최근기사

    Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

    2026년 09월 23일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

    2026년 09월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

      2026년 09월 23일

      Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

      2026년 09월 23일

      Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

      2026년 09월 22일

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Former Level-5 Duo Unveils ‘Serial World’: A Vibrant Deckbuilding JRPG

    By Editorial Team2026년 05월 05일Updated:2026년 05월 06일3 Mins Read

    Serial Project, a two-person indie studio based in Yokohama, has officially released the first public demo for their debut title, Serial World. Developed by former Level-5 programmer Takashi Maeda and artist Sho Kawasaki, the game blends nostalgic JRPG charm with modern roguelite mechanics.

    The demo is currently live on Steam as part of the Deckbuilders Fest 2026 until May 11, with a full PC release targeted for later this year.

    Investigating the Bricktown Disappearances

    The narrative follows a young boy named Miro as he searches for the truth behind a series of mysterious disappearances in his hometown, Bricktown. To solve the mystery, players must venture into ever-changing dungeons alongside creatures known as Anima.

    • Village & Dungeon Loop: Players explore Bricktown to interact with residents and collect items before forming a three-creature party to tackle roguelike dungeons.
    • Procedural Challenges: Each dungeon is randomly generated, requiring fresh strategic adaptations for every run.
    • Team Composition: There are currently 8 types of Anima, each possessing unique abilities and dedicated card decks.
    • Tactical Variety: Players can build specialized parties focused on heavy offense, high defense, or status effects depending on their chosen Anima.

    A “Best of Both Worlds” Genre Blend

    Critics and fans have noted that Serial World draws inspiration from three major industry icons to create its unique identity.

    FeatureInfluence
    Creature CollectionPokémon (Anima recruitment and training)
    Combat MechanicsSlay the Spire (Tactical deckbuilding and card synergy)
    Dungeon ExplorationThe Binding of Isaac (Roguelike structure and exploration)

    The Level-5 Aesthetic: “Playable Animation”

    True to the developers’ roots, the game features a warm, colorful 3D cartoon style that has been described as a “playable animation”. The visuals aim to provide a friendly, accessible atmosphere even during challenging dungeon crawls. This is paired with a lively, traditional JRPG-style soundtrack that supports the flow of exploration and combat.


    Development Background

    • Serial Project: Founded in 2023 by the Maeda-Kawasaki duo to leverage the creative freedom of a small team while targeting a global audience.
    • Kakehashi Games: A Tokyo-based specialist publisher known for bringing global indie hits like Hollow Knight, Sea of Stars, and Dead Cells to Japan; they are now expanding into global publishing for Asian indie titles.

    Information regarding ‘Serial World’

    item detail
    Developer Serial Project (Takashi Maeda & Sho Kawasaki, duo, Yokohama)
    Publisher Kakehashi Games (Tokyo)
    Genre Roguelike Deck-Building JRPG / Dungeon Crawler / Creature Collector
    Release platform PC (Steam) / Console TBD
    Scheduled for official release In 2026
    Demo period May 4–11 (Participating in Steam Deckbuilders Fest)
    First revealed Gamescom Future Games Show 2025
    Main Content 8 Types of Anima / Randomly Generated Dungeon / Town Exploration / Deck Building
    Similar works Pokémon, Slay the Spire, Isaac’s Bondage
    Supported languages 11 languages, including English
    Main Keywords JRPG, Deck Builder, Roguelike, Cartoon 3D, Anima, All Ages, Level-5 Aesthetics
    Steam Page Shortcut (Demo Play)
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

    2026년 09월 23일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.