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    K-Indie ‘Pebble Knights’ Sees Simultaneous Rise in Steam Popularity and Revenue… Green Lights for Global Success

    By Editorial Team2026년 04월 15일4 Mins Read
    • Reaching a peak of 1,500 concurrent users on the first day of launch and surpassing 1,800 on the second day, the upward trend continues.
    • Exposure as a popular new release on Steam and entry into the top 30 in Korea and top 20 in China have secured a global foothold.

    Domestic indie game studio 51% Games announced that its cooperative action roguelike game ‘Pebble Knights’ is sailing smoothly, achieving encouraging results in key metrics since its release on Steam Early Access at 7 p.m. on April 13.

    ‘Pebble Knights’, which has garnered anticipation through crowdfunding and awards since before its release, is raising expectations for success by showing an upward trend across key indicators, such as major exposure on Steam, entry into global charts, and an increase in concurrent users, immediately after its Early Access launch.

    [Related Article: FiftyOnePercent ‘Pebble Nights’ Launches in Early Access on April 13]
    [Related Article: Pebble Knights Gathers Vivid On-Site User Feedback at ‘Beaver Rocks 2025’… Wins RAZER Special Award]

    From Steam exposure to sales charts… Tangible results immediately after launch

    ‘Pebble Knights’ had built a fanbase through successful crowdfunding and awards even before its release, and this pre-launch anticipation translated into tangible results. After being selected for Steam’s ‘Popular Upcoming’ section prior to launch, it was featured in the ‘Popular New Releases’ section of the Steam main page immediately after release, capturing the attention of global users.

    Sales indicators are also positive. On the first day of release, the game ranked in the top 30 in Korea and the top 20 in China on the Steam Top 30 Games (based on sales revenue) chart, establishing a stable foothold in major domestic and international markets simultaneously. The influx of users is also encouraging. After recording a peak concurrent user count of 1,500 on the first day, the game surpassed 1,800 on the second day, continuing its upward trend.

    Growth by day, combat by night… tense, cooperative gameplay

    The game is set in a world plunged into crisis by the invasion of the ‘Hell Mold’ legion. Players must choose between a King or an Elite Knight to repel the fungal invaders. The gameplay unfolds in a day-night cycle. During the day, players gather resources and prepare defenses, while at night, battles take place to fend off waves of incoming enemies.

    In a cooperative structure for 1 to 5 players, build designs utilizing various characteristic combinations are possible, and unpredictable situations arising from player interactions serve as the core fun of the game. These elements add to the viewing enjoyment, garnering a positive response as streaming content as well.

    The early access version includes a new area called ‘Underworld,’ which has been expanded with content including 23 types of bosses and 18 event rooms.

    Beaverrocks Laser Special Award, Achieves 146% of Tumblbug Goal… Potential Proven Even Before Launch

    FiftyOnePercent participated in the 2025 Beaver Rocks Indie Game Festival held at Seoul DDP last December and received a positive response from on-site visitors for its cooperative combat structure and intuitive gameplay flow. On the final day of the festival, it won a special award selected by the global gaming hardware brand Razer.

    The subsequent Tumblbug crowdfunding project achieved 146% of its target, confirming the support of the domestic indie game fanbase. This project, which included limited in-game costumes and various limited merchandise, garnered attention as an indicator proving the game’s potential even before its release.

    Fifty-One Percent Aims for the Global Market After Spin Break and Bing Bing Knights

    Fifty One Percent is a South Korean indie developer that has been developing the roguelike deck-building game ‘Spin Break’ and the action merge game ‘BingBing Knights’. Immediately after its release, BingBing Knights quickly garnered attention in the global market by being featured in the App Store ‘New Games’ section in 258 countries worldwide, including South Korea, the UK, France, Germany, and Japan.

    ‘Pebble Knights’ is also targeting the Greater China market through a collaboration with Chinese publisher Phoenix Games. The developer stated, “The core gameplay is already complete,” adding, “During the Early Access period, we will work with the community to expand content and improve balance to further enhance the game’s quality.”

    ‘Pebble Knights’ is currently available in Early Access on Steam, and to celebrate the launch, a 10% discount promotion is running until April 28.


    Information regarding ‘Pebble Knights’

    item detail
    Developer / Publisher Fifty-One Percent (51% Games) / Phoenix Games (China)
    Genre Cooperative Action Roguelike / Survival Defense
    Release platform PC (Steam)
    Release date April 13, 2026 (Early Access)
    Player count 1-5 player co-op
    Launch Celebration Discount 10% discount (until April 28)
    Peak concurrent users 1,500 on launch day → Surpassed 1,800 on second day
    Awards Beaverrocks 2025 Laser Special Award
    crowdfunding Achieved 146% of Tumblbug goal
    Steam Page Shortcut
    Editorial Team
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