최근기사

    ‘Dunkip’, a Dark Fantasy Defense Game Developed Solo by a High School Student, Wins Bronze Award at GIGDC 2026

    2026년 11월 13일

    Magic school management simulation ‘Wisdom Academy’ officially launches on November 16

    2026년 11월 13일

    One teacher and seven troublemakers… ‘Worst Class Ever’ official launches after 1 million demos

    2026년 11월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Dunkip’, a Dark Fantasy Defense Game Developed Solo by a High School Student, Wins Bronze Award at GIGDC 2026

      2026년 11월 13일

      Planted! Finally Arrives on Steam, Unlocking Full Crossplay Between PC and Consoles

      2026년 11월 11일

      GAMEDAYS 2026: KOCCA Unites Korea’s Major Game Events for the First Time, From Console Dev Conference to the 30th Game of the Year Awards and GIGDC

      2026년 11월 11일

      Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일
    • Recommendation/Promotion

      Slot battles with monsters from Eastern folklore… ‘Dojutsu Kaisen’ free trial released on Steam

      2026년 11월 13일

      Fast-paced action with just two buttons… ‘Steel Maiden’ launches at G-Star 2026

      2026년 11월 13일

      Kageki Saiban – Verdict by Midnight Revealed: SPIKE Inc.’s New Indie Label MANICHI GAMES Turns Courtroom Mysteries Into Musical Showdowns

      2026년 11월 12일

      Shade of the Marionette: The Story of Piyorita First Trailer: WitchSpring Studio KIWIWALKS Shifts to Real-Time Action RPG, Targeting H2 2027

      2026년 11월 12일

      The Falconeer: Revolution Remaster Lands on PS5 and Xbox Series X|S December 2, Six Years After the Original’s Xbox Launch

      2026년 11월 12일
    • Game Review

      Magic school management simulation ‘Wisdom Academy’ officially launches on November 16

      2026년 11월 13일

      One teacher and seven troublemakers… ‘Worst Class Ever’ official launches after 1 million demos

      2026년 11월 13일

      Mistfall Hunter Season 2 Sets Hallowgrove Ablaze: New Ordeal of Flames Mode, Preacher of the Sun Boss, and Javelin Weapon School

      2026년 11월 12일

      Eternal Palace Sakura Out Now on Steam and Switch: Denneko Yuugi and Shochiku Games’ 3D Action Roguelite Traps a Dual-Blade Cat-Eared Heroine in a Yokai Pagoda

      2026년 11월 10일

      Kimbap Heaven Simulator Leaves Early Access: K-Indie Studio Joyful Jo’s Korean Snack-Bar Sim Adds a Full Menu and 4-Player Co-op

      2026년 11월 09일
    • Featured article

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    ‘Dunkip’, a Dark Fantasy Defense Game Developed Solo by a High School Student, Wins Bronze Award at GIGDC 2026

    By Editorial Team2026년 11월 13일5 Mins Read
    • Dark fantasy territory management defense created by high school developer Wonhyeok Jang (Zang)
    • Proving development capabilities with consecutive awards at ‘GIGDC 2026’ following the ‘BIC 2026’ Rookie category

    ‘Dawnkeep’, a dark fantasy territory management defense game currently under development by South Korean high school indie game developer Wonhyeok Jang (Zang), won a bronze medal in the middle and high school production category of the ‘2026 Global Indie Game Development Contest (GIGDC 2026)’.

    GIGDC is a prestigious indie game contest hosted by the Korea Creative Content Agency, organized by the Game Developers Association of Korea, and sponsored by the Ministry of Culture, Sports and Tourism. The awards ceremony took place on November 10 at the ‘Game Days 2026’ event, held at the Sky31 Convention Center on the 31st floor of Lotte World Tower in Seoul.

    In particular, ‘Dunkip’ was previously selected in the Rookie category at the ‘Busan Indie Connect Festival (BIC) 2026,’ thus receiving recognition for its artistic merit and development capabilities on major domestic indie game stages.

    Develop your territory by day, defend the walls by night… A room for survival

    ‘Dunkip’ is a game that tells the story of survivors who crossed over to an archipelago to escape a fallen empire. Players must develop their estate by assigning tasks to residents during the day and defend the castle walls from swarming enemy attacks at night.

    During the day, securing resources and building infrastructure for the growth of your territory are key. You can assign tasks such as logging, hunting, fishing, gathering, and construction to your residents. According to the Steam page, residents’ fatigue, happiness, and morale directly affect their work capacity and combat efficiency.

    When night falls, the atmosphere shifts to a defensive battle. As the night deepens, the enemy’s offensive becomes increasingly fierce. Players must organize the villagers into troop types such as spearmen, knights, and archers, and form strategic formations to fend off the swarming enemies.

    The survival story of unique residents with 33 traits in a territory

    The residents of ‘Dunkip’ possess a total of 33 different traits and can become friends or enemies with one another. Because of this, even when the same event occurs, the residents may react differently.

    According to the Steam page, villagers can possess both blessings and curses simultaneously. Players can purify unwanted traits through the church or train competent villagers into elites. Additionally, as the estate prospers, new settlers arrive by ship.

    Humanity, Fallen from Internal Division, Rebuilds Kingdom Through ‘Unity’

    The central theme of ‘Dunkip’ is solidarity. In the game world, humanity collapsed not from defeat by an external enemy, but from internal division. Developer Jang Won-hyuk stated that he wanted to tell a story that warns against a society that does not listen to one another.

    The game is expanding into a three-act campaign. Players start in a small village of survivors and gradually build a territory and a kingdom. In this process, they face different endings depending on their choices regarding politics and laws between factions.

    Starting as a solo developer to a two-person team… The development story of ‘Dunkip’

    Development of ‘Dunkip’ began in January 2026. When it was exhibited at GIGDC and BIC, developer Won-Hyuk Jang handled planning, programming, and sound, developing the game alone. Since then, art director Drengr (Ye-Seong Lim) has joined, and the team is currently working on it as a two-person team using the Godot game engine.

    The game met with audiences at BIC 2026, held at BEXCO in Busan from August 14 to 16. According to the development team, the cumulative number of playtesters increased to 150, and following the exhibition, the game garnered attention by being featured in articles in domestic media as well as an interview with the Japanese game media outlet 4Gamer.

    Developer Jang Won-hyuk explained that the project, which he started alone, was showcased to many users and received feedback through BIC and GIGDC. He clarified the game’s genre as a “territory management defense” by incorporating opinions gathered during the evaluation and mentoring process, and stated that he is now creating a bigger story together with colleagues.

    In addition, they stated, “Just like the saying that dawn does not come on its own, this is a game where we must endure together to survive,” and added, “We will consistently share the development process leading up to the official release.”

    Private test in December… Supports 5 languages

    ‘Dunkip’ is scheduled to conduct a closed beta test this coming December. Users who wish to participate in the test can apply through the official Discord channel.

    The game is planned to support a total of five languages, including Korean, English, Japanese, and Simplified and Traditional Chinese. The Steam store page is currently open, and the official release is targeted for between the fourth quarter of 2027 and the second quarter of 2028.

    ‘Dunkip’, which started as a solo development by a high school student and has proven its potential on domestic and international stages, is a game that many users and industry insiders are paying attention to to see how it will be completed after transitioning to a two-person team.

    Much like the in-game story of welcoming the dawn with unity beyond division, attention is focused on the next steps of ‘Dunkip’ that the two developers will write together.


    Information regarding ‘Dawnkeep’
    item detail
    development Team Zang (Jang Won-hyeok, Drengr)
    Genre Dark Fantasy Territory Management Defense
    platform PC (Steam)
    Private test Mid-December 2026 (Apply on Discord)
    Release Target Q4 2027 – Q2 2028
    Supported languages Korean, English, Japanese, Simplified/Traditional Chinese (planned, currently Steam only displays Korean)
    premier GIGDC 2026 Middle and High School Production Division Bronze Medal
    Steam Page Shortcut
    Discord Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Planted! Finally Arrives on Steam, Unlocking Full Crossplay Between PC and Consoles

    2026년 11월 11일

    GAMEDAYS 2026: KOCCA Unites Korea’s Major Game Events for the First Time, From Console Dev Conference to the 30th Game of the Year Awards and GIGDC

    2026년 11월 11일

    Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

    2026년 11월 09일

    K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

    2026년 11월 06일
    Editors Picks

    The Vow: Vampire’s Curse Updated Demo Out Now: Mimyr Games’ Gothic Roguelite Blends Grid Tactics, Deckbuilding, and Village Defense

    2026년 11월 10일

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일

    BloodRush: Undying Wish Leaves Early Access December 3 on PC and Consoles: Brazilian Studio Lightmancer’s Gothic Pixel-Art Hack-and-Slash Roguelite Where Standing Still Means Death

    2026년 11월 06일

    Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

    2026년 11월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.