최근기사

    Step into classic 1930s comics… Rubber Horse releases demo for cartoon-style FPS ‘Iron Curtain Call’

    2026년 11월 01일

    Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

    2026년 11월 01일

    Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

    2026년 11월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Step into classic 1930s comics… Rubber Horse releases demo for cartoon-style FPS ‘Iron Curtain Call’

      2026년 11월 01일

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일

      Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

      2026년 10월 30일

      Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

      2026년 10월 30일

      Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8

      2026년 10월 30일
    • Game Review

      Race through the arena on rocket skates… FPS ‘Firestarters’ released on Steam Early Access

      2026년 11월 01일

      Building dioramas instead of villages… New ‘Hoko Life’ spin-off ‘Hoko Spaces’ released

      2026년 11월 01일

      Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    G-Star 2022, exhibition booth confirmed…to be held twice the size of the previous year

    By Editorial Team2022년 09월 29일6 Mins Read

    The G-Star Organizing Committee (Chairman Shin-Cheol Kang, hereinafter the Organizing Committee) unveiled the final schedule and programs along with the results of registration for ‘G-Star 2022’.

    The result of the application for ‘G-Star 2022’ is a total of 2,521 booths (1,957 booths in BTC Hall, 564 booths in BTB Hall), which is approximately double that of 2021 (1,393 booths in total, 1,080 booths in BTC Hall, 313 booths in BTB Hall). 2,521 booths are based on the size of the operating booths inside the exhibition hall, and if the outdoor exhibition hall and additional event space that is not currently reflected are reflected, it will exceed the 3,208 booths in 2019 (about 1,500 booths in the BTC hall, about 1,000 booths in the BTB hall) it is expected

    As previously announced, the BTC Pavilion of ‘G-Star 2022’ expanded to the 3rd floor of Exhibition Hall 2 as well as the existing BEXCO Exhibition Hall 1, and all registrations were closed in early September. Accordingly, the BTC hall of ‘G-Star 2022’ will be expanded to the 3rd floor of the 2nd exhibition hall including the 1st exhibition hall, and the BTB hall will be configured on the 1st floor of the 2nd exhibition hall.

    Kang Shin-cheol, chairman of the organizing committee, said, “I would like to express my gratitude to all those involved in the game industry who agreed with and actively participated in G-Star’s original goal of complete normalization and expansion of the BTC hall for general visitors. Based on this, we will do our best to prepare for the rest of the time so that it can be a game culture festival that everyone can enjoy with peace of mind.”

    Exhibitor information, including exhibition hall drawings, will be released on the official website on October 12 (Wednesday), and other major exhibition information will be updated sequentially through the website and app.

    Tickets for general visitors can be purchased through the G-Star official website (gstar.or.kr) from October 20 (Thu), and can be purchased online until November 16 (Wed), the day before the event. In order to prevent on-site ticketing and resale, and to support those who have difficulties making online reservations, on-site sales will also be held for 4 days during the event period. Related information can be found on the ticket reservation page on Thursday, October 20th.

    ■ ‘G-Star 2022’ official slogan ‘The Gaming Universe, once again into the world of games’

    The official slogan of ‘G-Star 2022’ has been confirmed as ‘The Gaming Universe, once again into the world of games’.

    This slogan contains the meaning of being able to explore and enjoy new games in the world of ‘G-Star’. He expressed his goal to make it possible.

    ■ Participated as the main sponsor of ‘Wemade’ and prepared to hold a special event in Haeundae

    ‘G-Star’ will hold a special event at Haeundae Beach during the G-Star period together with the main sponsor ‘Wemade’.

    ‘Wemade’ is not only an exhibition in BEXCO (200 BTC, 30 BTB), but also a special booth at the Haeundae Beach event plaza during the G-Star period, and a special event on the white sandy beach. Is expected.

    Currently, the organizing committee is discussing detailed plans with ‘Wemade’, and information on special events at Haeundae Beach will be announced later.

    ■ Best speaker lineup of all time, G-CON X IGC 2022 conference, 4 tracks, 44 sessions

    The G-CON X IGC 2022 conference, a major side event of ‘G-Star’, will be held offline at the BEXCO Convention Hall in Busan for two days from November 17 (Thu) to 18 (Fri), 2022.

    This offline conference, co-hosted by Inven and the Game Industry Association, is a gorgeous speaker lineup that is not lacking even compared to leading overseas conferences such as GDC in the US and CEDEC in Japan. Many of the star developers representing the Japanese game industry, such as Fumihiko Yasuda of “Ninwang”, were named as speakers.

    On the first day of the keynote speech, David Cage of Quantic Dream, who developed and others, and Steve Paputsis, Chief Development Officer of Striking Distance Studio, who is developing are scheduled to give a lecture. In the keynote speech, Hyunguk Jang, CEO of WeMade, representing the domestic and foreign game and blockchain ecosystem, and Ryozo Tsujimoto of Capcom, the father of the classic series representing Japan, were confirmed as speakers.

    This year’s G-CON X IGC 2022 conference, which consists of a total of 4 tracks and 44 sessions, blows away the regrets of the past two years, which were only held online or limited offline due to Corona 19, through the largest and highest level of lecture ever. going to throw it away

    ■ Indie game exhibition and special broadcast program planning, registration begins on September 30

    The exhibition support program for indie developers will continue at ‘G-Star 2022’. Indie developers who have been confirmed to participate in G-Star through the screening process will be provided with an exhibition space and basic facilities for game demonstrations free of charge.

    The G-Star Indie Exhibition Hall is operated inside the ‘G-Star X BIC Showcase 2022’ booth, and any indie developer can apply, and up to 20 works will be selected. Registration for participation will be held from September 30 (Fri) to October 14 (Fri), 2022, and detailed information can be found on the G-Star official website.

    In addition to supporting the exhibition, on-site live broadcasting will be held on November 20 (Sun) 10 am to introduce participating indie games and award outstanding works through the G-Star broadcast stage. ‘Xsolla’, which sponsors the awards ceremony, will select the best works in three categories through on-site screening.

    ■ ‘G-Star TV’ broadcast and on-site special stage operation, preparation to provide various online contents

    ‘G-Star TV’, which opened for the first time in 2020, which was conducted exclusively through online broadcasting due to COVID-19, is continuously expanding and operating. operates during the day.

    Through the ‘G-Star TV’ channel (twitch.tv/gstar) opened on the online broadcasting platform ‘Twitch’, it plans to produce live G-Star original contents such as new announcements and developer invitation broadcasts as well as live streaming of contents produced by on-site exhibitors. will be broadcast.

    In addition, various on-site event programs such as the Game Cosplay Awards will be broadcast live to expand and organize various contents that can be enjoyed by both visitors and online applicants.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Garden battle party game ‘Planted!’ launches on PS5 and Xbox, Steam release within the year

    2026년 11월 01일

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

    2026년 10월 22일
    Editors Picks

    Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

    2026년 10월 29일

    BAFTA-Nominated Dark Comedy Vampire Therapist Comes to iOS and Android on November 24

    2026년 10월 29일

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.