최근기사

    KOCCA Hosts ‘2026 Console Game Developers Conference’

    2026년 10월 19일

    2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

    2026년 10월 19일

    Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

    2026년 10월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA Hosts ‘2026 Console Game Developers Conference’

      2026년 10월 19일

      2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

      2026년 10월 19일

      Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

      2026년 10월 19일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일
    • Recommendation/Promotion

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일

      Quarantine Zone: The Last Check Heads to Ground Zero With Free Miami Zero Expansion

      2026년 10월 19일

      The Lich Wars Revealed: The Necromancer’s Tale Prequel Is a 300,000-Word Gothic RPG About the War That Raised the Dead

      2026년 10월 19일

      Shadow Rush Revealed: Ghostlore Developer Andrew Teo’s Solo Isometric Hack-and-Slash Draws on Diablo and Tetsuya Nomura’s Art Style

      2026년 10월 19일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Drone Sci-Fi Platformer ‘Nullstar: Solus’ Announces April 16 Release

    By Editorial Team2026년 04월 03일Updated:2026년 04월 10일4 Mins Read
    • Speedrun-centric design… Emphasizes precision control via flight path system
    • Composed of 5 worlds and 100 levels, covering everything from beginners to hardcore.

    Smash Attack Aus, an indie studio based in Hobart, Tasmania, Australia, and the U.S. publishing platform indie.io announced that the sci-fi drone 2D platformer ‘Nullstar: Solus’ will be released simultaneously on PC (Steam), Nintendo Switch, PS5, and Xbox Series X|S on April 16.

    The game is a sci-fi 2D precision platformer where you control a drone to explore a collapsed megastructure. Designed around precise flight controls and speedrun elements, it offers the fun of replay challenges and record-breaking competition through 100 levels and an online leaderboard.

    A drone pilot’s desperate struggle unfolds in a dying megastructure

    The game is set in the distant future. Humanity discovers the existence of an unstable, infinite energy source called ‘Nullstar’. This mysterious energy can power an entire planet, but it is also a ticking time bomb capable of destroying the world if it reaches a critical point.

    To this end, megacorporations hire archivist teams to search for traces of the lost world and collect valuable Nullstar fragments. Players take on the role of a scavenger drone pilot dispatched to the orbit of a damaged megastructure, tasked with recovering the treasure buried within.

    Precision control is key… High-speed gameplay perfected by the flight path system

    The game is a precision platformer where you race through underground spaces and passages submerged in oblivion, avoiding mechanical and organic hazards.

    The drone can move in all directions, and mastering the ‘Flight Path System,’ which involves selectively turning thrusters on and off to maintain maximum speed or drifting around seemingly impossible corners using air brakes, is key to breaking records.

    You can also compete for records with players around the world through online leaderboards, and as your skills improve, flight logs are deciphered, and stories about the world and characters are gradually revealed.

    5 Worlds, 100 Levels… A Structure That Starts Easy and Deeply Reaches Out

    The game consists of 5 game worlds and 100 levels, set against the backdrop of the ruins of an ancient civilization encroached upon by nature, featuring increasingly higher difficulty and new dangers.

    Each level is designed to be short and condensed to encourage repeated challenges, and allows for different play styles depending on various path choices and control methods. While accessible to beginners, its structure requires proficiency to appeal to hardcore users as well. Additionally, a Challenge Mode consisting of higher difficulty and darker levels is provided, along with content for players seeking an in-depth challenge.

    A passion project by a 10-member indie team that started in mid-2024

    Smash Attack Studios is a Tasmania-based game development, esports, and content production studio led by Dean Baron, which has grown based on the experience from its predecessors, ‘ShapeVS’ and ‘Broken Roads’.

    When development of Nullstar: Solus began in June 2024, it was a project intended to reclaim Baron’s personal development goals, but it later evolved into a team project with the addition of about 10 talented developers from around the world, including Art Director Ryan, the art team, programmers, narrative specialists, level designers, and audio specialist Alec Shea.

    Baron stated, “The art was the biggest challenge,” adding, “The game garnered attention thanks to the art team.” Regarding the game’s structure that combines single-player gameplay with online leaderboards, he explained, “It was designed from the start with levels that can be completed quickly and focused on speedruns.”


    Nullstar: Solus Related Information

    item detail
    Developer Smash Attack Aus (Smash Attack Aus, Hobart, Tasmania, Australia)
    Publisher Indie.io (indie.io, USA)
    Genre SF Drone 2D Precision Platformer
    Release platform PC (Steam), Nintendo Switch, PS5, Xbox Series X|S
    Release date April 16, 2026
    price $9.99
    Level number 100 (5 worlds)
    core system Flight path system, speedrun, online leaderboard
    Play Mode Single player
    Steam Page https://store.steampowered.com/app/3094210
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

    2026년 10월 19일

    Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

    2026년 10월 19일

    Quarantine Zone: The Last Check Heads to Ground Zero With Free Miami Zero Expansion

    2026년 10월 19일

    The Lich Wars Revealed: The Necromancer’s Tale Prequel Is a 300,000-Word Gothic RPG About the War That Raised the Dead

    2026년 10월 19일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.