- Stylish action where 70s retrofuturism meets animation vibes
- A variation of a build-centric roguelite inspired by ‘Akira’ and ‘Fist of the North Star’
French indie studio Rebound CG has unveiled its tenth title , ‘Furyball: Rogue Revenge,’ a new game that declares a genre shift. An official teaser was announced at the Games Made in France 2026 showcase on April 24, and an open playtest on Steam also began.
The game is an action roguelite where players navigate a high-speed arena using only a bouncing ball. It is attracting the attention of many users for establishing a unique genre that combines the physics of pinball with the aesthetics of B-grade grindhouse cinema.
Stranger in the Slums, Cross the City in One Night
The game is set in the sun-scorched futuristic city of ‘Neo-Arcadia,’ a dystopian world where the blood-stained sport of ‘Furyball’ reigns supreme. The player takes on the role of a stranger from the slums with nothing left to lose, embarking on a life-or-death journey clutching only a Furyball.
The goal is to cross the city and reach the final battleground, ‘Furydome,’ within a single night. The sports fanatic gangs dominating each district block the player’s path with their own unique styles and combat methods.
Retrofuturistic visuals paying homage to Akira and Fist of the North Star
Furyball is characterized by intense visuals. A 70s retrofuturist atmosphere, reminiscent of a mix of Mad Max and Rollerball, paying homage to exploitation films reminiscent of Quentin Tarantino’s Grindhouse, permeates the entire game.
In particular, character designs inspired by Akira and Fist of the North Star complete a unique worldview, while the combination of a battlefield reminiscent of a pinball arena and exaggerated visuals leaves a strong impression.
The soundtrack, which stimulates the entire game, is also an element that excites the player. The disco-funk sound, produced by French electronic music producer The Toxic Avenger, matches the beat with the combat through explosive rhythms, doubling the overall energy of the game.
Pinball Physics × Roguelike Build… ‘The First Rogue Bitmball’
The core of the game is combat utilizing the ‘Fury Ball’. You fire the ball by adjusting the angle and timing, and subdue enemies using its fast-flying trajectory. While the controls may seem simple, positioning and split-second decision-making determine survival.
The roguelike structure is also a crucial element. Through repeated playthroughs, players can assemble builds by combining various modules and create their own synergistic combat style by combining diverse effects such as burning, bleeding, and destruction. Death also leads to a process of growth, The process of unlocking and upgrading new equipment and sweeping through the streets is the core fun element of replayability.
The various zones of Neo-Arcadia are filled with pinball-inspired arenas, and defeating the boss in each zone requires flexible gameplay that adapts to the situation.
From Sports Simulation to Action … Rebound CG’s New Challenge
Rebound CG is a studio that has established itself in the sports simulation field by self-publishing the Tennis Manager series since 2017. It has also collaborated with major publishers, such as providing services for 2K’s TOPSPIN 2K25.
Based in Angoulême, France, the “capital of comics,” this team of about 15 people has declared a bold transition with Furyball, moving away from existing realistic sports simulations into a world of fast-paced and thrilling action. The developers define Furyball as “Rogue Beat’em Ball” and plan to actively incorporate user feedback through open playtesting.
Reaction ‘Hot’ Immediately After Reveal… Unanimous Praise for Unique Concept
Since the release of the open playtest and teaser video, interest in the unique concept has been rapidly spreading within the community and among critics. The genre experiment known as “Rogue Beat Emboll,” which combines pinball physics with a roguelike structure, is being praised for its freshness, while the fast pace and impactful combat visuals are also drawing positive reactions.
In particular, many agree that the intense style, combining retrofuturistic visuals with grindhouse vibes, and the disco-funk soundtrack have clearly brought out the game’s unique character. However, some have raised concerns that the high speed and physics-based controls could act as an initial barrier to entry, as well as questions about how much variation the repetitive structure typical of roguelites will offer. Overall, the title is being evaluated as a new release that leaves a strong impression in terms of originality and style, and expectations are mounting regarding its future quality.
Information regarding ‘Furyball: Rogue Revenge’
| item | detail |
|---|---|
| Developer | Rebound CG (Angoulême, France) |
| Publisher | Rebound CG |
| Genre | Action Roguelite / Pinball Beat M Up |
| Release platform | PC (Steam) |
| Release date | Undetermined (TBA) |
| Playtest | Steam Open Playtest currently in progress |
| Soundtrack | The Toxic Avenger (Disco Funk) |
| Visual inspiration | Akira, Fist of the North Star, 1970s Grindhouse Cinema |
| Developer’s previous work | Tennis Manager series (2017~), TOPSPIN 2K25 collaboration |
| Official Channel | Discord·YouTube·X·Bluesky·TikTok·Instagram |
| Steam Page | Shortcut |

