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    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

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    Indie Game News

    Gravity Game Arise Showcases Indie and Original Titles at TGS 2025

    By Editorial Team2025년 09월 19일Updated:2025년 09월 21일2 Mins Read

    Tokyo, Japan – September 19, 2025 – Gravity’s Japanese branch, Gravity Game Arise (GGA), announced that it will participate in Tokyo Game Show 2025 (TGS 2025), held from September 25–28 at Makuhari Messe.

    GGA will present a lineup of six titles—five PC/console games and one mobile game—at its booth located in Hall 11, Indie Game Area, offering hands-on demos and live interactions with players throughout the event.

    Featured Titles at the Booth

    • Aeruta – A hybrid action RPG combining dungeon exploration with bakery management, wrapped in cozy 2D pixel art.
    • Twilight Monk – A 2.5D exploration-based action RPG featuring dynamic martial arts combat, quarter-view maps, and hand-drawn-style illustrations.
    • Light Odyssey – A soulslike boss-rush adventure set in an ancient civilization plunged into darkness, where players embark on a quest to restore the light.
    • THE GOOD OLD DAYS: Nuggis’s Adventure – A whimsical metroidvania where the protagonist must team up with friends to repay his father’s debt in time.
    • Hashire HEBEREKE: EX – A modern remake of SUNSOFT’s classic racing game, featuring quirky characters and multiple racing modes.
    • SCHOP HERO – A mobile puzzle RPG developed by Gravity headquarters, combining excavation mechanics with trap-avoidance puzzles and battle elements. Officially launched in Japan on September 17.

    A Blend of Indie Charm and Original Creativity

    “By bringing both unique indie games published by Gravity Game Arise and an original mobile title developed in-house, we aim to deliver a fresh and enjoyable experience to local players at this year’s Tokyo Game Show,” said Hyun-jun Park, Director of Gravity Game Arise. “We invite visitors to stop by our booth, try out the games, and share their feedback. Going forward, we will continue to discover and develop distinctive titles that resonate with gamers worldwide.”

    Editorial Team
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