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    Ace of Jianghu Enters Steam Early Access November 12: A Wuxia Writer’s Solo Card Adventure With Four Sects, 12 Story Paths, and 166 Cards

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      Ace of Jianghu Enters Steam Early Access November 12: A Wuxia Writer’s Solo Card Adventure With Four Sects, 12 Story Paths, and 166 Cards

      2026년 10월 27일

      Tidy Garage Revealed: Kraków’s AB Games Lets You Sort 1,000+ Objects — or Just Throw Them Onto the Shelves — in a Physics-Driven Cleanup Sim

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    Fueling the Future: SuperFast Invests 11.1 Billion KRW to Unearth Next-Gen ‘Super IPs’

    By Editorial Team2026년 05월 18일Updated:2026년 05월 19일3 Mins Read
    • The Investment: SuperFast is deploying a massive 11.1 billion KRW fund dedicated to revitalizing the indie game ecosystem.
    • The Blueprint: Moving beyond traditional publishing to establish a “Culture Tech Company” strategy that expands raw gaming IPs into webtoons, fashion, and physical cultural spaces.
    • The Catalyst: A high-stakes Demo Day scheduled for late June to scout and secure potential global hit titles.
    • The Perks: Direct funding, global marketing support, data-driven operations, and access to prime office infrastructures in Seongsu, Seoul Forest, and Jeju.

    SuperFast (CEO Kang-an Kim) is stepping up to bridge the gap between creative indie developers and global commercial success. On May 18, the company officially announced a comprehensive support project backed by an 11.1 billion KRW capital pool aimed at funding, publishing, and internationalizing high-potential indie titles.

    Building a Global Content Universe

    The core philosophy driving this project is SuperFast’s transition into a “Culture Tech Company”. Instead of treating a video game as an isolated software product, the firm intends to merge gaming, entertainment, and technology into a single lifestyle ecosystem. Under this vision, a successful indie game IP will serve as the foundation for broader media ventures, including digital webtoons, fashion lines, and offline experiential venues.

    The Late June Demo Day: A Fast-Track Platform

    To discover the foundational “gems” for this content universe, SuperFast will host its first official Demo Day at the end of June.

    • Open Auditions: The event will feature an open call for indie games across all genres that showcase distinct individuality and global appeal.
    • Real-Time Decisions: Unlike standard showcases, this Demo Day is structured as a practical, fast-track investment platform where investment screenings and publishing negotiations happen concurrently on-site.
    • Tailored Support: Selected teams will receive immediate evaluation for funding tailored specifically to their project’s current development phase and scale.

    Comprehensive Infrastructure Support

    The chosen developers will receive more than just a financial injection. SuperFast plans to deploy its core operational strengths—ranging from international distribution networks and large-scale marketing to data analytics—directly into the selected projects.

    Furthermore, to alleviate the overhead pressures faced by small teams, SuperFast is opening up its premium corporate infrastructure. Subsidized workspace environments will be provided in major creative hubs, including Seongsu, Seoul Forest, and Jeju, allowing developers to minimize operational costs and focus entirely on gameplay polish.

    Quick Specification: SuperFast Indie Support Project

    CategoryDetails
    OrganizerSuperFast (CEO Kang-an Kim)
    Total Fund Scale11.1 Billion KRW
    Core StrategyCulture Tech Company (Cross-media IP expansion)
    Key MilestonesOpen Demo Day Launch (Late June 2026)
    Strategic HubsSeongsu, Seoul Forest, Jeju (Office spaces provided)
    Scope of SupportDirect Investment, Global Publishing, Marketing, Data-driven Operations

    “The core of this project isn’t just about handing out checks. It’s about discovering raw talent with brilliant ideas and building a sustainable business structure around them. We are fully committed to ensuring these titles evolve past being just a ‘fun indie game’ and transform into globally competitive ‘Super IPs’.”

    — Kang-an Kim, CEO of SuperFast.

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