By IndieGame.com Editorial Team — December 12, 2025

Global indie publisher Devolver Digital has announced that Virtue and a Sledgehammer, the next narrative-driven exploration title from Spanish indie studio Deconstructeam in collaboration with Selkie Harbour, is scheduled to launch on PC via Steam in 2026.

A Hometown Haunted by Digital Ghosts

The game is set in an abandoned hometown that isn’t entirely empty. Instead, it is inhabited by android “ghosts”—digital replicas of former residents who continue to wander the ruins.

Players wield a massive sledgehammer as they confront these artificial remnants of the past, tearing down both the androids and the buildings they once occupied. This act of physical destruction becomes a metaphorical descent into the protagonist’s buried memories and emotional wounds.

Combining low-poly aesthetics, retro-futuristic influences, and an atmosphere steeped in nostalgia and alienation, the game visualizes a world where warm memories coexist with unresolved trauma. Every shattered structure becomes a window into the protagonist’s fractured inner world.

Gameplay: Exploration Through Destruction

At its core, Virtue and a Sledgehammer revolves around destruction as a means of exploration. There are no pre-defined paths—players carve their own routes through debris, using a 20-pound hammer to break through android inhabitants, walls, and twisted landmarks of the town.

The narrative is delivered through cinematic interactive fiction sequences, revealing the protagonist’s fears, desires, family complexities, and repressed emotions. Each destroyed landmark uncovers another piece of the puzzle, slowly explaining why the protagonist has returned—and why everything must be smashed to pieces.

As the story progresses, the game leans into themes of memory, guilt, and confrontation, weaving emotional storytelling directly into its destructive mechanics.

A Legacy of Emotionally Charged Indie Storytelling

Deconstructeam is widely recognized for its bold narrative experiments and unconventional gameplay structures. Their previous title, The Cosmic Wheel Sisterhood, earned strong reviews, including high praise on Metacritic and an 88% critic recommendation score on OpenCritic.

True to the studio’s tradition—seen in earlier works exploring fate, identity, and moral ambiguity—Virtue and a Sledgehammer once again uses a unique mechanic (in this case, destruction) to delve into heavy emotional and philosophical subjects.

Co-developer Selkie Harbour, known for Many Nights a Whisper, has collaborated with Deconstructeam before. Their continued partnership suggests that the new project will blend Deconstructeam’s narrative depth with Selkie Harbour’s atmospheric direction.

Themes: Family, Tradition, and the Outsider’s Burden

Despite its violent title, the heart of Virtue and a Sledgehammer lies in introspective themes:

  • Family and fractured relationships
  • The weight of tradition
  • The experience of being a societal outsider
  • Breaking away from inherited expectations

Its blend of low-poly visuals, retro-futuristic tone, and nihilistic edge positions the game as an emotionally heavy yet artistically striking experience—more a narrative exploration of personal history than a simple demolition game.

The project was featured during Day of the Devs, The Game Awards’ digital showcase, where it drew attention for its unique presentation and thematic ambition.

Launch Information

Virtue and a Sledgehammer

The game is now available for wishlisting on Steam.


[Studio Overview] The Philosophers of Indie Gaming

Deconstructeam is a tightly-knit trio that focuses on deconstructing human nature, morality, and social structures through pixel art and unique gameplay mechanics. Unlike traditional games that prioritize action, their work centers on “Narrative Puzzles”—forcing players to confront uncomfortable ethical dilemmas where there is often no “correct” answer.

Core Team Members

RoleMemberKey Contribution
Director / WriterJordi de PacoOrchestrates the complex branching narratives and deep philosophical dialogues.
Lead ArtistMarina GonzálezCreates the signature, atmospheric pixel art that defines the studio’s visual identity.
ComposerPaula Ruiz (fingerspit)Produces haunting, synth-heavy soundtracks that are integral to the games’ emotional weight.

[Studio Overview] Where Art Meets Play

Selkie Harbour was founded by a collective of artists and illustrators, most notably led by Daniela Godel. Their philosophy centers on non-violent gameplay and emotional resonance. Their works often feature a “watercolor animation” style that emphasizes the texture of paper and the fluidity of paint, offering players a visual sanctuary away from high-stress gaming.

Key Information & Details

CategoryDetails
Studio NameSelkie Harbour
HeadquartersBarcelona, Spain
Lead DirectorDaniela Godel
Core ValuesVisual Artistry, Empathy, Non-violence, Environmentalism
Key GenresPoint-and-Click Adventure, Narrative Puzzle
Major PartnerDeconstructeam (Strategic Collaboration)
Official Websiteselkieharbour.com
Editorial Team

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