최근기사

    Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

    2026년 06월 05일

    Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

    2026년 06월 05일

    Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

    2026년 06월 05일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일
    • Recommendation/Promotion

      Come to my party! Demo Released: A Solo Korean Visual Artist’s 1999 Elementary School Black Comedy Reaches Summer Game Fest

      2026년 06월 05일

      Hijinks High Preview: When 30 Laid-Off AAA Developers Build an Indie Studio, Their First Game Is About Making a Mess of School

      2026년 06월 05일

      OFFBEAT Preview: A British Indie Music Tycoon That Makes Real Audio Files — and Released Its First In-Game Track as an Actual Single

      2026년 06월 05일

      The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

      2026년 06월 04일

      Everything is Gun! Preview: Three Bulgarian Women Developers Build the Most Talked-About Indie FPS of 2026 in Just Three Months

      2026년 06월 04일
    • Game Review

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Luce Spenta Visual Remake Review: An Italian Solo Developer’s Gothic Visual Novel Returns With Fully Hand-Drawn Art

      2026년 06월 03일

      Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

      2026년 06월 02일
    • Featured article

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일

      LIFE BELOW Preview: The Underwater City Builder That Actually Cares About the Ocean

      2026년 05월 18일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    FTC withdraws 42.1 billion won in fines against Google for banning competing app markets

    By Editorial Team2023년 04월 12일Updated:2023년 06월 23일2 Mins Read

    The Fair Trade Commission (Chairman Ki-Jeong Han, hereinafter referred to as the “Fair Commission”) issued a corrective order and a fine of KRW 42.1 billion for Google’s act of undermining competition in the app market by banning mobile game companies from launching competing app market (One Store) games. Announced on the 11th that it had decided to impose (provisional).

    As an overwhelming market-dominant operator in the Android app market, Google provides first-page exposure (featuring) and support for overseas expansion in the Play Store (hereinafter referred to as ‘Google Play’), which is very important for mobile game sales, as a condition for Google Play’s exclusive launch. This freed them from releasing the game on the One Store.

    Google continued this behavior from June 2016, when One Store was launched, to April 2018, when the Fair Trade Commission initiated an investigation, including not only large game companies such as 3N (Netmarble, Nexon, and NCsoft) but also small and medium-sized game companies. It was executed for the entire mobile game market.

    As a result, One Store, a latecomer, could not attract new games normally, which not only directly caused a decrease in sales and reduced the value of One Store as a platform. As a result, Google could further consolidate its dominance in the app market.
    There was.

    This measure is significant in that it created conditions for fair competition in the app market as part of the establishment of a fair market order emphasized by the Yoon Seok-yeol government by severely sanctioning giant platform companies such as Google using their market dominance to strengthen their monopoly power in the app market. There is.

    The FTC said, “In particular, monopolization of the app market can adversely affect the entire related mobile ecosystem, so it is particularly important to restore competition in this market, so it is of great significance.” “We plan to strictly enforce the law without discrimination between domestic and foreign companies against anti-competitive behaviors conducted to maintain and strengthen the company,” he said.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

    2026년 06월 04일

    K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

    2026년 05월 28일

    Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

    2026년 05월 23일

    Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

    2026년 05월 21일
    Editors Picks

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일

    Where Dolls Hang Preview: A NYX Award-Winning Solo Developer Builds Survival Horror From One of Mexico’s Most Haunting Real-World Legends

    2026년 06월 02일

    Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.