unique challenge and originality characteristic of indie games.

    Developers who participated in the event unanimously agreed that the Indieple Awards served as a significant source of motivation during the development process. They also evaluated the opportunity to showcase their games directly to various users and industry professionals and receive feedback as a meaningful experience.

    Meanwhile, at PlayXpo 2026, various indie games, including award-winning titles, were exhibited through the ‘Indie Arcade’ booth operated by the Korea Artificial Intelligence Game Association. Visitors were able to experience the quality and uniqueness of the works by playing them directly on-site, providing a venue to see the current state and potential of domestic indie games at a glance.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

    2026년 05월 21일

    Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

    2026년 05월 21일

    Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

    2026년 05월 20일

    K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

    2026년 05월 19일
    Editors Picks

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일

    SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

    2026년 05월 19일

    Lone Chef Preview: Korean Indie Bets Big on a Weird, Wonderful New Genre

    2026년 05월 18일

    The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

    2026년 05월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.