The G-Star Organizing Committee (Chairman Shin-Cheol Kang, hereinafter the Organizing Committee) unveiled the final schedule and programs along with the results of registration for ‘G-Star 2022’.

The result of the application for ‘G-Star 2022’ is a total of 2,521 booths (1,957 booths in BTC Hall, 564 booths in BTB Hall), which is approximately double that of 2021 (1,393 booths in total, 1,080 booths in BTC Hall, 313 booths in BTB Hall). 2,521 booths are based on the size of the operating booths inside the exhibition hall, and if the outdoor exhibition hall and additional event space that is not currently reflected are reflected, it will exceed the 3,208 booths in 2019 (about 1,500 booths in the BTC hall, about 1,000 booths in the BTB hall) it is expected

As previously announced, the BTC Pavilion of ‘G-Star 2022’ expanded to the 3rd floor of Exhibition Hall 2 as well as the existing BEXCO Exhibition Hall 1, and all registrations were closed in early September. Accordingly, the BTC hall of ‘G-Star 2022’ will be expanded to the 3rd floor of the 2nd exhibition hall including the 1st exhibition hall, and the BTB hall will be configured on the 1st floor of the 2nd exhibition hall.

Kang Shin-cheol, chairman of the organizing committee, said, “I would like to express my gratitude to all those involved in the game industry who agreed with and actively participated in G-Star’s original goal of complete normalization and expansion of the BTC hall for general visitors. Based on this, we will do our best to prepare for the rest of the time so that it can be a game culture festival that everyone can enjoy with peace of mind.”

Exhibitor information, including exhibition hall drawings, will be released on the official website on October 12 (Wednesday), and other major exhibition information will be updated sequentially through the website and app.

Tickets for general visitors can be purchased through the G-Star official website (gstar.or.kr) from October 20 (Thu), and can be purchased online until November 16 (Wed), the day before the event. In order to prevent on-site ticketing and resale, and to support those who have difficulties making online reservations, on-site sales will also be held for 4 days during the event period. Related information can be found on the ticket reservation page on Thursday, October 20th.

■ ‘G-Star 2022’ official slogan ‘The Gaming Universe, once again into the world of games’

The official slogan of ‘G-Star 2022’ has been confirmed as ‘The Gaming Universe, once again into the world of games’.

This slogan contains the meaning of being able to explore and enjoy new games in the world of ‘G-Star’. He expressed his goal to make it possible.

■ Participated as the main sponsor of ‘Wemade’ and prepared to hold a special event in Haeundae

‘G-Star’ will hold a special event at Haeundae Beach during the G-Star period together with the main sponsor ‘Wemade’.

‘Wemade’ is not only an exhibition in BEXCO (200 BTC, 30 BTB), but also a special booth at the Haeundae Beach event plaza during the G-Star period, and a special event on the white sandy beach. Is expected.

Currently, the organizing committee is discussing detailed plans with ‘Wemade’, and information on special events at Haeundae Beach will be announced later.

■ Best speaker lineup of all time, G-CON X IGC 2022 conference, 4 tracks, 44 sessions

The G-CON X IGC 2022 conference, a major side event of ‘G-Star’, will be held offline at the BEXCO Convention Hall in Busan for two days from November 17 (Thu) to 18 (Fri), 2022.

This offline conference, co-hosted by Inven and the Game Industry Association, is a gorgeous speaker lineup that is not lacking even compared to leading overseas conferences such as GDC in the US and CEDEC in Japan. Many of the star developers representing the Japanese game industry, such as Fumihiko Yasuda of “Ninwang”, were named as speakers.

On the first day of the keynote speech, David Cage of Quantic Dream, who developed and others, and Steve Paputsis, Chief Development Officer of Striking Distance Studio, who is developing are scheduled to give a lecture. In the keynote speech, Hyunguk Jang, CEO of WeMade, representing the domestic and foreign game and blockchain ecosystem, and Ryozo Tsujimoto of Capcom, the father of the classic series representing Japan, were confirmed as speakers.

This year’s G-CON X IGC 2022 conference, which consists of a total of 4 tracks and 44 sessions, blows away the regrets of the past two years, which were only held online or limited offline due to Corona 19, through the largest and highest level of lecture ever. going to throw it away

■ Indie game exhibition and special broadcast program planning, registration begins on September 30

The exhibition support program for indie developers will continue at ‘G-Star 2022’. Indie developers who have been confirmed to participate in G-Star through the screening process will be provided with an exhibition space and basic facilities for game demonstrations free of charge.

The G-Star Indie Exhibition Hall is operated inside the ‘G-Star X BIC Showcase 2022’ booth, and any indie developer can apply, and up to 20 works will be selected. Registration for participation will be held from September 30 (Fri) to October 14 (Fri), 2022, and detailed information can be found on the G-Star official website.

In addition to supporting the exhibition, on-site live broadcasting will be held on November 20 (Sun) 10 am to introduce participating indie games and award outstanding works through the G-Star broadcast stage. ‘Xsolla’, which sponsors the awards ceremony, will select the best works in three categories through on-site screening.

■ ‘G-Star TV’ broadcast and on-site special stage operation, preparation to provide various online contents

‘G-Star TV’, which opened for the first time in 2020, which was conducted exclusively through online broadcasting due to COVID-19, is continuously expanding and operating. operates during the day.

Through the ‘G-Star TV’ channel (twitch.tv/gstar) opened on the online broadcasting platform ‘Twitch’, it plans to produce live G-Star original contents such as new announcements and developer invitation broadcasts as well as live streaming of contents produced by on-site exhibitors. will be broadcast.

In addition, various on-site event programs such as the Game Cosplay Awards will be broadcast live to expand and organize various contents that can be enjoyed by both visitors and online applicants.

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