최근기사

    Team Tapas’ ‘The Witch’s Garden’ Officially Launches After Approximately 1 Year and 3 Months of Early Access

    2026년 08월 28일

    Solo-developed Incremental City-building Game ‘Hearth and Hamlet’ Surpasses 100,000 Units in First Week

    2026년 08월 28일

    The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

    2026년 08월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일
    • Recommendation/Promotion

      The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

      2026년 08월 28일

      Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

      2026년 08월 27일

      GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

      2026년 08월 27일

      BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

      2026년 08월 26일

      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일
    • Game Review

      Team Tapas’ ‘The Witch’s Garden’ Officially Launches After Approximately 1 Year and 3 Months of Early Access

      2026년 08월 28일

      Solo-developed Incremental City-building Game ‘Hearth and Hamlet’ Surpasses 100,000 Units in First Week

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    Fueling the Future: SuperFast Invests 11.1 Billion KRW to Unearth Next-Gen ‘Super IPs’

    By Editorial Team2026년 05월 18일Updated:2026년 05월 19일3 Mins Read
    • The Investment: SuperFast is deploying a massive 11.1 billion KRW fund dedicated to revitalizing the indie game ecosystem.
    • The Blueprint: Moving beyond traditional publishing to establish a “Culture Tech Company” strategy that expands raw gaming IPs into webtoons, fashion, and physical cultural spaces.
    • The Catalyst: A high-stakes Demo Day scheduled for late June to scout and secure potential global hit titles.
    • The Perks: Direct funding, global marketing support, data-driven operations, and access to prime office infrastructures in Seongsu, Seoul Forest, and Jeju.

    SuperFast (CEO Kang-an Kim) is stepping up to bridge the gap between creative indie developers and global commercial success. On May 18, the company officially announced a comprehensive support project backed by an 11.1 billion KRW capital pool aimed at funding, publishing, and internationalizing high-potential indie titles.

    Building a Global Content Universe

    The core philosophy driving this project is SuperFast’s transition into a “Culture Tech Company”. Instead of treating a video game as an isolated software product, the firm intends to merge gaming, entertainment, and technology into a single lifestyle ecosystem. Under this vision, a successful indie game IP will serve as the foundation for broader media ventures, including digital webtoons, fashion lines, and offline experiential venues.

    The Late June Demo Day: A Fast-Track Platform

    To discover the foundational “gems” for this content universe, SuperFast will host its first official Demo Day at the end of June.

    • Open Auditions: The event will feature an open call for indie games across all genres that showcase distinct individuality and global appeal.
    • Real-Time Decisions: Unlike standard showcases, this Demo Day is structured as a practical, fast-track investment platform where investment screenings and publishing negotiations happen concurrently on-site.
    • Tailored Support: Selected teams will receive immediate evaluation for funding tailored specifically to their project’s current development phase and scale.

    Comprehensive Infrastructure Support

    The chosen developers will receive more than just a financial injection. SuperFast plans to deploy its core operational strengths—ranging from international distribution networks and large-scale marketing to data analytics—directly into the selected projects.

    Furthermore, to alleviate the overhead pressures faced by small teams, SuperFast is opening up its premium corporate infrastructure. Subsidized workspace environments will be provided in major creative hubs, including Seongsu, Seoul Forest, and Jeju, allowing developers to minimize operational costs and focus entirely on gameplay polish.

    Quick Specification: SuperFast Indie Support Project

    CategoryDetails
    OrganizerSuperFast (CEO Kang-an Kim)
    Total Fund Scale11.1 Billion KRW
    Core StrategyCulture Tech Company (Cross-media IP expansion)
    Key MilestonesOpen Demo Day Launch (Late June 2026)
    Strategic HubsSeongsu, Seoul Forest, Jeju (Office spaces provided)
    Scope of SupportDirect Investment, Global Publishing, Marketing, Data-driven Operations

    “The core of this project isn’t just about handing out checks. It’s about discovering raw talent with brilliant ideas and building a sustainable business structure around them. We are fully committed to ensuring these titles evolve past being just a ‘fun indie game’ and transform into globally competitive ‘Super IPs’.”

    — Kang-an Kim, CEO of SuperFast.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

    2026년 08월 27일

    Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

    2026년 08월 27일

    Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

    2026년 08월 23일

    KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

    2026년 08월 22일
    Editors Picks

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일

    Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

    2026년 08월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.