최근기사

    ‘Of Peaks and Tides’: A Meeting of Eastern Mythology and Survival Crafting

    2026년 09월 23일

    A game about making games is coming… ‘Let’s Build a Dungeon’ launches in February 2027

    2026년 09월 23일

    From Seoul to Busan and Suncheon… ‘Solitaire World Tour’ Launched, Featuring Watercolor Sensibility of 34 Cities in Korea and Japan

    2026년 09월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      ‘Of Peaks and Tides’: A Meeting of Eastern Mythology and Survival Crafting

      2026년 09월 23일

      A game about making games is coming… ‘Let’s Build a Dungeon’ launches in February 2027

      2026년 09월 23일

      Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

      2026년 09월 22일

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일
    • Game Review

      From Seoul to Busan and Suncheon… ‘Solitaire World Tour’ Launched, Featuring Watercolor Sensibility of 34 Cities in Korea and Japan

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    The hidden secret of the stone monastery ‘In Stone’

    By Editorial Team2021년 11월 25일Updated:2024년 11월 21일5 Mins Read

    “GIGDC 2021 General Division Production Category Bronze Award Winner”

    “A point-and-click adventure game in the form of room escape with unique materials and a solid storyline”

    • Developer: HamsterShoulder
    • Platform: Mobile
    • Genre: Point and Click Adventure
    https://www.youtube.com/watch?v=bUz-B3uPAXs

    ‘In Stone’ is a work that stands out for its unique color expression, such as the background drawn in black and white fan art using the material ‘stone’ and the blue illusion of the rough brush texture. The game has the character of a point-and-click adventure (clicking on places, people, or objects using mouse points) that grafts a structured story to the flow of room escape. The gamer discovers the motives and clues of all the puzzles in the game in the flow of the story through dialogues and letters.

    [Synopsis]

    The sculptor, the main character, who is talented but dependent on alcohol after destroying the statues he has made, is forcibly locked in a mental hospital by someone. A mental hospital is a place located in an old monastery building. While the sculptor witnesses various illusions of blue in this place and is confused, he gets a note left by a patient in the same room when he died. The sculptor must decide whether to find a way to escape the monastery by realizing reality and deducing the contents of the notebook, or whether to follow the fantasy he has experienced and dig deeper into the secrets of the monastery through the magical instructions written in the notebook. .

    [Features of the game]

    The basic gameplay of ‘In Stone’ follows the point-and-click adventure genre where you click on objects around you to interact, talk with characters, and solve puzzles and clues.

    The story progression is divided into two depending on the gamer’s choice at the beginning of the game, and although the progress and content of the events experienced while passing through the two routes are opposite, the result is composed of the same form. This allows gamers to experience a hidden story that has not been seen from one side, that is, another interpretation of the event, by playing both routes.

    The story is structured so that it is difficult to ascertain which one actually happened, and the notes obtained at the beginning of the game play an essential role in both routes, but each has a different meaning. For example, if a hint written in a notebook is in the real route, it is possible to obtain the object by inferring the location of something buried by the owner of the notebook. can be obtained

    The way the notes are used is different, but the result of getting the item is the same on both routes. In the end, the big events that occur in the two endings, fantasy and reality, are the same, but the actual adventure of the protagonist is expressed in a completely different form depending on which of the two routes he chooses. In the reality route, you can experience surviving through reasoning, deception, and cooperation with people around you, and in the fantasy route, you can experience the process of meeting the mysterious beings in the monastery and finding out the mysterious secret unlike the previous reality.

    The game consists of black and white fan art in which all the background images are reminiscent of architectural drawings to express the feeling of cold and hard stone. This is a choice to express the stillness and coldness that a sense of space gives by using only lines. The developer designed the background with the motif of an actual Torone Monastery in southern France, and it is said that they put a lot of effort into creating delicate light and shadows to fill the space in the game only with light, shadow, and the texture of stones. In addition to the UI expressed with a stone-like feel, as well as sound effects such as the sound of stones being dragged and breaking stones, as well as background music such as the sound of the midwinter wind, it creates an eerie atmosphere of the game.

    ‘In Stone’ is a work currently under development and is scheduled to be released on a mobile platform in the first half of 2022. Many users have responded positively through CBT, and some overseas users have expressed their encouraging intention to participate in the translation into their native language for free when the game is released. SNS, which has been operating since last summer, recorded 1,260 followers, 5,000 likes, and 4,000 video views, and more than 150 comments and DMs.

    In particular, over 90% of comments and direct messages are from overseas users, and publishing proposals have already arrived from several overseas publishers. As a single developer, I look forward to the day when ‘In Stone’, which captures my personality throughout the game, including worldview, graphics, and music, will be presented in front of users with a higher level of perfection.

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    From Seoul to Busan and Suncheon… ‘Solitaire World Tour’ Launched, Featuring Watercolor Sensibility of 34 Cities in Korea and Japan

    2026년 09월 23일

    Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.