Epic Games Korea announced on the 24th that Unreal Engine 5.4, a new update to Unreal Engine that provides new features and improvements for game developers and creators in all industries, has been officially released.
The Unreal Engine 5.4 update included new features and improvements in animation, rendering, media and entertainment, developer iteration improvements, and cloth simulation.
This release brings new features and improvements to performance, visual quality, and productivity for game developers and creators across all industries, including Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite. We will present the toolset Epic Games used internally to launch the game.
Updates to the animation toolset
This version has significantly updated Unreal Engine’s basic animation toolset, including a modular control rig and automatic retargeting. In addition, the skeletal editor has been expanded so that you can create animations in the engine without wasting time working on an external application. A significant feature is that it allows you to rig characters and create animations quickly and easily.
Streamline your workflow
In addition to the addition of gizmos, revamped Anim Details, constraint system upgrades and enhancements, and Layered Control Rig, a new feature that greatly simplifies the process of adding clip animations, the readability, and usability of Sequencer, Unreal Engine’s nonlinear animation editor, have been significantly improved. Streamlining the workflow also expands new possibilities for creating custom animation tools.
Recently, there has been an increasing number of single-person indie game developers using Unreal Engine to produce high-quality Soullike action games, etc., so interested indie game developers can check the information through the link below.
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Unreal Engine’s support policy for indie game developers