최근기사

    One-button runner with optical illusion quiz… ‘Parallax Orbit’ ranks 5th on Google Paid Arcade

    2026년 09월 01일

    Reclaim a ruined future Seoul… ‘Soulforged: Ashborn’ launches at Tokyo Game Show

    2026년 09월 01일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      One-button runner with optical illusion quiz… ‘Parallax Orbit’ ranks 5th on Google Paid Arcade

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일
    • Recommendation/Promotion

      Reclaim a ruined future Seoul… ‘Soulforged: Ashborn’ launches at Tokyo Game Show

      2026년 09월 01일

      What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

      2026년 09월 01일

      MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

      2026년 08월 31일

      Furyball: Rogue Revenge Preview: French Tennis Game Studio’s Pinball Beat-‘Em-Up Roguelite Hits Early Access September 23 — 91% Demo Rating

      2026년 08월 31일

      Never Wither Preview: Chinese Studio’s Open World Survival Game Lets You Possess Creatures Directly — October Next Fest Demo With Multiplayer

      2026년 08월 31일
    • Game Review

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Don’t Enter the Maze, Build It: Devolver Digital Reveals Extended Gameplay for ‘Minos’

    By Editorial Team2026년 03월 03일3 Mins Read
    • The Concept: A “Maze-Builder Roguelite” where you play as the fabled Minotaur.
    • The Hook: Actively redesign your sanctuary in real-time to trap, confuse, and devour greedy adventurers.
    • The Pedigree: Developed by Artificer (Sumerian Six, Showgunners) and published by indie giant Devolver Digital.
    • Release Window: Launching on PC (Steam) in Spring 2026.

    The hunters are coming for your head, but they didn’t count on you being the architect of their demise. During the recent IGN Fan Fest 2026, Devolver Digital and developer Artificer dropped an extended look at Minos, a strategic roguelite that flips the classic dungeon-crawler script on its head.

    Redefining Labyrinth Defense

    In Minos, you step into the hooves of the legendary Asterion (The Minotaur). Unlike traditional tower defense games where you simply place units and watch, Minos requires a more hands-on approach to architectural cruelty.

    • Labyrinth Manipulation: You can move walls, lock doors, and rotate entire passages. The goal isn’t just to stop intruders, but to lead them into elaborate “Kill Zones.”
    • Chain Reaction Traps: Connect pressure plates to cascades of spikes, rolling boulders, and fire traps. The more “hopeful” a hero feels before their doom, the more resources you gain.
    • Direct Control: If a particularly stubborn hero (like a certain Theseus) gets too close to your heart, you can take direct third-person control of the Minotaur to handle the business personally.

    Mythology with a Twist

    Beyond the gore and gears, Minos promises a deep narrative layer. According to Game Director Kacper Szymczak, players will uncover the tragic relationship between the Minotaur and his creator, Daedalus. As you progress, you’ll discover what drove the creation of the maze and eventually make a world-altering choice: who actually deserves to leave the Labyrinth alive?


    Game Profile: MINOS

    CategoryDetails
    DeveloperArtificer (Poland)
    PublisherDevolver Digital
    GenreMaze-Building Roguelite / Strategy / Action
    ThemeDark Greek Mythology
    Key MechanicDynamic Labyrinth Redesign & Active Boss Control
    Demo StatusAvailable Now on Steam

    PC System Requirements

    RequirementMinimum (1080p/30FPS)Recommended (1080p/60FPS)
    OSWindows 10 x64Windows 11 x64
    ProcessorIntel Core i5-6600K / AMD Ryzen 5 2500UIntel Core i7-6700K / AMD Ryzen 5 1500X
    Memory8 GB RAM16 GB RAM
    GraphicsGTX 960 / Radeon RX 570 / Arc A380RTX 2070 / RX 5700 XT / Arc A580
    Storage5 GB available space5 GB available space

    “They’ve heard stories of a monster in the dark. What they don’t know is that you are the one who built the dark.”

    The Minos demo was a standout during the February Steam Next Fest, and with the full release just around the corner this spring, the “bull” market for indie strategy is looking stronger than ever.

    Steam Store Page: MINOS on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Reclaim a ruined future Seoul… ‘Soulforged: Ashborn’ launches at Tokyo Game Show

    2026년 09월 01일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Furyball: Rogue Revenge Preview: French Tennis Game Studio’s Pinball Beat-‘Em-Up Roguelite Hits Early Access September 23 — 91% Demo Rating

    2026년 08월 31일
    Editors Picks

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.