최근기사

    Hook action completed with hand-drawn art without AI, ‘Grapple Bear’ developed by a solo artist in Hungary

    2026년 07월 11일

    The heartwarming daily life of a hand-drawn farm… ‘Farming Camp’, Steam Playtest on July 17

    2026년 07월 11일

    Cat Butler: Idle Shooter RPG Preview: Korean Mobile Game Blends Idle Comfort With Bullet Hell Boss Fights

    2026년 07월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      FOMIRAI, ‘Mahjong Ichibanga X Danganronpa’ Rerun Collaboration Update

      2026년 07월 10일

      2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

      2026년 07월 07일

      Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths

      2026년 07월 07일

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일
    • Recommendation/Promotion

      Hook action completed with hand-drawn art without AI, ‘Grapple Bear’ developed by a solo artist in Hungary

      2026년 07월 11일

      The heartwarming daily life of a hand-drawn farm… ‘Farming Camp’, Steam Playtest on July 17

      2026년 07월 11일

      Cat Butler: Idle Shooter RPG Preview: Korean Mobile Game Blends Idle Comfort With Bullet Hell Boss Fights

      2026년 07월 10일

      Phantom Tower Preview: Two Italian Developers’ Four-Year Hack-and-Slash Roguelite Enters Early Access July 13

      2026년 07월 10일

      PengPong Preview: The Bullet Heaven Roguelite That Puts the Aiming Back in Your Hands Launches August 20

      2026년 07월 10일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

      2026년 07월 08일

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Korea Creative Content Agency, Recruitment of 4th Trainee for Game Talent

    By Editorial Team2022년 07월 11일Updated:2022년 07월 19일3 Mins Read

    – Recruitment of 4th trainees from the 18th… Systematic curriculum including in-depth education by major and team project
    – Achieved 75% employment rate in the first semester and successfully produced 130 trainees including winning game competitions
    – As Korea’s best game manpower nurturing institution, spur to the nurturing and supply of high-quality professional manpower

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Director Cho Hyeon-rae, hereafter referred to as Konjin-won) will recruit the 4th grade trainees of the Game Talent Center, which has been operating since 2019, to nurture core talents with practical skills in the game field on the 18th. It was announced on the 11th that it will be recruiting from the 29th.

    ◆ Recruitment of 65 trainees for the 4th term… Systematic curriculum such as education for each major and team project

    The Game Human Resources department selects a total of 65 students from the 4th semester in three majors: ▲Game Planning Department (15 people) ▲Game Art Department (20 people) ▲Game Programming Department (30 people).

    Anyone with a passion for the game field can apply regardless of their academic background or major. Applicants are finally selected at the end of August through the first document evaluation and the second preschool screening based on the program, and will participate in the full-fledged curriculum from September.

    The Game Talent Center has been registered as a lifelong education facility approved by the Ministry of Education, and is operated with full-time, free education for a total of 2 years and 8 semesters. In the first year, in-depth education by major, and in the second year, the curriculum is structured as a team project centered on practical work, along with instructors made up of experts with high practical skills in the game industry, providing practical ability-centered education.

    ◆ A total of 130 trainees over the past 3 years… Achievements such as early employment in the industry and awards in competitions

    Since its opening in September 2019, the Game Human Resources Institute has produced a total of 130 trainees with the goal of ‘nurturing 1% core talent who will lead the Korean game industry’ is showing tangible results.

    Yanghwan Lee, Head of Game Headquarters at Conjinwon, said, “The Game Human Resources Institute is making efforts in various ways to supply professional manpower oriented to the game industry. We will do our best to operate high-quality educational programs, such as developing a curriculum that reflects the

    Meanwhile, more detailed information about the recruitment of game talents for the 4th semester can be found through the notice posted on the Conjinwon website (www.kocca.kr).

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

    2026년 07월 10일

    FOMIRAI, ‘Mahjong Ichibanga X Danganronpa’ Rerun Collaboration Update

    2026년 07월 10일

    Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

    2026년 07월 08일

    2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

    2026년 07월 07일
    Editors Picks

    Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

    2026년 07월 08일

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일

    Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

    2026년 06월 30일

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.