• Gyeonggi-do, final audition for ’19th Gyeonggi Game Audition’ held on May 25th
  • The game that took first place out of 230 games was ‘Metal Suits’.
  • Various benefits including prize money, follow-up support, and partner services provided to all TOP 10 members

As a result of the final audition of the ’19th Gyeonggi Game Audition’ held by Gyeonggi Province at Play Expo on the 25th, Egg Tart Co., Ltd.’s ‘Metal Suits’ was selected.

‘Metal Suit’, which won the prize money of 50 million won, is a PC/console/mobile (select)-based action/casual/deck-building (select) genre game. The judges announced that they selected the company because it reinterpreted retro games with high quality and created a high-quality project.

‘Shape of Dream’ and ‘Over the Horizon’ took second place and each won 30 million won in prize money, while ‘Sephiria’ and ‘Greytail’ were selected in third place. The special award, STOVE INDIE’s PICK, prepared by Stove Indie, a platform specializing in indie games, went to Lizard Smoothie’s ‘Shape of Dream’.

The Gyeonggi Game Audition, which targets unreleased games in Korea, is the largest game audition in the country with a total prize money of 200 million won. The first place prize money was increased to 50 million won, and word of mouth spread as a star game, and a total of 230 games applied, double the number of last year. In addition, benefits such as receiving prize money for all of the TOP 10, support for follow-up development, and support for various partner services were added.

The final ranking of the Top Ten Games was determined through a final audition that included document screening, first audition, and speed dating (judges move from team to team and evaluate them over a given period of time). 20 professional judges and 100 audience members participated in the evaluation, including game publishing, investment, and experts from NHN, Neowiz, Smilegate, and Kakao Ventures, as well as developers from large game companies and YouTubers specializing in game analysis. Participants expressed satisfaction in not only being able to receive fairer evaluations thanks to the introduction of an audience evaluation panel, but also because it was an opportunity to promote the game before its release.

Meanwhile, in the final audition, ▲51% ‘Pebble Knights’ ▲Concord Co., Ltd. ‘Greytail’ ▲Indirect Shine ‘Harma’ ▲Dadat Co., Ltd. ‘Yacht Dream’ ▲Egg Tart Co., Ltd. ‘Metal Suits’ ▲Etriel A total of 10 games advanced: Athanasia ‘Over the Horizon’ ▲Tim Horay ‘Sephiria’ ▲Double Stroke ‘Coinmon Defense’ ▲ Arete Games ‘Tainted Land’ ▲Lizard Smoothie ‘Shape of Dream’

Among the award benefits, there is support for follow-up support programs such as quality assurance (QA), sound, video, translation, and marketing, which are only provided to companies located in Gyeonggi-do. Gyeonggi Province plans to provide support so that capable small and medium-sized game companies can use the audition as an opportunity to successfully launch. In addition, the partner link service expanded to 11 companies, including Stove Indie, Mobile Index Game, and App Sealing, and additional points for companies residing in the Gyeonggi Global Game Center are benefits that apply to all award-winning companies.

Kim Tae-geun, head of the Gyeonggi Province Digital Innovation Department, said, “As the competition rate was particularly high this year, it was not surprising which game took first place. “There were many high-level games participated,” he said. He also said, “I hope that this audition will grow into a game that represents Korea, and that the audience evaluation team and visitors to the Gyeonggi Game Audition exhibition hall will also have a good time.”

Detailed information about the winning companies of the 19th Gyeonggi Game Audition will be released later on the Gyeonggi Global Game Center website (gcon.or.kr/ggc).

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