최근기사

    Space Station Trapped in a Time Loop, Sci-Fi Puzzle Adventure ‘Rivage’ Officially Released

    2026년 09월 27일

    New cooperative mystery title ‘Crack’ unveiled, revolving around a mysterious egg

    2026년 09월 27일

    MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

    2026년 09월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Space Station Trapped in a Time Loop, Sci-Fi Puzzle Adventure ‘Rivage’ Officially Released

      2026년 09월 27일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일
    • Recommendation/Promotion

      New cooperative mystery title ‘Crack’ unveiled, revolving around a mysterious egg

      2026년 09월 27일

      MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

      2026년 09월 26일

      Marked for Mayhem Preview: Blizzard, Ubisoft, and Disney Veterans’ Debut Turns Co-op Dungeon Runs Into a Betrayal-Powered Leaderboard Race

      2026년 09월 26일

      Echoes of Mora Review: Berlin Game Design Students’ Debut Drowns Fear in Favor of Wonder — A Non-Threatening Underwater Adventure

      2026년 09월 26일

      PIT OF GOBLIN 1.0 Preview: Swedish Studio’s 200,000-Selling Co-op Extraction Horror-Comedy Graduates Early Access November 3 — Console Included

      2026년 09월 26일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
      Facebook
      인디게임닷컴
        News

        Registration for BIC Festival 2026 begins at 3 PM on the 8th

        By Editorial Team2026년 04월 08일3 Mins Read
        • Applications open on April 8… Competitive and non-competitive categories expanded, ‘Prime Indie’ newly established
        • Held in August as a hybrid festival… Expected to be a venue for global indie game exchange

        Submissions for indie game entries for the global indie game festival ‘Busan Indie Connect Festival 2026 (hereinafter BIC 2026)’, jointly organized by Busan Metropolitan City, the Busan Information Industry Promotion Agency, and the Busan Indie Connect Festival Organizing Committee (hereinafter BIC Organizing Committee), will begin at 3 p.m. on April 8.

        [Related Article: Busan Indie Connect Festival 2026, Online Business Briefing Unveiled]

        Submissions for BIC 2026 indie games are divided into competitive and non-competitive categories. The General Category, a competitive section, targets works currently under development or released within the last year, while the Rookie Category is open to students, unemployed individuals born between 2002 and 2012, and graduation projects from game-related educational institutions. The Connect Pick, a non-competitive section, allows for broader participation by accepting submissions of works released more than one year ago or those with a history of previous BIC exhibitions.

        The application period varies by category. Applications for the General category are accepted from April 8 to May 14, for the Rookie category from April 8 to June 17, and for Connect Pick from April 15 to May 26. The start and end times for all applications are the same at 3:00 PM KST.

        The submission process also varies depending on the characteristics of each category. For the General and Rookie categories, the submission of a playable build for evaluation is mandatory, and large files exceeding 2GB may be submitted via an external link. On the other hand, for Connect Pick, the submission of a gameplay video link is mandatory, while links to the game build and release markets are optional. Regarding the selection method, the General and Rookie categories undergo evaluation by professional judges, whereas the Connect Pick is ultimately decided through voting by Big Connectors.

        The BIC Organizing Committee recommends applying as early as possible, as applications may be concentrated on the deadline. Detailed eligibility requirements and exhibition regulations can be checked through the application guide on the official BIC website, and the selection results are scheduled to be announced between the fourth week of June and the first week of July.

        BIC 2026 will host an online festival from August 7 to 28, while the offline festival will be held from August 14 to 16 at Hall 2 of Exhibition Center 1, BEXCO, Busan. Through a hybrid operation encompassing both online and offline elements, it is expected to become a venue for more diverse interaction between domestic and international developers and gamers.

        Meanwhile, the BIC Organizing Committee is recruiting official sponsors and Public Indie participating organizations, while simultaneously establishing and operating a new non-competitive category called ‘Prime Indie.’ Prime Indie targets indie game development studios managing multiple projects or publishing companies directly involved in development, and operates as a paid booth. This program was designed to reflect the demand for expanded exhibition formats and business networking.

        “BIC is a venue where indie game developers can showcase their work and meet gamers and industry professionals in person,” said Joo Sung-pil, Chairman of the BIC Organizing Committee. “As we have expanded the participation options this year to include Prime Indie in addition to the General, Rookie, and Connect Pick categories, we hope that a wider range of creators and companies will be able to make new connections and opportunities through BIC.”

        Further details can be found on the official BIC website and official social media channels.

        Editorial Team
        • Website
        • Facebook

        Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

        Related Posts

        Space Station Trapped in a Time Loop, Sci-Fi Puzzle Adventure ‘Rivage’ Officially Released

        2026년 09월 27일

        Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

        2026년 09월 26일

        Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

        2026년 09월 15일

        Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

        2026년 09월 15일
        Editors Picks

        BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

        2026년 09월 22일

        MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

        2026년 09월 17일

        Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

        2026년 09월 16일

        Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

        2026년 09월 16일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        • Home
        • About Us(Contact)
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.