* A new game that combines the classic 3D platformer feel with a bubble mechanism, focusing on the joy of movement itself.
* The first ambitious project of Krafton Jungle Game Lab participant team Juicy House

The four-member K-indie game development team ‘JuicyHouse’ will be releasing the 3D action platformer game for free on Steam on February 5th. The team, currently participating in the Krafton Jungle Game Lab program, is expected to bring a refreshing breeze to the domestic indie game scene with their work that reinterprets the nostalgia of classic 3D platformers in a modern way.

A development team that is serious about the ‘feel’ of the game, and wants to create a living, breathing work.

Juicy House is a four-person indie game development team focused on the “feel” of a game. Their philosophy is to ensure every interaction delivers a “juicy” experience filled with satisfying feedback, squishy physics, and a vibrant sense of presence.

The development team revealed that they put a lot of effort into making In My Bubble feel like the characters are truly alive and breathing, through fluid animations and responsive movements. Their statement, “We want to create a game that doesn’t simply react, but breathes with the player,” reveals their sincere consideration for the fundamental fun and sensibility of the game.

In particular, he expressed his passion for his first work, saying, “I want to make sure that the ‘essence of fun’ that the development team has been thinking hard about is conveyed as a positive experience to actual players.”

Pure platformer fun inspired by Super Mario 64.

is deeply inspired by classic 3D platformers like and . The development team said they focused on making every moment enjoyable for players by adding a unique bubble mechanism to the ‘Joy of Movement’ of jumping and running.

In particular, they put a lot of effort into refining the “details” of the gameplay experience, such as the weight of character jumps, the feel of the controls, and the thrill of popping bubbles. Despite being a small team, they seem to have focused on the game’s essential fun and focused on enhancing its perfection.

A warm fairytale world, a journey to restore light to the darkness.

The game’s story is based on a warm, fairytale-like world themed around sleep and dreams. In a peaceful time when people counted sheep to fall asleep, the world’s balance is thrown off when the sheep that carried dreams are stolen by a shadow that devours the world. As people struggle to sleep, nightmares awaken, and the dream factory falls silent.

Players take on the role of a child wearing a cozy chestnut hat, embarking on an adventure to purify the sheep steeped in shadow and reconnect the chains of broken dreams. The game’s primary goal is to help a little sheep escape its nightmare and bring a dazzling morning to a world shrouded in darkness.

Expanded platforming freedom with bubble mechanics

The core gameplay of is the inventive bubble mechanic. Using a bubble stick, players can create bubbles to ride, pop them to cross dangerous gaps, or bounce them to reach higher ground. The bubbles are not simply a gimmick; they are designed as a core tool that maximizes the freedom of exploration.

The development team highlights three key features of the game:
First , the journey itself is a rewarding experience, a “joy of manipulation.” Every jump and dash is meticulously tuned for instantaneous response, allowing players to find the rhythm and feel the flow of the action right at their fingertips.

Second, it features a variety of platforming action utilizing bubbles. The bubble mechanics—popping, bouncing, and jumping—double the fun.

Third, exploration itself is a rewarding collection element. There’s the fun of finding sweet potatoes and star candies hidden throughout the map. These items aren’t just collectibles; they serve as keys to clearing stages and unlocking the next adventure.

Launching on February 5th, we’ll be listening to user feedback with a one-hour free trial.

is a free-to-play game designed to last approximately one hour. The development team plans to use this opportunity to gather feedback from players and gauge future development directions. will be released for free on Steam on February 5th and will support multiple languages, including Korean.

Steam Page:
https://store.steampowered.com/app/4270630/In_My_Bubble_o/

Krafton Jungle Game Lab: A Cradle of Fostering the Domestic Indie Game Ecosystem

Meanwhile, Krafton Jungle Game Lab, where the “Juicy House” team is participating, is a game development talent development program operated by Krafton. The program provides aspiring game developers with hands-on game development experience and expert mentoring, supporting them through the entire process from prototype development to launch.

In particular, this practical program, which goes beyond simple training and leads to actual game release, is receiving positive reviews for contributing to the revitalization of the domestic indie game development ecosystem. is another example of this program, created by a team of four developers. It is drawing attention as to whether it will demonstrate new possibilities for success in the domestic indie game development environment.

Editorial Team

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