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    7Trials Announcement: The Developer Behind The Devil Within: Satgat Returns With Korean Afterlife Urban Fantasy Roguelite

    2026년 06월 23일

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    Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

    2026년 06월 23일
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    • News

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

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      2026년 06월 09일
    • Recommendation/Promotion

      7Trials Announcement: The Developer Behind The Devil Within: Satgat Returns With Korean Afterlife Urban Fantasy Roguelite

      2026년 06월 23일

      Yandere Virus Preview: A Korean Solo Developer’s VTuber-Licensed Co-op Horror Ranks #4 in Steam Next Fest’s Subcultural Category

      2026년 06월 22일

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      2026년 06월 20일

      The Gate Must Stand Review: A Tower Defense That Puts You in the Fight Instead of Above It

      2026년 06월 20일

      and Roger Review: The Japanese Solo Developer’s Quietly Revolutionary Interactive Novel Arrives on Switch 2 and Mobile

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      Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

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      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

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    2025 PlayXpo (PlayX4 Indio Rocksil, held on May 22nd)

    By Editorial Team2025년 05월 22일1 Min Read

    From May 22nd to 25th, ‘Indie Rock Room’, which showcases Korea’s leading indie games, will be operated at 2025 PlayX4, Korea’s representative game show, held at KINTEX 1st Exhibition Center in Goyang-si, Gyeonggi-do.

    ‘Indie Rock’ is an exhibition area operated by the Korea Indie Game Association, a non-profit organization, that introduces excellent domestic indie games armed with novel plans and original ideas. Visitors can experience various indie games firsthand, communicate with developers, and even participate in prize events.

    Hong Young-ki, Vice President of the Korea Indie Game Association, said, “The indie game market is growing every year globally, but the Korean indie game market still has a poor environment for showcases, IR, and investment.” He added, “I hope that the PlayX4 Indie Rock Room, which is visited by over 100,000 people, will serve as a stepping stone to take a further leap forward through improvements through feedback and business matching.”

    You can check out the association’s various activities and information on participating teams at the Indiplomatic Center’s official community Naver Cafe ‘Indiplo’.

    Editorial Team
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