‘Head of the Head’ is a casual fighting action game that is being developed for the PC version, and it is played in a battle royale style where you hit the opponent’s ‘behind the head’. The game is designed to be enjoyed lightly for the purpose of relieving stress, and you can enjoy new modes with various concepts instead of having a story.

Viocean, who is developing ‘Tongsu’, is a two-person college student indie development team consisting of one programmer and one planner and designer. The game was a small project that started as a simple idea and started for pure ‘fun’, but it is said that they are preparing for funding to increase the level of perfection and expand the content as they show greater potential during the development process.

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  • About the creator: Viocean

The number of players in the game is 5-20 players, and the map gradually decreases. The game ends when a person is hit in the back of the head and their health reaches 0, and the player who survives to the end in a battle royale method wins .

The operation of the game is to attack the back of the opponent’s head with the left and right hands through left and right clicks of the mouse. It is basic. Gamers can change the key to whatever they want.

The map of the game is created with a new shape and structure each time. Trees, bushes, rocks, and buildings are also randomly placed, and the development team plans to add field elements such as map packages in the future.

  • Rigged: Stuns the opponent for a short time. (Melee, Consumables)
  • Rubber Band: Instantly stops the opponent’s movement. (Ranged, Consumables)
  • Block: Temporarily slows movement speed. (Trap, Consumables)
  • Tray: Stun the opponent. (Almost)

The game consists of a strategic (?) hit on the back of the head through items, and various game modes such as catching a tag, hide and seek, and play ice dang will be implemented in the future.

  • April 13th: Funding start date
  • May 31: Funding End Date
  • June 16: Funding settlement date
  • Mid-June: Resource Creation
  • Mid-July: Implementing and optimizing item functionality in in-game multiplayer
  • July: Added in-game convenience system (chat window, score window, in-game UI)
  • Mid-August: Share the progress of the first demo development
  • Mid-August: Map logic detail development (direction effect when switching pages, map pack design change)
  • September: Matching system and custom settings development (sensitivity, graphics, key settings, sound, etc.)
  • September: Share the progress of the 2nd demo development
  • Mid-October: Build database (account creation, inventory, ranking, etc.)
  • Mid-November: Additional mods and overall code optimizations
  • Mid-December: Demo Release + Gift Estimated Delivery Date
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