최근기사

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

    2026년 09월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일
    • Game Review

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Netmarble Cultural Foundation recruits youth to participate in ‘2023 Game Academy’

    By Editorial Team2023년 03월 28일Updated:2023년 06월 23일2 Mins Read

    – For teenagers with interest and competence in games… Recruitment until April 25th
    – 8 months of game development training provided, game competition and exhibition opportunities provided

    The Netmarble Cultural Foundation (Chairman Bang Jun-hyeok) announced that it is recruiting youths to participate in the 8th regular course of the Game Academy.

    ‘Game Academy’, which started in 2016, is a social contribution activity representing the Netmarble Cultural Foundation that provides actual game development education to teenagers who dream of becoming future game talents.

    Anyone in middle and high school interested in and competent in game development can apply for the game academy, and they can choose their desired field among game planning, programming, and graphic design.

    In particular, from this year’s course, we plan to think about the various uses of games and present game themes for major social issues to give students the experience of directly or indirectly contributing to society in areas where they can do well through game development with the public interest.

    Students who wish to participate can download and fill out the application form from the Netmarble Cultural Foundation website notice and submit it by email by April 25, along with the portfolio they have created.

    Students who are finally selected through the document and in-depth screening can make their own games while receiving practical training and mentoring from professional instructors for about 8 months from May at the Netmarble Game Academy education studio. In addition, game contests and exhibitions are held together to award and disclose excellent works so that participating students can demonstrate their capabilities.

    Lee Na-young, secretary-general of the Netmarble Cultural Foundation, said, “This year, with the easing of the COVID-19 situation, face-to-face events such as Reunion Day and conferences will be resumed, further expanding opportunities for students to exchange and grow.” We plan to provide game development opportunities to more targets, so please look forward to it.”

    Meanwhile, recruitment of participants for the 3rd term of the ‘Game Academy Boot Camp,’ a program that nurtures game experts through intensive education during the vacation period, is scheduled to proceed in June.

    More information about the Netmarble Cultural Foundation can be found on the official website.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

    2026년 09월 15일

    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    2026년 09월 15일

    Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

    2026년 09월 15일

    WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

    2026년 09월 14일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.