Gachon University (President Lee Gil-ya) Department of Game and Video, an early employment contract department, held a ‘Prospective Graduate Performance Presentation and Job Matching’ for third-year students scheduled to graduate early in the spring of next year at the Gachon University campus event hall on the 16th. It was announced that it was held successfully.

Through this event, prospective graduates of Gachon University’s Game and Video Department had the opportunity to summarize and present the academic courses they had learned through the curriculum over the past three years and the results of company projects they had carried out while working at companies they had committed to since their second year.

In this exhibition, a separate space was set up for each student, and the exhibit was organized in a portfolio format so that students could see their work at a glance. Games they produced and released in the gaming industry through early employment were also displayed.

To congratulate the proud prospective graduates of the Department of Game and Film who achieved early graduation despite the difficulties of balancing studies and work, and to wish them well for their future, the advisors, instructors, representatives of matching companies, first- and second-year juniors, as well as parents also attended and graced the occasion.

The Early Employment Contract Department and Leading University Development Project, supported by the Ministry of Education and the Korea Institute for Advancement of Technology, is a system that matches students and companies so that they can find employment upon admission, thereby increasing the early employment of college students by alleviating the worries of employment difficulties experienced after college graduation. Companies are also businesses that can secure talent with essential practical knowledge and significant knowledge.

Gachon University’s Game and Video Department prepares courses for each track in game programming, video/graphics, and producing from the first year and teaches technologies that reflect the latest trends in the game industry, such as Unity and Unreal engines, 3D modeling, and AR/VR, and provides partnerships with partner companies. We conduct a training course focused on project practice using collaboration. Over the past three years, we have successfully undertaken customized training based on industry requirements to resolve the manpower shortage in the game and content industries.

Gachon University’s Department of Game and Film is a newly established department through the ‘Early Employment Contract Department and Leading University Development Project,’ companies participate in the university entrance examination process to directly select students who will become company employees. During the three-year course, students complete the first year of training. A contracted company hires them for the remaining two years to begin working in the industrial field immediately.

This year’s event is a meaningful event that produces the first graduates since the contract department program of Gachon University’s Game and Video Department was first launched in 21, reaffirming the academic achievements of students in the early employment type contract department and the results they have accumulated in the field after early employment. It was a significant time.

Prospective graduates confirmed for themselves the achievements and developed work skills they had achieved through intense efforts in the field and pledged to become upgraded experts in the content industry after graduation based on their heightened competitiveness. Juniors watching the event also listened to the prospective graduates’ vision and predicted their future in 1-2 years.

Yeon Jun-seo, a prospective graduate of the Department of Game and Film at Gachon University who is currently working for the second year at ‘Nine Ark,’ the game developer of ‘Ever Soul,’ said that through this event, he was working as a project manager (PM) and server programmer for two years. He announced his job performance. He said that he felt that he was growing along with the scale of the projects he was in charge of since joining the company, experiencing various tasks such as understanding the systems of competitive games, content improvement, planning work, and responding to live issues and bugs. “It was an honor to start my career at ‘Naan Ark,’ and through the knowledge I learned at school and at the company and the field experience I gained during my three years of study, I have already established myself as a confident junior programmer,” he said, thanking everyone who helped. I expressed my gratitude to the person.

Game and Film Department Performance Presentation Student Presentation Material #1
Game and Film Department Performance Presentation Student Presentation Material #2

Ahn Hyo-joo, a prospective graduate who has been working at ‘Dcharrick,’ a leading metaverse platform company, for two years, also said, “Preparing for this presentation was a meaningful time to reflect on how much I have grown over the past three years, and compared to when I was a freshman who had just entered the school, I am now a game designer. “I am proud of myself for having acquired expertise and skills,” he said, expressing his strong ambition to grow into a content planner who continues to learn new technologies and respond to them even after graduation in the rapidly changing gaming market.

Professor Kim Jeong-yoon, head of the Department of Game and Video at Gachon University, said through this graduation performance presentation, “It was a meaningful event that allowed us to check the education and learning achievements of the professors and students of Gachon University’s Early Employment Contract Department over the past three years. “Both professors and company representative parents felt confident and proud of the students who experienced work life through employment from their sophomore year when they were enjoying the romance of campus and have now grown into members of society with advanced skills and expertise,” he said.

In addition, “the game and content industry needs creative talent who can flexibly adapt to rapidly changing new technologies such as generative AI. Korea is a leading country with the world’s 4th largest game market and production capabilities, and Gachon University’s Department of Games and Film “We have successfully implemented optimized industry-academia-research customized education and have seen the results with our own eyes this year. We will continue to strive further to strengthen the strengths of the Game and Film Department and train next-generation experts in the 4th industrial technology,” he said.

Game Film Department Performance Presentation Hall (Delicious Games)
Game and Film Department Performance Presentation Hall (Dcharrick)

CEO Choi In-ho of Dcharrick, who visited the event venue to encourage prospective graduates, said, “The students in the Class of 21, who were only seen as young, have now established themselves as developers at a full-fledged company. Unlike the characteristics of the MZ generation, which finds challenges difficult, they choose independently and take the difficult process. “I’m proud of the students who have been able to achieve both academic and employment goals,” he said, directly visiting students who were prospective graduates and employees of D. Carrick and sparing no effort in encouraging them.

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