최근기사

    Tokyo Game Show – 2026 Indie Game Pitching Competition, ‘Face UFO’ Sweeps 4 Categories

    2026년 09월 18일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일
    • Game Review

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      Tokyo Game Show – 2026 Indie Game Pitching Competition, ‘Face UFO’ Sweeps 4 Categories

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Quarantine Zone: The Last Check Surpasses 1.3 Million Steam Wishlists, Launches January 12

    By Editorial Team2025년 12월 17일Updated:2026년 01월 09일4 Mins Read

    By IndieGame.com Editorial Team — December 17, 2025

    Devolver Digital–published Quarantine Zone: The Last Check, developed by Brigada Games, has surpassed 1.3 million wishlists on Steam and is set to launch on January 12 for PC via Steam officially.

    Originally scheduled for release in November 2025, the game was delayed to allow additional development time after incorporating extensive tester feedback aimed at improving overall quality and balance.


    Strong Momentum Ahead of Launch

    Since its initial reveal in May, Quarantine Zone: The Last Check has rapidly gained traction, amassing nearly 2 million demo players worldwide ahead of release. The demo currently holds a “Very Positive” rating on Steam (89% positive reviews) and was featured among the Top 50 Most-Played Demos during Steam Next Fest this past October.

    For a debut title from Brigada Games, these figures signal unusually strong pre-launch momentum and growing anticipation within the simulation and survival genre communities.


    A Zombie Apocalypse Through Bureaucracy

    Quarantine Zone: The Last Check is an immersive administrative simulation set in a zombie apocalypse, often described as a “zombie version of Papers, Please.”

    Players take on the role of a government checkpoint officer stationed at the frontline of a quarantined zone. Each day, survivors arrive seeking entry into a protected settlement, and the player must determine whether they are infected, healthy, or suspicious.

    Using manuals, visual inspection, and evolving tools, players decide whether to:

    • Admit survivors into residential zones
    • Quarantine them for further observation
    • Or, in extreme cases, execute them immediately

    Each decision directly affects resource availability, base stability, and moral consequences.


    Expanded Systems in the Full Release

    The full launch version introduces several new systems not available in the demo, including:

    • Portable X-ray scanners
    • Laboratory analysis mechanics
    • Zombie capture and management systems
    • A revamped base management interface

    These additions significantly expand both the strategic depth and operational complexity of the game, transforming it from a checkpoint simulator into a broader survival management experience.


    More Than Paperwork: Strategy, Defense, and Moral Choice

    Beyond document inspection, Quarantine Zone blends resource management, base defense, and ethical dilemmas into its core gameplay loop. The tension of administrative decision-making is layered with the existential pressure of a collapsing world, forcing players to weigh humanity against survival.

    By combining the psychological intensity of Papers, Please with the bleak atmosphere of zombie survival narratives reminiscent of The Last of Us, the game offers a uniquely heavy and thought-provoking experience.


    A Promising Debut for Brigada Games

    Although Quarantine Zone: The Last Check marks Brigada Games’ first commercial release, its demo alone has already been played by over 1.8 million users, establishing early credibility among players.

    With Devolver Digital’s publishing support and strong community engagement ahead of launch, the title is poised to become one of the most notable indie releases in early 2026.


    Quarantine Zone: The Last Check

    • Platform: PC (Steam)
    • Release Date: January 12, 2026
    • Language Support: Korean included
    • Demo: Available now for free

    More information can be found via the game’s official Discord and social media channels.


    Studio Profile: Brigada Games

    Brigada Games is an international game development studio with offices in the UAE, Armenia, and Georgia. Originally founded in 2017 as a full-cycle outsourcing house specializing in Unreal Engine 4/5 optimization and porting, the studio made a strategic pivot in 2025 to focus on developing its own original titles.

    Led by CEO and Co-founder Stas Starykh, the studio is currently recognized for its technical polish and its ability to build massive online communities, with a Discord server exceeding 40,000 active members.

    Key Information & Links

    CategoryDetails
    Studio NameBrigada Games
    Founder / CEOStas Starykh
    HeadquartersDubai, UAE (with studios in Yerevan and Tbilisi)
    Established2017 (Pivoted to original IP in 2025)
    Core CompetencyUnreal Engine 5 development, technical art, and high-fidelity optimization.
    Publishing PartnerDevolver Digital (Partner for upcoming major titles)
    Official Websitebrigada.games
    Discord CommunityJoin Brigada Games Discord
    Flagship ProjectQuarantine Zone: The Last Check
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

    2026년 09월 16일

    SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.