Japanese independent game developer Saka Studio has announced a new game, “Moorestech,” which combines factory automation simulation with an anime-style RPG. Currently under development by Katsumi Sato, a solo developer based in Shinagawa, Tokyo, the game is slated for a PC release via Steam around August 2026.
Five years of development , a unique gear system with physics.
Saka Studio said in a press release that the title has been “in development for approximately five years,” and that it will offer a unique experience not found in existing factory games, with an energy transfer mechanism through gears.
The developer emphasized that the game was designed so that fans of similar genre simulation games like ‘Factorio’ and ‘Satisfactory’ as well as gamers who are new to the factory automation genre can enjoy it easily and without resistance.
Mooretech’s most distinctive feature is its power transmission system, which utilizes physical gears and axles. Starting with watermills and windmills at the beginning of the game, players develop factories as they progress through human technological advancements, including steam engines, electricity, and nuclear fusion.
As the windmill turns in the game, gears mesh and the machine operates. By controlling RPM (revolutions per minute) and torque, you must design an efficient power transmission network. Insufficient power can cause the machine to stop, offering a different physical engineering experience than simply connecting wires.
Automation with a ‘Narrative’: The Exiled Princess and Support AI
The game tells the story of Yori, an exiled princess from the planet Arcadia, who builds a rocket to return home. Key characters include Ereno, a general-purpose AI system that assists in cooking, and Kurua, a cheerful and outgoing character. Players must help them rebuild civilization and ultimately launch the rocket that will return them to their homeland.
Between building automated facilities, gamers must explore the open-world island, scavenging for resources and uncovering its secrets. This process also includes combat with threats to the factory, adding a touch of RPG fun.
A complete step-by-step tutorial is provided for beginners, while experienced gamers can skip the tutorial and jump straight into serious building.
Full source code disclosure, powerful mod support with a dedicated game editor.
Moorestech actively supports the modding community. The game’s full source code is available on GitHub, and a dedicated editor is provided to enable mod creation without programming knowledge.
It will be designed to allow for the addition of new mechanics, character skins, and even entirely new game rules. Post-launch support for Steam Workshop is also planned.
A blend of low-poly pixels, animation, and ASMR that enhances immersion.
The game features soft, pastel-toned animated graphics and a low-poly design that runs smoothly even on low-spec PCs. Even with complex factory facilities, the visuals are minimal and the game maintains a warm atmosphere at all times.
Additionally, the metallic sounds of the machines turning and the island’s natural surroundings combine to create a unique ASMR effect. These colors and sounds are crucial elements in enhancing the game’s immersive experience.
A rave response, with wishlists surpassing 10,000 in just 23 hours.
Interest in the game exploded immediately after its announcement. Within just 23 hours of its Steam page launching, it surpassed 10,000 wishlists, an unprecedented achievement for an indie game. This success is attributed to its unique combination of appeal to both fans of factory automation games and gamers who prefer Japanese anime-style games.
In overseas communities such as Reddit, there have been heated debates among users about the combination of the engineering material of ‘factory automation’ and ‘pretty girl anime characters’, but the atmosphere is gradually gaining support as it is recognized as a unique individuality of Japanese indie games.
A philosophy of open source and communication, presenting new possibilities for J-Indie games.
With five years of development, unique mechanics, and an open-source philosophy, Saka Studio’s “Moortech” goes beyond a simple factory automation game and represents a new direction for indie game development. Reaching 10,000 wishlists in just 23 hours isn’t just a simple statistic; it’s proof that original ideas and a genuine development approach still resonate with gamers.
What began as a solo game development journey during his student days has grown into a full-fledged independent game studio, Saka Studio. Adhering to a “creating together” philosophy through open source and communication, Saka Studio is emerging as a notable studio in Japan’s indie game development scene.
What about Saka Studio, a one-man independent development studio?
Saka Studio, an indie developer based in Shinagawa, Tokyo, Japan, has been developing creative and experimental games primarily for the PC platform (Steam). Led by Katumi Sato, a Unity and C# engineer who has been developing games since his student days, the studio embraces an open-source development philosophy, with all game source code made public and full support for user modding. Naturally, Saka Studio actively communicates with users through its official Discord and Twitter channels, receiving particularly strong support from aspiring game developers and students.
| division | Main contents |
| Studio name | Saka Studio |
| Representative and Director | Katsumi Sato |
| Year of establishment | 2021 |
| scale | 1 person (as of 2025) |
| Key milestones | • 2018: Amazing Human Simulator – A comical action simulation game using a physics engine. • 2021: QUICAL – A casual battle royale FPS developed by a developer alone over a year and a half while he was a student. • 2025: Moorestech – Factory automation simulation game, coming in August |
| Official website | https://moores.tech/home.html |
| Official Trailer | [Moorestech] Official Gameplay Trailer |
| Steam Store Page | [Moorestech] – Steam Store |
![[JP] ‘Moorestech’, a philosophy of open source and communication, released after five years of development.](https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/moorestech-scaled.jpeg?fit=300%2C169&ssl=1)
